well this is the file on the svn... https://subversion.assembla.com/svn/pureswtor/trunk/PureSwtor/Unpure.cs PHP: Hotkeys.RegisterHotkey("Disable/Enable All (F12)", () => { LazyRaider.ChangeAll(); }, Keys.F12); Logging.Write("[Hot Key][F12] Toggle All"); is on there. If you load 'unpure' you should not be pressing any hotkeys to enable anything. It should all be enabled by default.
even on old versions i used when BW load i change to Unpure and click f12 and then start if i click Start w/o f12 bot is staying and not move and attack i do this like last 6 months with last version Unpure with f12 i can set tank my companion with old version no matter what i have target with f12 i enable and disable all Code: [23:43:32.163 N] Starting Buddy Wing v1.0.1114.514 [23:43:33.305 N] Logging in... [23:43:34.661 D] Loading client.gom.. [23:43:34.700 D] Loaded client.gom! [23:43:35.028 D] Took 292ms to get the nodes list. [23:43:35.028 D] There are 71161 nodes. [23:43:35.028 D] DomList has 71212/98317 [23:43:35.197 D] _BaseClient handled. [23:43:35.197 D] utlStaticDefinitions handled. [23:43:35.210 D] strOracle handled. [23:43:35.210 D] chrOracle handled. [23:43:35.210 D] qstOracle handled. [23:43:35.243 D] spnOracle handled. [23:43:35.243 D] ablOracle handled. [23:43:35.243 D] cnvOracle handled. [23:43:35.244 D] ctlOracle handled. [23:43:35.244 D] _InputHandler handled. [23:43:35.251 D] mapOracle handled. [23:43:35.251 D] scSpaceCombatOracle handled. [23:43:35.252 D] gmOracle handled. [23:43:35.252 D] Debug Draw Oracle added. [23:43:35.252 D] dbgDrawOracle handled. [23:43:35.360 D] guiApiGfx handled. [23:43:35.360 D] ablTrainerOracle handled. [23:43:35.360 D] prfOracle handled. [23:43:35.391 D] Adding input layer ctlInputCamera - 3B9B05B2 [23:43:35.391 D] sysInputLayer handled. [23:43:35.391 D] Adding input layer ctlInputMouse - 3B9B05BF [23:43:35.391 D] sysInputLayer handled. [23:43:35.392 D] Adding input layer ctlInputMovement - 3B9B05C3 [23:43:35.392 D] sysInputLayer handled. [23:43:35.392 D] Adding input layer ctlInputVehicle - 3B9B05D8 [23:43:35.392 D] sysInputLayer handled. [23:43:35.392 D] Adding input layer ctlInputTargetting - 3B9B05E7 [23:43:35.392 D] sysInputLayer handled. [23:43:35.393 D] Adding input layer ctlInputGame - 3B9B060A [23:43:35.393 D] sysInputLayer handled. [23:43:35.394 D] Adding input layer ctlInputUI - 3B9B0669 [23:43:35.394 D] sysInputLayer handled. [23:43:35.394 D] Adding input layer ctlInputConvo - 3B9B069C [23:43:35.394 D] sysInputLayer handled. [23:43:35.395 D] Adding input layer ctlInputCharacterSelection - 3B9B06AE [23:43:35.395 D] sysInputLayer handled. [23:43:35.395 D] Adding input layer ctlInputCreditsScreen - 3B9B06B4 [23:43:35.395 D] sysInputLayer handled. [23:43:35.395 D] Adding input layer ctlInputUtility - 3B9B06B6 [23:43:35.395 D] sysInputLayer handled. [23:43:35.395 D] Adding input layer ctlInputLoadingScreen - 3B9B06C1 [23:43:35.395 D] sysInputLayer handled. [23:43:35.395 D] Adding input layer ctlInputMacroBinoculars - 3B9B06C3 [23:43:35.395 D] sysInputLayer handled. [23:43:35.395 D] Adding input layer ctlInputSCFFVehicle - 3B9B06CF [23:43:35.395 D] sysInputLayer handled. [23:43:35.863 D] Took 835ms to process the node list [23:43:36.210 N] User is a Knight [23:43:36.210 V] Routine Path: Routines [23:43:36.715 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing [23:43:37.429 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED! [23:43:37.429 D] Routines were reloaded. New routine list: [23:43:37.429 D] Pure Rotation v0.0.0.0 [23:43:37.429 D] Unpure Rotation v0.0.0.0 [23:43:37.459 N] adding : None [23:43:37.460 N] adding : JuggernautImmortal [23:43:37.460 N] adding : JuggernautRage [23:43:37.460 N] adding : JuggernautVengeance [23:43:37.460 N] adding : MarauderAnnihilation [23:43:37.460 N] adding : MarauderCarnage [23:43:37.460 N] adding : MarauderRage [23:43:37.460 N] adding : AssassinDarkness [23:43:37.460 N] adding : AssassinDeception [23:43:37.460 N] adding : AssassinMadness [23:43:37.460 N] adding : SorcererCorruption [23:43:37.460 N] adding : SorcererLightning [23:43:37.460 N] adding : SorcererMadness [23:43:37.460 N] adding : SniperMarksmanship [23:43:37.460 N] adding : SniperEngineering [23:43:37.460 N] adding : SniperLethality [23:43:37.460 N] adding : OperativeMedic [23:43:37.460 N] adding : OperativeConcealment [23:43:37.460 N] adding : OperativeLethality [23:43:37.460 N] adding : MercenaryBodyguard [23:43:37.460 N] adding : MercenaryArsenal [23:43:37.460 N] adding : 16141107960573311335 [23:43:37.460 N] adding : PowertechAdvanced [23:43:37.460 N] adding : MercenaryFirebug [23:43:37.460 N] adding : PowertechShieldTech [23:43:37.460 N] adding : GuardianDefense [23:43:37.460 N] adding : GuardianFocus [23:43:37.460 N] adding : GuardianVigilance [23:43:37.460 N] adding : SentinelCombat [23:43:37.460 N] adding : SentinelFocus [23:43:37.460 N] adding : SentinelWatchman [23:43:37.460 N] adding : ShadowCombat [23:43:37.460 N] adding : ShadowInfiltration [23:43:37.460 N] adding : ShadowBalance [23:43:37.460 N] adding : SageBalance [23:43:37.460 N] adding : SageSeer [23:43:37.460 N] adding : SageTelekinetics [23:43:37.460 N] adding : 16140951935165474138 [23:43:37.460 N] adding : GunslingerSaboteur [23:43:37.460 N] adding : GunslingerSharpshooter [23:43:37.460 N] adding : ScoundrelSawbones [23:43:37.460 N] adding : ScoundrelScrapper [23:43:37.460 N] adding : ScoundrelDirtyFighting [23:43:37.460 N] adding : CommandoCombatMedic [23:43:37.460 N] adding : CommandoGunnery [23:43:37.460 N] adding : 16140912990276572506 [23:43:37.460 N] adding : VanguardAssaultSpecialist [23:43:37.460 N] adding : VanguardShieldSpecialist [23:43:37.460 N] adding : VanguardTactics [23:43:37.460 N] LazyRaider Disabling Loot Targeting [23:43:37.461 N] LazyRaider Disabling Mounting [23:43:37.461 N] LazyRaider Disabling Movement [23:43:37.461 N] LazyRaider Disabling Targeting [23:43:37.461 N] LazyRaider Disabling Repop [23:43:37.461 D] Replaced hook [RepopCorpse] 1513f23f-92c9-4281-a9db-b01206a86694 [23:43:37.473 N] [Hot Key][F7] Toggle AOE [23:43:37.473 N] [Hot Key][F8] Load UI [23:43:37.473 N] [Hot Key][F12] Set Tank [23:43:37.473 N] [Hot Key][F9] Toggle Pause [23:43:37.473 N] Initialize Behaviors [23:43:37.474 N] RebuildBehaviors called. [23:43:37.474 D] Replaced hook [RepopCorpse] 2a3eaf62-b2bc-4fcf-bf17-ebefd5144330 [23:43:37.474 D] Replaced hook [RepopCorpse] 29290b5d-8430-4234-8326-b338a96836e5 [23:43:37.520 N] Medpac Created! [23:43:37.607 N] Found: SentinelCombat [23:43:39.303 N] Using Sentinel Combat by alltrueist rotation based on Character Spec [23:43:39.353 N] Found: SentinelCombat [23:43:41.753 N] Using Sentinel Combat by alltrueist rotation based on Character Spec [23:43:41.803 N] Found: SentinelCombat [23:43:42.463 D] Replaced hook [TreeStart] 2c4e96dc-bac8-483f-b3e2-93bf0f804ac1 [23:43:42.463 N] Rebuild Complete. [23:43:42.463 N] -------------------- Skill Trees -------------------- [23:43:42.469 N] SentinelFocus 5 [23:43:42.486 N] SentinelCombat 36 [23:43:42.503 N] SentinelWatchman 5 [23:43:42.503 N] ----------------------------------------------------- [23:43:42.503 N] Chose Pure Rotation as your combat routine. [23:43:42.503 N] adding : None [23:43:42.503 N] adding : JuggernautImmortal [23:43:42.503 N] adding : JuggernautRage [23:43:42.503 N] adding : JuggernautVengeance [23:43:42.503 N] adding : MarauderAnnihilation [23:43:42.503 N] adding : MarauderCarnage [23:43:42.503 N] adding : MarauderRage [23:43:42.503 N] adding : AssassinDarkness [23:43:42.503 N] adding : AssassinDeception [23:43:42.503 N] adding : AssassinMadness [23:43:42.503 N] adding : SorcererCorruption [23:43:42.503 N] adding : SorcererLightning [23:43:42.503 N] adding : SorcererMadness [23:43:42.503 N] adding : SniperMarksmanship [23:43:42.503 N] adding : SniperEngineering [23:43:42.503 N] adding : SniperLethality [23:43:42.503 N] adding : OperativeMedic [23:43:42.503 N] adding : OperativeConcealment [23:43:42.503 N] adding : OperativeLethality [23:43:42.503 N] adding : MercenaryBodyguard [23:43:42.503 N] adding : MercenaryArsenal [23:43:42.503 N] adding : 16141107960573311335 [23:43:42.503 N] adding : PowertechAdvanced [23:43:42.503 N] adding : MercenaryFirebug [23:43:42.503 N] adding : PowertechShieldTech [23:43:42.503 N] adding : GuardianDefense [23:43:42.503 N] adding : GuardianFocus [23:43:42.503 N] adding : GuardianVigilance [23:43:42.503 N] adding : SentinelCombat [23:43:42.503 N] adding : SentinelFocus [23:43:42.503 N] adding : SentinelWatchman [23:43:42.503 N] adding : ShadowCombat [23:43:42.503 N] adding : ShadowInfiltration [23:43:42.503 N] adding : ShadowBalance [23:43:42.503 N] adding : SageBalance [23:43:42.503 N] adding : SageSeer [23:43:42.503 N] adding : SageTelekinetics [23:43:42.503 N] adding : 16140951935165474138 [23:43:42.503 N] adding : GunslingerSaboteur [23:43:42.503 N] adding : GunslingerSharpshooter [23:43:42.503 N] adding : ScoundrelSawbones [23:43:42.503 N] adding : ScoundrelScrapper [23:43:42.503 N] adding : ScoundrelDirtyFighting [23:43:42.503 N] adding : CommandoCombatMedic [23:43:42.503 N] adding : CommandoGunnery [23:43:42.503 N] adding : 16140912990276572506 [23:43:42.503 N] adding : VanguardAssaultSpecialist [23:43:42.503 N] adding : VanguardShieldSpecialist [23:43:42.503 N] adding : VanguardTactics [23:43:42.503 N] LazyRaider Disabling Loot Targeting [23:43:42.503 N] LazyRaider Disabling Mounting [23:43:42.503 N] LazyRaider Disabling Movement [23:43:42.503 N] LazyRaider Disabling Targeting [23:43:42.503 N] LazyRaider Disabling Repop [23:43:42.503 D] Replaced hook [RepopCorpse] 97133b35-5a13-4f2d-8e89-f04e58426510 [23:43:42.503 N] [Hot Key][F7] Toggle AOE [23:43:42.503 N] [Hot Key][F8] Load UI [23:43:42.503 N] [Hot Key][F12] Set Tank [23:43:42.503 N] [Hot Key][F9] Toggle Pause [23:43:42.503 N] Initialize Behaviors [23:43:42.503 N] RebuildBehaviors called. [23:43:42.503 D] Replaced hook [RepopCorpse] 3fb1ef6f-4ff7-4147-bac1-80d81bb891fc [23:43:42.503 D] Replaced hook [TreeStart] 7b1fb324-2bbe-49f7-a44c-d71d69bd18db [23:43:42.503 D] Replaced hook [RepopCorpse] dc11fbeb-635d-40a0-b452-3fac147b8ba2 [23:43:42.569 N] Found: SentinelCombat [23:43:44.269 N] Using Sentinel Combat by alltrueist rotation based on Character Spec [23:43:44.320 N] Found: SentinelCombat [23:43:46.719 N] Using Sentinel Combat by alltrueist rotation based on Character Spec [23:43:46.770 N] Found: SentinelCombat [23:43:47.420 D] Replaced hook [TreeStart] 4a3e92a2-499c-4f7e-89a9-079ca7c4f474 [23:43:47.420 N] Rebuild Complete. [23:43:47.420 N] -------------------- Skill Trees -------------------- [23:43:47.436 N] SentinelFocus 5 [23:43:47.453 N] SentinelCombat 36 [23:43:47.470 N] SentinelWatchman 5 [23:43:47.470 N] ----------------------------------------------------- [23:43:47.472 D] Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing [23:43:47.473 D] There are 0 plugins. [23:43:47.599 D] [Trace] Element Grind is not supported yet! [23:43:47.599 N] Current bot set to Grind Bot [23:43:47.618 N] Sell quality set to Prototype. [23:43:47.621 N] Buddy Wing: The Old Robot is ready! [23:43:58.842 N] adding : None [23:43:58.842 N] adding : JuggernautImmortal [23:43:58.842 N] adding : JuggernautRage [23:43:58.842 N] adding : JuggernautVengeance [23:43:58.842 N] adding : MarauderAnnihilation [23:43:58.842 N] adding : MarauderCarnage [23:43:58.842 N] adding : MarauderRage [23:43:58.842 N] adding : AssassinDarkness [23:43:58.842 N] adding : AssassinDeception [23:43:58.842 N] adding : AssassinMadness [23:43:58.842 N] adding : SorcererCorruption [23:43:58.842 N] adding : SorcererLightning [23:43:58.842 N] adding : SorcererMadness [23:43:58.842 N] adding : SniperMarksmanship [23:43:58.842 N] adding : SniperEngineering [23:43:58.842 N] adding : SniperLethality [23:43:58.842 N] adding : OperativeMedic [23:43:58.842 N] adding : OperativeConcealment [23:43:58.842 N] adding : OperativeLethality [23:43:58.842 N] adding : MercenaryBodyguard [23:43:58.842 N] adding : MercenaryArsenal [23:43:58.842 N] adding : 16141107960573311335 [23:43:58.842 N] adding : PowertechAdvanced [23:43:58.842 N] adding : MercenaryFirebug [23:43:58.842 N] adding : PowertechShieldTech [23:43:58.842 N] adding : GuardianDefense [23:43:58.842 N] adding : GuardianFocus [23:43:58.842 N] adding : GuardianVigilance [23:43:58.842 N] adding : SentinelCombat [23:43:58.842 N] adding : SentinelFocus [23:43:58.842 N] adding : SentinelWatchman [23:43:58.842 N] adding : ShadowCombat [23:43:58.842 N] adding : ShadowInfiltration [23:43:58.842 N] adding : ShadowBalance [23:43:58.842 N] adding : SageBalance [23:43:58.842 N] adding : SageSeer [23:43:58.842 N] adding : SageTelekinetics [23:43:58.842 N] adding : 16140951935165474138 [23:43:58.842 N] adding : GunslingerSaboteur [23:43:58.842 N] adding : GunslingerSharpshooter [23:43:58.842 N] adding : ScoundrelSawbones [23:43:58.842 N] adding : ScoundrelScrapper [23:43:58.842 N] adding : ScoundrelDirtyFighting [23:43:58.842 N] adding : CommandoCombatMedic [23:43:58.842 N] adding : CommandoGunnery [23:43:58.842 N] adding : 16140912990276572506 [23:43:58.842 N] adding : VanguardAssaultSpecialist [23:43:58.842 N] adding : VanguardShieldSpecialist [23:43:58.842 N] adding : VanguardTactics [23:43:58.842 N] [Hot Key][F8] Load UI [23:43:58.842 N] [Hot Key][F9] Toggle Pause [23:43:58.842 N] [Hot Key][F10] Toggle Movement [23:43:58.842 N] [Hot Key][F11] Toggle Targeting [23:43:58.842 N] [Hot Key][F12] Toggle All [23:43:58.842 N] Initialize Behaviors [23:43:58.842 N] RebuildBehaviors called. [23:43:58.920 N] Found: SentinelCombat [23:44:00.620 N] Using Sentinel Combat by alltrueist rotation based on Character Spec [23:44:00.670 N] Found: SentinelCombat [23:44:03.070 N] Using Sentinel Combat by alltrueist rotation based on Character Spec [23:44:03.120 N] Found: SentinelCombat [23:44:03.771 N] -------------------- Skill Trees -------------------- [23:44:03.787 N] SentinelFocus 5 [23:44:03.804 N] SentinelCombat 36 [23:44:03.820 N] SentinelWatchman 5 [23:44:03.820 N] ----------------------------------------------------- [23:45:42.215 D] Start/Stop Button Clicked! [23:45:42.216 D] BotMain.Start() called [23:45:42.217 D] Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop. [23:45:42.328 D] [Trace] Element Grind is not supported yet! [23:45:42.329 N] Current bot set to Grind Bot [23:45:42.330 D] Starting bot Grind Bot [23:45:42.333 D] Added new hook [RepopCorpse] 94ced2c3-2f7e-4297-ba56-67af47f261b9 [23:45:42.335 D] Added new hook [Pull] 8efa4b5e-9498-4bfd-b1cd-b29da12c5f6c [23:45:42.335 D] Added new hook [RoutineCombat] 8efa4b5e-9498-4bfd-b1cd-b29da12c5f6c [23:45:42.338 D] Added new hook [HotspotPoi] aac1d2cf-64d8-40ac-8149-f840da2008fd [23:45:42.339 D] Added new hook [SellVendorPoi] 33e80bd6-6cd4-44eb-822c-a9af204fc468 [23:45:42.340 D] Added new hook [SetLootPoi] 235f8e86-3b9a-4a86-8a9c-00414d7bbb91 [23:45:42.340 D] Added new hook [SetCombatPoi] d80f65fe-1f22-4ca1-af15-884e9ae291d6 [23:45:42.340 D] Added new hook [SetVendorPoi] 5810405a-c299-495b-8ce8-45f89962b363 [23:45:42.340 D] Added new hook [SetHotspotPoi] b3865c59-0ae6-4cdc-9b90-804cfcec9faa [23:45:42.340 D] Added new hook [SelectPoiType] f5c6f6ef-835e-42c1-9de9-f3f74671aabe [23:45:42.341 D] Spooling up bot thread. [23:45:42.342 D] Bot thread started. [23:45:43.966 D] Hotspot changed to .....(<19.7318, 1.573115, -225.2485>) [23:45:43.966 D] [POI Set] Type: Hotspot
ok i found it but i think you have to fix it i change in pure.cs PHP: public override void Initialize() { LazyRaider.Initialize(); sr = new SpecHandler(); rebuildTimer = new Stopwatch(); LazyRaider.DisableAll(); Hotkeys.RegisterHotkey("Toggle AOE (F7)", () => { ChangeAOE(); }, Keys.F7); Logging.Write("[Hot Key][F7] Toggle AOE"); Hotkeys.RegisterHotkey("Pause Rotation (F8)", () => { LoadUI(); }, Keys.F8); Logging.Write("[Hot Key][F8] Load UI"); Hotkeys.RegisterHotkey("Pause Rotation (F9)", () => { LazyRaider.ChangePause(); }, Keys.F9); Hotkeys.RegisterHotkey("Set Tank (F5)", () => { HealingManager.setTank(); }, Keys.F12); Logging.Write("[Hot Key][F12] Set Tank"); i just remove them PHP: public override void Initialize() { LazyRaider.Initialize(); sr = new SpecHandler(); rebuildTimer = new Stopwatch(); LazyRaider.DisableAll(); //Hotkeys.RegisterHotkey("Toggle AOE (F7)", () => { ChangeAOE(); }, Keys.F7); //Logging.Write("[Hot Key][F7] Toggle AOE"); //Hotkeys.RegisterHotkey("Pause Rotation (F8)", () => { LoadUI(); }, Keys.F8); //Logging.Write("[Hot Key][F8] Load UI"); //Hotkeys.RegisterHotkey("Pause Rotation (F9)", () => { LazyRaider.ChangePause(); }, Keys.F9); //Hotkeys.RegisterHotkey("Set Tank (F5)", () => { HealingManager.setTank(); }, Keys.F12); //Logging.Write("[Hot Key][F12] Set Tank"); and now all is work normal like before you made this update on rev 457
nah, problem is that you only have 2 routines. The first one will always be initialized. So, if you dont keep the default routine in your folder, Pure will be initialized (WHICH YOU DONT WANT), before unpure. Put the default BW routine back in your routines folder and the problem will be fixed.
I have created a page for submitting feature ideas or bugs. The purpose of the page is to organize requested features and bugs and to see which are the most important and need immediate attention. http://featurevote.com/PureDev/PureRotation If you chose to submit or comment on anything, be sure to set your username. After you login, just go to settings and set your username and check that box to display username. This is for your own piece of mind about remaining anonymous. Also, keep your comments professional.
Thank you for that, appreciated. Is the fact that the combat bot randomly stops(typically after a long conversation with an npc), a fault of the game's engine?
It could be a couple of things. Most likely I just need to do some tweeking to the timer. I also noticed that the guard spell cast needed to be moved to out of combat. Having it in the rotation was causing a hang. Which class are you playing?
Cool, got up this morning and saw some features on feature vote. Be sure to up/down vote. The most popular ones get highest priority. And be sure to go to your settings and set your display name.
I just want to say that this is an amazing combat routine and I really really enjoy it. I was wondering if anyone could help me assess an issue with using the Pure config. When I load the bot. it will complete the first combat with mob no problem when i select the mob. However, after the combat finishes and I select the next group of mob, it will no longer fight, even when going into active combat. I have to manually restart the bot for the combat to initiate again before it stops working on the mob following that. SUMMARY: it appears to fight one battle and it stops and I feel that it has to do with the bot rebuilding itself according to the log. I have attached it. Thanks for any help! View attachment 2014-10-19 18.05.txt
The routine hang is the biggest problem right now. If you want, I can go through and fix all the instances of Guard (just move them into the pre-combat section), but I've also seen the routine hang in the Sage/Seer rotation as well.
That would help.. So all classes are hanging? Not just healers? I havent experienced any hang at all lately :\
Seer is a healing class I've only ever seen the hanging on my Seer. I'll run through Oricon with my Seer and see if I still have the issues. If so, I'll grab a log this time (although I'm not sure what the log is going to tell you honestly). FWIW: I've never seen the hang on my Assassin Tank, Guard never seemed to be an issue there.
View attachment 2014-10-19 21.36.txt Every Start/Stop represents a routine hang. It hung every single time there was a rebuild after combat. It only hung up once during combat, in the final battle.
i just start checking logs for this stucks i have alot Code: [23:25:50.953 D] at Buddy.Swtor.Objects.Containers.TorContainer`1.( ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName) at Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName) at PureSWTor.Core.Spell.<>c__DisplayClass26.<Buff>b__21(Object ret) in Routines\Lazyrader\Core\Spell.cs:line 113 at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at PureSWTor.Classes.Sentinel.Combat.LockSelector.Tick(Object context) in Routines\Lazyrader\Classes\Sentinel\Combat.cs:line 115 at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at PureSWTor.Classes.Sentinel.Combat.LockSelector.Tick(Object context) in Routines\Lazyrader\Classes\Sentinel\Combat.cs:line 115 at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() Code: [23:27:07.875 N] >> Casting << Precision Slash [23:27:08.160 D] [Stuck Handler] We're stuck at <33.05047, 2.873087, -219.6134> - crl_main - 4000000365D0CBA4 [23:27:12.260 D] Stuck handler, unsticking. [23:27:12.261 D] at Buddy.Navigation.ReactiveAntiStuck.Pulse() at Buddy.Navigation.DefaultNavigationProvider.(String ) at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.CommonBot.CommonBehaviors..(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at PureSWTor.Classes.Sentinel.Combat.LockSelector.Tick(Object context) in Routines\Lazyrader\Classes\Sentinel\Combat.cs:line 115 at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at PureSWTor.Classes.Sentinel.Combat.LockSelector.Tick(Object context) in Routines\Lazyrader\Classes\Sentinel\Combat.cs:line 115 at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() Code: [23:27:34.042 D] Object reference not set to an instance of an object. [23:27:34.042 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() Code: [23:28:01.242 D] Object reference not set to an instance of an object. [23:28:01.242 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() Sentinel Combat this is all errors i have in logs runing from ~12 h
I'm gonna try this crap out in a battleground. I think we need to work on where our lockselectors are placed though..