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  • Project E For HB2 - A All in One Mage CC - PvP, PvE And Raf.

    Discussion in 'Archives' started by CodenameG, Apr 22, 2010.

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    1. jarheaded

      jarheaded New Member

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      LOADED: Project E v2.0 For Honor...buddy 2
      Spec Detection Test.
      -------------------------------------
      ---Your Main Talent Tree is Arcane---
      -------------------------------------
      ----Welcome to Orange Maramalade-----
      -------------------------------------

      This profile does not contain any profiles fitting the character!


      is all i get on 2 mages i try with 2 folders worked last night.. i changed nothing and both mages are frost
       
    2. okeofs

      okeofs New Member

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      Profiles have nothing to do with the combat class. Try hitting 'Load Profile' on the HB main window and choosing a level/faction appropriate profile. Im using Arcane now and it's beast. I also just updated the arcane code to use Arcane Barrage. If there's enough interest I'll post it. CodenameG already wrote the function for Arcane Barrage but it was just never called.
       
    3. jarheaded

      jarheaded New Member

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      man this is what the bot says

      i turned off all my wow's all my Honorbuddy's and all my plugins when it gave me this message again and its running again...

      its a add-on now that bugs his cc e-refreshment or e-talent were the 2 i used..

      as for profiles i didnt touch the profiles didnt load a new one or mess with that setting at all since i was boting the same toon the night before.. so the errors output is false (because its working now )
       
    4. Forb1d

      Forb1d New Member

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      Add a detection to if a mob is unpullable due to LoS. This can easily be done by creating a global variable on the amount of times that the "pulling" function has been called without actually calling the combat rotation function.

      This can also be done by catching the "Target is not in line of sight." error.
       
    5. CodenameG

      CodenameG New Member

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      its already there bud,
      Code:
         private void TargetCheck()
          {
                   if (!Me.CurrentTarget.InLineOfSight && !Me.Combat)
                  {
                      slog(Me.CurrentTarget.Name + " is not in line of sight, blacklisting for now.");
                      Styx.Logic.Blacklist.Add(Me.CurrentTargetGuid, TimeSpan.FromMinutes(1));
                      Me.ClearTarget();
                      return;
                  }
          }
      
       
    6. Forb1d

      Forb1d New Member

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      Then there is a bug with it not working in HB2. Granted that the bolded part is an error with HB2, your code should still stop it.

      Code:
      [3:06:07 PM:612] Activity: Looting Library Guardian.
      [3:06:09 PM:447] Activity: Moving to target: Library Guardian
      [B][15:06:09.5201] [Navigator] Could not generate full path from {X:8293.869 Y:-916.1946 Z:923.8732} to {X:8319.946 Y:-950.6236 Z:923.8745} (distance from end point to destination: 19.4442 yards)![/B]
      [3:06:12 PM:913] Activity: Selecting Library Guardian at 25 yards as target.
      [3:06:13 PM:402] Activity: Evaluating pull targets.
      [3:06:13 PM:407] Activity: Pulling Library Guardian at 23 yards
      [3:06:13 PM:626] CastSpellById: 42841
      [3:06:16 PM:105] Took 2480 ms to cast:Frostbolt
      [3:06:16 PM:116] Frostbolt.
      [3:06:16 PM:120] Frostbolt pull of Library Guardian at distance 22
      .........................................etc....................................................
      [3:09:29 PM:394] Frostbolt pull of Library Guardian at distance 22
      [3:09:29 PM:483] Activity: Evaluating pull targets.
      [3:09:29 PM:505] Activity: Pulling Library Guardian at 23 yards
      [3:09:29 PM:576] CastSpellById: 42841
      [3:09:32 PM:33] Took 2496 ms to cast:Frostbolt
      [3:09:32 PM:43] Frostbolt.
      [3:09:32 PM:62] Frostbolt pull of Library Guardian at distance 22
      [3:09:32 PM:163] Activity: Evaluating pull targets.
      [3:09:32 PM:167] Activity: Pulling Library Guardian at 23 yards
      [3:09:32 PM:253] CastSpellById: 42841
      [3:09:34 PM:712] Took 2511 ms to cast:Frostbolt
      [3:09:34 PM:734] Frostbolt.
      [3:09:34 PM:740] Frostbolt pull of Library Guardian at distance 22
      [3:09:34 PM:805] Activity: Evaluating pull targets.
      [3:09:34 PM:810] Activity: Pulling Library Guardian at 23 yards
      [3:09:34 PM:886] CastSpellById: 42841
      [3:09:37 PM:341] Took 2512 ms to cast:Frostbolt
      [3:09:37 PM:352] Frostbolt.
      [3:09:37 PM:357] Frostbolt pull of Library Guardian at distance 22
      [3:09:37 PM:456] Activity: Evaluating pull targets.
      [3:09:37 PM:461] Activity: Pulling Library Guardian at 23 yards
      [3:09:37 PM:541] CastSpellById: 42841
      [3:09:39 PM:995] Took 2496 ms to cast:Frostbolt
      [3:09:40 PM:20] Frostbolt.
      [3:09:40 PM:27] Frostbolt pull of Library Guardian at distance 22
      [3:09:40 PM:103] Activity: Evaluating pull targets.
      [3:09:40 PM:108] Activity: Pulling Library Guardian at 23 yards
      [3:09:40 PM:156] CastSpellById: 42841
       
    7. sparks

      sparks Active Member

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      just testing this on my mage with NB2 beta 10. At first I thought wtf this guy looks spastic. Running up to mobs to attack. Maybe he thinks he is a warrior LOL
      then he settled down and looks like he is whoping ass. 150K hr rested at level 63. He looks Awesome and is smoking....GREAT job and I am using the frost spec you talked about :)

      THANK YOU
       
    8. CodenameG

      CodenameG New Member

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      dude thats navigator, thats an honorbuddy thing not my code.
       
    9. Forb1d

      Forb1d New Member

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      No. I said the bolded thing is a bug with HB, but the rest is not. I talked to MaiN earlier today. Its NOT a problem with blacklisting or the InLineOfSight function. Also, it does not make sense that the navigator would cause me to continually attempt to pull a mob.

      Oh, and as you can see... that if statement never returns true, as it never prints that error message
       
      Last edited: May 5, 2010
    10. CodenameG

      CodenameG New Member

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      here is the blacklisting code its there, idk what else it could be.

      if (!Me.CurrentTarget.InLineOfSight && !Me.Combat)
      {
      slog(Me.CurrentTarget.Name + " is not in line of sight, blacklisting for now.");
      Styx.Logic.Blacklist.Add(Me.CurrentTargetGuid, TimeSpan.FromMinutes(10));
      Me.ClearTarget();
      return;
      }
       
    11. Forb1d

      Forb1d New Member

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      Yes, i know you showed me that earlier. MaiN said that code looked correct too. I am as confused as you... i just wanted to report the bug =P

      He did however say it could possibly be them sending the wrong flags to the function used in the IsInLineOfSight function, but i doubt it =/

      I will get the bug again tonight and tell you all the conditions... i.e. if i'm in combat.

      EDIT: Alright Got the bug again.

      First Time:
      Mob is atop a huge tower type thing... or bugged inside (its not always like this).
      I am not in combat.
      target is not in LoS
      mob IS in range of spells
      My water elemental cannot find a path to the target either.

      Second Time:
      mob is behind a tower type thing
      i am not in combat
      target is not in LoS
      mob IS in range of spells
      My water elemental DOES find a path to the target.

      Third Time:
      mob is just out of LoS due to stairs.
      i am not in combat
      target is not i nLoS
      mob is in range of spells
      My water elemental DOES find a path to the target.
      http://i41.tinypic.com/2ed17rn.png
       
      Last edited: May 5, 2010
    12. CodenameG

      CodenameG New Member

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      fine, ill update and release a fix hopefully today, it seems to be working well on a new project i have.
       
    13. sparks

      sparks Active Member

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      quick question on adds. He doesn't have many times to deal with adds, mainly when its a line of sight thing.
      He and ele target a mob, he looses line and moves, ele fires and has mob1 engaged, he is now moving and targets a new mob and engages.
      So the ele is targeting mob1 the original and he has quit that mob because of line of sight and he is not engaging mob1 but has started combat on mob2.

      So its the ele that engages and attacks starting the combat but he does not detect this and moves on.

      This was all in just a few fights I saw, lots of potential for adds but he had very few....nice moving and pulling.

      an add moves into range and attacks at mele the mage sheeps and immediately novas breaking the sheep.
      Can I turn off sheep since it does nothing but takes up time casting?
      Can the code check for sheep and distance and if so not nova?

      just want to say this is trivial stuff. He did a fine job grinding and looked like a person not a bot.
       
      Last edited: May 7, 2010
    14. CodenameG

      CodenameG New Member

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      if i get a chance ill try and add a sheep toggle, and better pet attacking some target code, since the hunter im working on has a lot more pet logic that can be moved over.
       
    15. sparks

      sparks Active Member

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      thanks big time CodenameG sounds great.
      Right now (level 64) he is just going guns. I have not messed with him in 2 days ...trying lock and warrior lowbie stuff :)
      Sounds like what you have in mind I think will make it work fine. If the hunter pet control is fine don't re invent it just use it

      thank you for the info...will be running him tonight but I don't see any problems either way.
       
    16. CodenameG

      CodenameG New Member

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      mages really depend a lot on your gear, for intelect, and on your griding location, maybe doing AV would do better for you then just griding
       
    17. Justalexx

      Justalexx New Member

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      If got the problem that hes not trying to cast the Water Elementar so hes all the time without it.. maybe its my fail?
       
    18. psyrex

      psyrex Member

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      Anyone else's mage that thinks he can heal? As in "Activity: Healing"
       
    19. CodenameG

      CodenameG New Member

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      my bet is your dreani. because heres the code.

      Code:
              public override bool NeedHeal
              { 
                  get 
                  {
                      if (Me.HealthPercent <= 50 && (Me.Race == WoWRace.Draenei || Me.Race == WoWRace.Dwarf))
                          slog("Need Heal");
                      return (Me.HealthPercent <= 50 && (Me.Race == WoWRace.Draenei || Me.Race == WoWRace.Dwarf)) ; 
                  } 
              }
      
              public override void Heal()
              {
                  
                  switch (Me.Race)
                  {
                      case WoWRace.Draenei:
                          GiftOfTheNaaru();
                          break;
      
                      case WoWRace.Dwarf:
                          Stoneform();
                          break;
      
                  }
              }
      
      
      so if it keeps waiting while under 50% let me know, and ill probably remove it all together.
       
    20. psyrex

      psyrex Member

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      I found smt seriously nasty with my HB2 :)

      If I have your subfolder + the default mage.cs in my CustomClasses folder, just those two. Then it loads up with your message about spec detection and Codename Frozenheart etc and after that starting message it uses the default cc. :p
      Deleted mage.cs now and the problem disappeared.
      Nothing wrong with FrozenHeart atm, sorry for the false alarm.
       
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