Okay, I'm going to assume that neither is a hybrid build. Try a fresh install of both Pure and BW. If you get the same problem after re-launching, try clearing out your compiled assemblies folder and re-launching again.
Hi Alltrueist..just started levelling a jedi knight ( Sentinel ) and routine is having problems on that class i think..it keeps stopping and says An AoE count error, even if there's only one mob it does a few abilities then stops.its not using masters strike(rep version of marauders ravage ability) as i'm low level (15) i haven't had chance to test it out properly as i've had to do it manually because of routine stopping.not sure if you've started to look into Rep classes yet so hopefully you get to knight soon..routine is awsome for some classes so keep it up Boss with regards to my UI problems is there supposed to be a GUI for dps classes or not,,if not are you going to implement one in the future so retards like me dont have to go into the coding to change settings like aoe mob count
That's great, glad to hear it. That sucks, hope they are just taking a short break. My skills aren't much, but they are at the communities disposal. I'm going to open the C# books back up and watch some vids. So I can be a little more helpful in the future...hopefully.
Hey ManFriday, Could you post a log next time you get that error? I'd like to look at it and see if it's something I can fix. I will, however, suggest that you use Joe's routine for leveling-- it's much better at earlier levels. Pure is designed around end-game characters, so it frequently neglects low-level abilities and is structured around top-level talents and abilities.
First I would like to say I love this routine on the classes I have used so far. I was wondering if it would be possible for me to get some input on how to make my Arsenal Merc toss some heals on my companion when its health gets extremely low. It doesnt happen all that often but a heal or two and low health would be enough buffer for the companion to get itself back to health. I have been messing around with some of the code but I dont really have a clue what I am doing
I found this in Mercenary/Bodyguard.cs Code: Spell.CastOnGround("Kolto Missile", on => HealTarget.Position, ret => HealTarget.HealthPercent < 60 && !HealTarget.HasBuff("Kolto Residue"))), Try this (haven't tested though) Code: Spell.Buff("Healing Scan", ret => HealTarget.HealthPercent <= 50), < 60 (less than 60%) <= 50 (less or equal to 50%) If it works, modify the numbers to your needs
Not able to get this to work. Not really sure where I should be putting it in, so I just put it in each location and tested. get " Object reference not set to an instance of an object." everytime i put in in somewhere
Read Walter's guide for help on how to install a combat routine. It's very handy and has pictures and links.
Sorry about that, it's hard to keep up with everyone's requests. Post your code here and I'll tell you where it goes and how to place it.
Put this near the top of your HandleSingleTarget section: Spell.Heal("The name of your healing spell", on => Me.Companion, 30, ret => Me.Companion != null),