and the toggle should do exactly what? Currently DnD is placed in - singletarget rotation with lowest priority - in AOE Rotation when the current fight is calculated to last longer than 5 more seconds, which should put it at the start of each aoe combat and after that it should calculate the lifetime of a mob correctly, it will only fail if - u have no target AND - mobs already spawned before u have a target but it should calculate the values very fast (8ms - 200 ms) after u have selected a target
I have the same problem with dnd, it would be better for a toggle because their are certain fights where its needed. Self reflection on sha, tanks pull the adds right away and it throws it down by the healers right away. Seems to never place on galakras, I have to stop the rotation and manually place it. On garrosh it throws it at one pack before the adds have settled, and when inside running up the stairs it throws it before we get to the top. This effects other fights too, but you get the picture. We need to be able to manually place it. I wasn't sure because it is never mentioned, It just says . I have seen other rotations saying they support all specs but they only support one frost spec, 2h or dw.
Currently supporting both DW and 2H, auto detection which one has to be used. For the DnD Toggle - i will not support things like casting on mouse cursor (this is a protected LUA function which i won't implement to be used) I mean ... i could add stuff like ... - no default casting of DnD (casting it once when Hotkey is pressed at our location/location of current target/location of biggest pack (mobs or raidmembers)), resetting the Keypress ... this way u have to press it everytime u want it to be used) - automatic casting which is checking the priorty as follows - biggest pack of mobs (if avaiable) - on current target (if avaiable) - on focus target (if avaiable) - on biggest packk of partymembers (if avaiable) Any other suggestions how to implement such a toggle? i could also do something like - Cast DnD by yourself, Routine waits until cursor is gone (u hitted ESC or placed the DnD), which would be a way to go for me instead of automating it This way u would be able to cast DnD without having to pause the routine by ALT+X
- no default casting of DnD (casting it once when Hotkey is pressed at our location/location of current target this would be great edit: I was wondering what rotations you look at and follow when creating these rotations, noxxic, icy veins, elitistjerks, or simcraft? Or do you guys take a bit from each of these websites and come up with the rotation yourself?
When a new addon hits, we take the rotations mainly from EJ and icy-veins (as far as they are present) As soon as Simulationcraft updates, most of the rotation where checked against the simcraft results for BIS Geared people (we do not check gear that is not BIS, it is no worse the changes). The one or the other dev is costumizing the rotation to the belongings of the users ..... so long story short ... we try to use every ressource
there is currently no option for turning it off ... why/where/how is it needed? Some examples plx Since the rotation is executed that fast (dunno how about totems and GCD) it is nearly impossible to do it by hand (except by pausing the routine)... so ... if u need a toggle / hotkey, for the totems placing .. i need to know what is exactly needed (but i think totems are dropped on our feeds without any placement stuff... so it could be a solution to get the toggle which is planned for DnD within the next days ... automatic -> pop totems on CD when needed, key press -> pop totems once)
Storm, the problem im having is placing a fire elemental totem, then on a fight where i have to move, it replaces it with a searing totem... before the timer is up on the fire elemental. ;/ really cuts down dps burst
that's all? well i think we can fix this, if this is the only issue. Can u provide a log of it? i will test it this weekend with my shaman for further investigations, maybe i have to tweak the condition for FireElemental caused by a logical bug but i think this is fixable
Greetings 2 all! I need to switch off Time Warp automatic use in Mage routine. It's a bit annoying when you're in a raid. How can I do this?
by default time warp is bound to a key (ALT + F) ... if u don't wanna use Time Warp ... don't hit this combination of buttons at the same time OR setup another Combination of keys if u need ALT + F for something ingame
It's a part of cooldown combination or something else? coz i use my cooldowns such as copy and other. P.S. Ok, i got it! Thnx 2 you!
no ... it is used when u enabled it by pressing Special Hotkey (ALT + F by default) ... what i said in my last posting new Decorator(ret => HotKeyManager.IsSpecialKey, Spell.Cast("Time Warp")), nothing else ... only that (in semi and in hotkey mode, in auto mode it is never used)
Searing and Fire Elemental should be fixed for Enhancer Shamans Please Update Your PureRotation from our SVN (haven't updated download file in first post, cause we still looking into Balance Druids and some changes for the Deathknight which were mentioned above)
**** Update **** Update your PureRotation from SVN (file in first post still NOT updated until Balance is fixed) Deathknight (all Speccs) DnD removed from Rotation DnD added to KeyPress (ALT + G by default), will cast DnD at your CurrentTarget (when in Range), at you when Target not in range
Hey there Boomkin is really nice can't wait for the update. A couple of questions is there a way to enable and disable the automatic redotting? The reason I ask is if something is trapped or being cc'd it could be a problem. When I change from incarnation to Force of nature I have to reload HB to get it to pick that up is there a way around that? The only other thing I have to ask is what is the Special Hot key for Boomkin or is that something I can custom set. Sorry if this has already been asked and if these are some very noob questions and thanks again.
Just got an error when loading up I've tried it with a couple of other profiles and didn't get the error so wanted topost here to see if anyone else had seen the same thing. It appears as soon as I have picked PureRotation and my class rotation. Thanks again. If you need more info let me know Message: <string>:"WoW.lua":1: bad argument #2 to "remove" (number expected, got string) Time: 02/01/14 Count: 13 Stack: [C]: in function `remove' [string "WoW.lua"]:1: in main chunk Locals: (*temporary) = <table> { COMBAT_LOG_EVENT_UNFILTERED = <function> defined WoW.lua:1 } (*temporary) = "COMBAT_LOG_EVENT_UNFILTERED" (*temporary) = "number expected, got string
we are aware of this, but couldn't figure out why it happens, but it is not a problem, PR should still run
Special Key: Unassigned Should be printed to the info window all the time u start up pr for balance Talent changes not working is new to me, but i will look at it Multidotting in singletarget rotation can be disabled (there is a setting for that) Multidotting in general is atm disabled when only one mob (makes sense) or more than 5 mobs Pushed an update to Unit.cs (core file), to ignore Crowd Controlled mobs