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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. sychotix

      sychotix New Member

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      Yeah, I'm also experimenting to try and make this finally work. Unfortunately, it takes like 20 minutes to even GET to be able to do one test at it. It sucks.
       
    2. moneyorlove

      moneyorlove New Member

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      Checking if we have all bounties complete
      [BountyProfile] Bounties complete returned null.
      [BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectPain (357129) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Pyres (349278) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.

      just updated the svn none of it works any help? everything was working 3 minutes ago :(

      System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <TrinityLoadProfile nodelay="True" file="Dais.xml" />
      </HaveBounty>) Line 19
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

      other one has this
       
    3. sychotix

      sychotix New Member

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      Alright, please update to to rev98 and if he does not want to turn in the quest at the end, please let me know with a log. It worked when I just tested it, but who knows about it with you guys.

      @moneyorlove, please delete BountyProfile if it exists, and update Trinity.
       
    4. SomeGeek

      SomeGeek New Member

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      My friend as well got this error: It happened while opening with crusader, but after running script with another class it works fine when loading with crusader.... have no reason why but it made it work by switching character

      edit typos xD
       
    5. Tramlaw

      Tramlaw New Member

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      I realize I don't have a log here, I've been watching it for the last 5 games and it only tried to not turn in on this last one. Scenario was my bags were full after completing the last bounty, it was forced to town run. I'll update and watch it again, sorry for lack of proper logs. :)

      EDIT: It did it again before updating, it's always after the Silver Spire 2 cursed chest. Really updating this time and will watch.
       
      Last edited: Apr 11, 2014
    6. snoz

      snoz New Member

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      Will test now, had good results with having the town run tag right before the turn-in so it's all contained within <ActBountiesComplete act="A4"> - basically does the town run then talks to tyrael
       
    7. SomeGeek

      SomeGeek New Member

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      Yes this just happened with me, was full when completing bounty, went back down, didn't TP back up to talk to tyrael
       
    8. Ruski

      Ruski New Member

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      98 seems to work.

      Will do more testing, have to go to work tho D:
       
    9. snoz

      snoz New Member

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      I'll see if I can reproduce the bags full on completion and just leaves. The only thing I can think of is the town run overrides all other inputs, while it's doing the town run the bot believes it's met the conditions so upon porting back after town run the script automatically finishes and leaves.

      <MoveToActor questId="1" stepId="1" actorId="114622" x="379" y="422" z="0" /> This particular line supposedly should work along with other checks which is why I had experimented with the forced town run and added it right before this line since there's no need for the bot to port back to wherever it ported from. Out of the 5 runs it cleared it bags and claimed the cache with no problems.
       
    10. kgbc

      kgbc Member

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      Act 1 does 1 bounty on average and then gets messed up by the townrun bug. so annoying. I only need act 1 bounties -_-
       
    11. Tramlaw

      Tramlaw New Member

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      98 seems to have fixed the problem I highlighted, in the exact same spot I reproduced it twice before. (Bags Full at end of bounty in Silverspire Chest Bounty, goes to town, does it's thing and goes back to Silverspire and leaves game) This time it went back to town and turned in.
       
    12. ultis

      ultis New Member

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      Bot gets stuck at following...

      DB - PID:6140 - Silver Spire 1 Kill 100 and boss Silver Spide 1.xml

      [Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"

      Even when the bot "isnt stuck" it still acts as if it is. I let it run like a headless chicken into the walls for 25 minutes before i manually stopped and rebooted.
       
    13. sychotix

      sychotix New Member

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      ... are you using an updated version of DemonBuddy? The townrun bug in act 1 should have been fixed in the latest version.

      Also, Act 1 is not stable. If you really are in a hurry, start making some yourself. It is a lot of work, and Act 4 is my priority right now. The reports for Act 4 seem to be that it is turning in the cache every time, so I think this is a good sign. I will probably go back to working on Act 1 soon.
       
    14. snoz

      snoz New Member

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      Code:
      Attempting to repair all items
      Opening stash
      Opening stash
      [QuestTools] worldId changed from 172909 to 219659 - a4dun_Garden_of_Hope_Random
      [QuestTools] levelAreaId changed from 92945 to 109516 - A4_dun_Garden_of_Hope_02
      [QuestTools] Change(s) occured at Position x="1984" y="2462" z="15" 
      [Trinity] TownRun complete
      [Trinity] Loading new profile.
      Loaded profile Act 4 - Loader
      Act 4 Bounties
      Checking if we have all bounties complete
      [Trinity] Bounties Complete count:5
      Seems like we have 5 complete
      Going back to town to turn it in.
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=340716
      [Trinity] Town Portal timer finished
      Lets make sure we are actually in the right town
      Attempting to interact with Tyrael
      [GameUI] Clicking UI element Conversation Button (700547072)
      [QuestTools] worldId changed from 219659 to 172909 - a3dun_hub_keep
      [QuestTools] levelAreaId changed from 109516 to 92945 - A3_Dun_Keep_Hub
      [QuestTools] Change(s) occured at Position x="378" y="419" z="0" 
      [Trinity] Clicking UI element Conversation Button (700547072)
      [Trinity] Clicking UI element Conversation Button (700547072)
      [Trinity] Clicking UI element Conversation Button (700547072)
      Should have interacted with him by now.
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Definitely working now :) The check added will port you back to claim cache before resetting yay!
       
    15. Oksehode

      Oksehode Active Member

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      Just did a run on act 4 and it went "almost" flawlessly. On the Silver Spire 2 level when he searched for the Aspect of Terror boss, the bot didn't run close enough for him to spawn and I had to move him myself.
       
    16. driftefx

      driftefx Member

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      Code:
      Opening salvage window
      Attempting to repair all items
      Opening stash
      Opening stash
      [Trinity] TownRun complete
      Checking if we have all bounties complete
      [Trinity] Bounties Complete count:5
      Seems like we have 5 complete
      Going back to town to turn it in.
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=254011
      [Trinity] Town Portal timer finished
      Lets make sure we are actually in the right town
      Attempting to interact with Tyrael
      [Trinity] Clicking UI element Conversation Button (152756224)
      [Trinity] Clicking UI element Conversation Button (152756224)
      [Trinity] Clicking UI element Conversation Button (152756224)
      [Trinity] Clicking UI element Conversation Button (152756224)
      [Trinity] Clicking UI element Bounty Reward Dialog (1350012928)
      [Trinity] Clicking UI element Conversation Button (152756224)
      [Trinity] Clicking UI element Conversation Button (152756224)
      Should have interacted with him by now.
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Last run acquired 90229 gold.
      [Trinity] New Game - resetting everything
      Waiting 6.3 seconds before next game...
      EDIT::
      Read two posts above. Says it's been fixed. Will check for update. Thanks!
       
      Last edited: Apr 11, 2014
    17. sychotix

      sychotix New Member

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      Playing with the boxes will probably take a while >.< It sucks.
       
    18. Gorm

      Gorm Member

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      Yup unfortunately the explore dungeon logic isn't very good. The box tolerance was too high, so the bridges were not treated as explorable.

      There should be 2 things the Demonbuddy devs need to do.

      - The bot should treat a larger area around your bot to be explored. That would let us use small box sizes without walking every inch of the dungeon.
      - The bot should use pathfinding to figure out if it is trying to walk through a wall because it assumes adjacent boxes are connected.
       
    19. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      I usually use 25/0.01 as my default size/tolerance. It's a good balance between not backtracking and being able to discover new scenes.

      @Gorm, the bot already does raycast all the paths, and will never try to walk through a wall.
       
    20. Azote

      Azote New Member

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      [Trinity] Loading new profile.
      Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <TrinityLoadProfile nodelay="True" file="Dais.xml" />
      </HaveBounty>) Line 19
      System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <TrinityLoadProfile nodelay="True" file="Dais.xml" />
      </HaveBounty>) Line 19
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      Profile completed
      Number of games completed: 1
      [Trinity] Loading new profile.
      Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <TrinityLoadProfile nodelay="True" file="Dais.xml" />
      </HaveBounty>) Line 19
      ....

      I got revision 99
       
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