I can't tell if I'm doing something wrong, but it seems that while on my Jedi Knight the bot's choices in which skill to use are sometimes very slow, almost like it's waiting for a skill or cooldown. Additionally, it will almost never use Sundering Strike and it will Strike many times over before using Master Strike. Additionally, with my Jedi Knight, it does not Force Leap when out of melee range. Is it possible I have something setup wrong? When I use my Sith Assassin, the bot seems to do ok. Seperate question: When I load up the bot and see something like: [01:20:59.004 N] [SkillTree 1][1] [SkillTree 2][2] [SkillTree 3][0] [01:20:59.404 N] Using Guardian Focus rotation based on Character Spec How do I find out which talents the bot thinks I am using? Thanks for any info! View attachment 2013-07-23 02.11.txt
Looks like some aoe count problems. I have a fix that ive been using a while that is probably ready to be committed. It can probably fix that error you are getting in the log. Skill tree 1 is the left. So you have 1 point left, and 2 middle. For your rotation, many of them are written for lvl 55 and they have not all been optimized just yet. If you are a low level, I would suggest editing the rotation a little while you are leveling. You wont be able to have all the buffs/debuffs at a low level that occur at 55. That would lead to certain spells not being used. The rotations are pretty easy to read, so I would suggest a little editing before you reach 55.
Any way of adding using relic's boosts and stims? Nothing fancy, i don't mind entering the relic / stim name in the routine. Tried with Spell.Cast and Spell.Buff but it didn't work for me :/
Stims shouldn't be automated, but I would love the ability to program relic usage into the routine. The big problem is that there are simply too many variables for every routine. Probably too big an issue at the moment. If they were programmed, it'd most likely be a UseItem call.
There is a RelicManager plugin in the forums which works for Relics (maybe other stuff) but its retrying to use the relics so you see "Not ready yet" error message all the time in combat. He probably is just trying to spam it. Maybe some random 10 sec-ish delay would be also nice in that plugin.
Ama, i'm wondering if it's possible to make my marauder not use Ravage on weak targets, but only strong or elite's? cause it's kinda annoying when i'm attack a group with a strong in it, that it uses the ravage on the weak targets
add Me.CurrentTarget.RelativeDifficulty() > 1 to ravage if you want ;-) so it should look like this: Spell.Cast("Ravage", ret => Me.CurrentTarget.RelativeDifficulty() > 1),
The *.cs should be around "BuddyWing\Routines\PureSwtor\Classes\Marauder" the *.cs to edit would depend on your spec. You will need to then open file (personally i use Notepad++) then do what aquintus said.
When using isoboxer with pure F12 I believe is the mouse lock for isoboxer. I changed it to "M" but it didn't pick up the input. How do you guys use pure with isoboxer and toggle any of the functions on or off? Never mind..... Okay this is weird. It attached to the correct window.... but I had to input the f12 command into another window...
does this only activate ravage on gold mobs and above? cause it seems like it didn't go off on silver mobs...
hmm .. oki i put in Spell.Cast("Ravage", ret => Me.CurrentTarget.RelativeDifficulty() >= 1), but it still doesn't use ravage anymore on neither silver nor gold mobs .. dunno if it's because i'm lvl 52 and they are 53?
Post your modified .cs file. I'll run it through my editor and see if I spot any issues. If we can get this working without issues, I'll just add it to my routines normally, because it doesn't really make sense to waste Master Strike on a normal/weak mob in a FP or OP
Your syntax looks fine, it must be an issue with the RelativeDifficulty check. I kept it out of my routines because I wasn't sure exactly how it works. It has something to do with HP levels (I think).