Time for some feedback Warrior Interrupts work great now, no problems, always kicking the kickable stuff, just perfect and the shaman cd's are now properly used . finished 9/9 gold cm with the warrior part yesterdayas a dd, and tot 6/13 as a tank (ilvl 537). still, an option to disable the usage of the banner would be awesome x) for the shaman (ilvl 511), did 2 heroics in tot with the enhancer specc, works fine, but it still has the flaw to cast LB without any stacks of maelstrom. plus, i killed the whole raid during ionisation, because i glyphed the dispel part of shamanistic rage and PR used it while i was still in the water, maybe an option to disable the usage could be added ? solved this time by unglyphing and getting dispelled by the heals, but they kept complaining that i could do it myself xD. dps was fine thou, pulled 160k steady.
nice to hear on my to do LB without maelstrom only when Ancestral Swiftness is up so LB is an instant in this case, every other line of LB casting depends on Maelstrom with 1 stack or higher gimme the Debuff ID of ionisation (or whatever has to be dispelled) + the debuff id of the water and i can fix it when glyphed
How's the testing of Oracle going? If you need holy pally or priest to test anything, I'd love to help.
this is the testing from this weekend u see ... we've currently some minor trouble with the lua which is a BIG part of the oracling about heal spells and which one to use
Figured I would chime in about oracle as well....so far it is smart.....a little too smart actually. What storm was saying about the Lua errors is right. One boss fight and your log is 5mb.....it is getting there though. Sent from my DROID RAZR using TheBuddyForum mobile app
Is there a way to make my Frost DK use Icy Touch instead of Howling Blast to get Frost Fever up - if the target has any dispellable debuffs?
Yes Apoc needs to turn off Hook logging in HB...fixed the Lua errors and Disc and resto have been tested in LFR. Still alot to do but it's coming along nicely.
windwalker monk View attachment 7068 2013-07-22 01.54.txt i dont know if anyone have posted this yet but ww monk isnt using tb at all
We updated the Logging with the new HB Method for Safename and removed the SafeName() extension from PureRotation
I have the same problem and i make this settings : Framelock enable Experimental lag reducction : enable Fps : 30 Normalmy have 70 fps, whit this settings 15-20 fps, almost i can play
Disable framelock and only have 8-12 fps...in the lasts versions of PR i have the same problems in too many pc
this is absolutely impossible! framelock does only say how many of the code will be executed with in one frame, if enable ALL code is executed which leads to lags and fps loss, if disabled, the code is executed one by one, no fps drops possible at this point! this description u gave is absolutely impossible, by no way this could happen at any time... never ever! not on the baddest comps i've ever seen
No problem men, next week i upload 2 SS whit my fps in Horridonte HC 25 whit enable and disable, and you can see that whit enable have mor? fps
really ... this is absolutely IMPOSSIBLE the explanation can be read here (i'm too lazy to write it down by myself, so i have to advertise a lil bit at this point, sorry for that) http://www.thebuddyforum.com/honorbuddy-forum/plugins/featured-botbases/102004-bot-tyrael-raiding-botbase.html#post1002721 this means u will always have fps loss when u enable framelock, and these losses reaching a critical point in AOE situations when all queries are executed at once to all nearby objects (that's where we added the caching stuff) u can have fps losses without framelock too, but the losses are marginally (from 100 to 90 / 120 - 105) By enabling (are u sure u ENABLE framelock, and not that there is written DISABLE?) framelock, u will always have worse fps/performance in the current state of PureRotation Same with the 3rd party tools like PQR (there is a reason WHY it has the ability to setup the frequency to check spells and so). really ... getting better fps is not possible by enabling framelock, u will always have these drops ... this is tested / reproduced / unfixed on multiple comps because of some bad coding!
I am having an issue that others are having with feral druid casting healing touch randomly for no reason. I know plenty have posted about it before is there a fix for it?