Hm, that's a good question. You'd need to add a call to the PvP rotation. Try playing with the API and see if there's anything like Me.IsInWarzone or something. EDIT: I just double-checked. You should be able to use Me.PvPFlagged as the call. Then, it will execute the PvP rotation when you're PvP flagged and the PvE rotation when you're not. Let me know how it goes.
Alright Ill check it out and let you know. However, I am also curious if disabling auto target will assist in reducing it bugging out in pvp with stealthies? Thanks a ton for assisting me.
You could try. I've never been interested in PvP, so I've never spent any time working on anything for it. I know there is some targeting stuff in UnPure, your answer may lie there.
@ Pure SWTOR Creator: First, I wanted to say thanks for the great routines. I really appreciate all of your hard work. I would however like to ask you if your pve rotation for sorc / madness spec is using lightning strike - it gets an instant cast lightning strike after 3 ticks of force lightning so basically with you specced into pushback reduction - you would always get an instant cast lightning strike - doesnt appear so and although I am specced into the instant cast lightning strike - maybe your routine is not using it simply because I am lvl 26 only. Maybe it is skipping it because I am missing some other ability in your routine - I am not sure, but it if you do not have it - could you please update the routine with lightning strike - I would appreciate it. If not, is there an easy way for me to alter it - change the rotation slightly without messing up the routine? I really appreciate your time and effort - sincerely. Also, if you have any ideas on how to make it more functional for pvp - it seems to lock up a lot - sometimes I target someone and it just sits there - I realize this is due to Biowares spaghetti coding, but just wondering if there was a way to make it a lot smoother in pvp.
I can add Lightning Strike to the rotation, but I need the name of the buff it puts on you that makes it instant-cast.
hey i am not sure if is routine or BW or planet problem i am grinding on makeb but when bot die he is not release and start again ?
Are you using UnPure? If so, the character should always release when dead. If it keeps happening, post a log file.
I actually just created a macro using a razor mouse with the synapse 2.0 software for PvP and it is awesome and smooth with no lockups in PvP, especially after setting the proper delays and testing out the rotation on my target dummy on my ship ~ very easy to set up ~ it leads me to believe that the reason why the bot is locking up in PvP has to do with the bots complexity and targeting and interaction with stealthies ~ maybe create a routine that is a bit more simplistic and dumbed down ~ it would be great if you script writing wizards could create an additional pvp script and charge us for it ~ anyway just a thought.
@Alltrue i cant upload log because when this happen my log is become very big now is 250mb because i stop early but i will upload end of log my bot is no die at all but when this happen he is not released this is beginning Code: [17:49:06.330 D] Moving to next hop: <373.5, -14.18084, 138.9>, T: None (Kill Target) D: 1,570339 [17:49:06.387 D] [HLL] Dictionary contains 1301007564 key already. Value: -9,830187E+24 [17:49:06.387 D] [HLL] Dictionary contains 1301007564 key already. Value: 1,164678E-33 [17:49:06.387 D] [HLL] Dictionary contains 1301007564 key already. Value: -9,830187E+24 [17:49:06.387 D] [HLL] Dictionary contains 1301007564 key already. Value: -9,830188E+24 [17:49:06.387 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.387 D] [HLL] Dictionary contains 1301138636 key already. Value: 4,360842E-34 [17:49:06.387 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.387 D] [HLL] Dictionary contains 1301007564 key already. Value: -2,586228E+29 [17:49:06.387 D] [HLL] Dictionary contains 1301007564 key already. Value: NaN [17:49:06.387 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.387 D] [HLL] Dictionary contains 1301007564 key already. Value: 4,608875E-17 [17:49:06.387 D] [HLL] Dictionary contains 1301138636 key already. Value: -22,11417 [17:49:06.387 D] [HLL] Dictionary contains 1418461127 key already. Value: -3,091003E+38 [17:49:06.387 D] [HLL] Dictionary contains 1301138636 key already. Value: -14,05709 [17:49:06.387 D] [HLL] Dictionary contains 1418461127 key already. Value: 1,504319E-24 [17:49:06.387 D] [HLL] Dictionary contains 1301007564 key already. Value: -2,544547E+29 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -800420908 key already. Value: 1,131323E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -1203074116 key already. Value: 1,131328E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -330658832 key already. Value: 1,131333E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -129332228 key already. Value: 1,131338E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301007564 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -196441096 key already. Value: 1,131342E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -531985436 key already. Value: 1,131347E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains 1301007564 key already. Value: 7,632836E-29 [17:49:06.388 D] [HLL] Dictionary contains 1301007615 key already. Value: 1,873283E-08 [17:49:06.388 D] [HLL] Dictionary contains 36033 key already. Value: -1,953926E-26 [17:49:06.388 D] [HLL] Dictionary contains -385875968 key already. Value: 1,753319E-40 [17:49:06.388 D] [HLL] Dictionary contains 1301007615 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -263549964 key already. Value: 1,131385E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301007564 key already. Value: 1,280577E-21 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: -0,1020081 [17:49:06.388 D] [HLL] Dictionary contains 1301151687 key already. Value: -0,09419596 [17:49:06.388 D] [HLL] Dictionary contains 1301151687 key already. Value: -2,072276E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: -0,06294549 [17:49:06.388 D] [HLL] Dictionary contains 1301151687 key already. Value: -0,05881658 [17:49:06.388 D] [HLL] Dictionary contains 1301151687 key already. Value: -2,072276E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -531985436 key already. Value: 1,131416E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301007564 key already. Value: 7,632836E-29 [17:49:06.388 D] [HLL] Dictionary contains 1301007564 key already. Value: 7,632831E-29 [17:49:06.388 D] [HLL] Dictionary contains 1301007564 key already. Value: 4,608875E-17 [17:49:06.388 D] [HLL] Dictionary contains -385738240 key already. Value: -1,073742E+08 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains 1301007564 key already. Value: 70,5159 [17:49:06.388 D] [HLL] Dictionary contains -263549964 key already. Value: 1,131443E-37 [17:49:06.388 D] [HLL] Dictionary contains 1301138636 key already. Value: NaN [17:49:06.389 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: -2,544547E+29 [17:49:06.389 D] [HLL] Dictionary contains -2114957941 key already. Value: 4,810334E+12 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: -2,544547E+29 [17:49:06.389 D] [HLL] Dictionary contains -380583549 key already. Value: 4,48554E+25 [17:49:06.389 D] [HLL] Dictionary contains -263877880 key already. Value: 2,931097E+08 [17:49:06.389 D] [HLL] Dictionary contains 1287750128 key already. Value: -8,827335E-38 [17:49:06.389 D] [HLL] Dictionary contains 88257 key already. Value: 1,115495E+20 [17:49:06.389 D] [HLL] Dictionary contains -385875967 key already. Value: 1,30849E-40 [17:49:06.389 D] [HLL] Dictionary contains 1301020615 key already. Value: NaN [17:49:06.389 D] [HLL] Dictionary contains -2114957941 key already. Value: 4,810334E+12 [17:49:06.389 D] [HLL] Dictionary contains 1116538916 key already. Value: -0,0001219494 [17:49:06.389 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.389 D] [HLL] Dictionary contains -196441096 key already. Value: 1,131486E-37 [17:49:06.389 D] [HLL] Dictionary contains 1301138636 key already. Value: -3,040096E-09 [17:49:06.389 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.389 D] [HLL] Dictionary contains -397767700 key already. Value: 1,131497E-37 [17:49:06.389 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.389 D] [HLL] Dictionary contains -1471509588 key already. Value: 1,131502E-37 [17:49:06.389 D] [HLL] Dictionary contains 1301138636 key already. Value: 70,5159 [17:49:06.389 D] [HLL] Dictionary contains -263549964 key already. Value: 1,131507E-37 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: 2,03948E+16 [17:49:06.389 D] [HLL] Dictionary contains 1418461127 key already. Value: -5,118931E+14 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: 70,5159 [17:49:06.389 D] [HLL] Dictionary contains -196441096 key already. Value: 1,131518E-37 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: 1,115531E+20 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: 70,5159 [17:49:06.389 D] [HLL] Dictionary contains -1471509588 key already. Value: 1,131529E-37 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: 70,5159 [17:49:06.389 D] [HLL] Dictionary contains -196441096 key already. Value: 1,131534E-37 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: 1,164678E-33 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: NaN [17:49:06.389 D] [HLL] Dictionary contains 136598667 key already. Value: -0,5682664 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: 4,608875E-17 [17:49:06.389 D] [HLL] Dictionary contains -196965112 key already. Value: -3,001781E+34 [17:49:06.389 D] [HLL] Dictionary contains 1301138636 key already. Value: 1,116561E-15 [17:49:06.389 D] [HLL] Dictionary contains -936116225 key already. Value: 1,375438E+23 [17:49:06.389 D] [HLL] Dictionary contains 1301138636 key already. Value: 7,248141E-16 [17:49:06.389 D] [HLL] Dictionary contains 1418461129 key already. Value: -119184,4 [17:49:06.389 D] [HLL] Dictionary contains 1301007564 key already. Value: -2,544547E+29 [17:49:06.390 D] [HLL] Dictionary contains -383204989 key already. Value: 7,825097E+09 [17:49:06.390 D] [HLL] Dictionary contains 1824621552 key already. Value: -2,408424E+29 [17:49:06.390 D] [HLL] Dictionary contains 871123595 key already. Value: -9,830202E+24 [17:49:06.390 D] [HLL] Dictionary contains 1301007564 key already. Value: 70,5159 [17:49:06.390 D] [HLL] Dictionary contains -196441096 key already. Value: 1,131583E-37 [17:49:06.390 D] [HLL] Dictionary contains 1301007564 key already. Value: -7,747716E-33 [17:49:06.390 D] [HLL] Dictionary contains -2081665653 key already. Value: -16,49038 [17:49:06.390 D] [HLL] Dictionary contains -330462209 key already. Value: -8,680398E-38 [17:49:06.390 D] [HLL] Dictionary contains 36033 key already. Value: 70,5159 this like 15 min spam and this is how is end Code: [18:12:41.547 D] [HLL] Dictionary contains 0 key already. Value: 0 [18:12:41.575 D] Function GetHealth does not exist. [18:12:41.575 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [18:12:41.725 D] Generating path to <375.9807, -14.1292, 147.7657> [18:12:41.738 D] Raycast path generated. [18:12:41.738 D] Generated path to <375.9807, -14.1292, 147.7657> () with 1 hops. [18:12:41.930 D] [POI Set] Type: Kill [18:12:42.261 D] Generating path to <376.9986, -14.10448, 146.6641> [18:12:42.274 D] Raycast path generated. [18:12:42.274 D] Generated path to <376.9986, -14.10448, 146.6641> () with 1 hops. [18:12:44.612 D] [Stuck Handler] We're stuck at <376.5109, -13.93256, 146.669> - mak_main - 4000003D84D82401 [18:12:48.636 D] Stuck handler, unsticking. [18:12:48.636 D] at Buddy.Navigation.ReactiveAntiStuck.Pulse() at Buddy.Navigation.DefaultNavigationProvider.(String ) at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.CommonBot.CommonBehaviors..(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [18:12:48.829 D] Generating path to <376.9986, -14.10448, 146.6641> [18:12:48.842 D] Raycast path generated. [18:12:48.842 D] Generated path to <376.9986, -14.10448, 146.6641> () with 1 hops. [18:12:51.053 D] [Stuck Handler] We're stuck at <376.5109, -13.93256, 146.669> - mak_main - 4000003D84D82401 [18:12:55.085 D] Stuck handler, unsticking. [18:12:55.085 D] at Buddy.Navigation.ReactiveAntiStuck.Pulse() at Buddy.Navigation.DefaultNavigationProvider.(String ) at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.CommonBot.CommonBehaviors..(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [18:12:55.281 D] Generating path to <376.9986, -14.10448, 146.6641> [18:12:55.294 D] Raycast path generated. [18:12:55.294 D] Generated path to <376.9986, -14.10448, 146.6641> () with 1 hops. [18:12:57.689 D] [Stuck Handler] We're stuck at <376.5109, -13.93256, 146.669> - mak_main - 4000003D84D82401 [18:13:01.725 D] Stuck handler, unsticking. [18:13:01.725 D] at Buddy.Navigation.ReactiveAntiStuck.Pulse() at Buddy.Navigation.DefaultNavigationProvider.(String ) at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.CommonBot.CommonBehaviors..(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [18:13:01.912 D] Generating path to <376.9986, -14.10448, 146.6641> [18:13:01.926 D] Raycast path generated. [18:13:01.926 D] Generated path to <376.9986, -14.10448, 146.6641> () with 1 hops. [18:13:03.431 D] Start/Stop Button Clicked! [18:13:03.444 D] BotMain.Stop() called [18:13:03.444 N] Reason: [18:13:03.499 N] Bot Thread Ended. Was this requested? [18:13:03.546 D] Sleeping while waiting on execution state to be available for BotMain.Stop() [18:13:05.549 D] We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash! [18:13:05.558 V] [Poi.Clear] Reason: Bot Stopped i stop bot on end
@alltrueist I know you said a while back you implemented some "locking" in the routine or something like that. something new. PROS: -The avereage DPS is increased CONS: -I get HLL dictionary errors more often from which the bot doesn't recover. just standing still. even stop/start doesn't recover it. I'll probably revert to some of the older version which kinda worked. even over nights
@Pindle i didn't update to last version with locking and i have hll errors on makeb but i am not sure if is BW error or routine error you can see my post up
sometimes it recovers. sometimes stop/start helps. sometimes i need to restart BW. never SWTOR client.
I'm going to be making a tank and was wondering if either Guardian, Vanguard, or Shadow is more optimized for tanking over the others with pure rotation. Can any of the specs tank HM FP's? Any input would be greatly appreciated!
Guardian is my main, so that's the most optimized simply because I know the spec well enough and spend the most time on it. It is totally capable tanking HM FPs (as long as you have decent gear).
Thanks for the quick reply! I'm assuming you use Raid Bot through bot loader when tanking correct? Also I noticed buddywing doesn't like to zone, it almost always throws a memory error, do I need to restart the bot each time I enter a fp? Thanks for the answers, pretty new to buddywing.
Yes, this is due the fact that the old zone or new zone gets written to another section of your memory, which the bot cant follow. This will produce the mem error/bug. Every zone-ing should be handeld with stop-start of the bot sadly.
Does it also work for healing? New to buddywing. I like to control my character while bot doing the rotation. Plan to level by healing on dungeons. I see that IA medicine is on the list so I suppose it is working? How about soloing questing? Does it do damage on mobs and heals companion? Or is better to change to concealment and do dps with a healer companion? Edit: Also how is healing working? Does it automatically recognize the Tank in the group? Does it have priorities like target > focus > everyone else? Edit 2: Does it work for leveling? Or it will try to do an ability that I don't have yet and will "stuck" trying to do that? Thanks