Why does my frost dk not use anymore pillar of frost in the rotation? My bad had no automatic mode on
Yeah I've mentioned it, Millz said that the bot with switch to the "moving" rotation even when you're just rotating, which seems to be most of my problem. For any other issue, they will need your full log.
problem seems to still be there when ever i switch targets or even start one on a new target it will cast soulburn. unless i manually press soulswap the cr does nothing unless the debuff. it seems to spam this View attachment 1912 2013-05-14 08.34.txt
Whenever (auto rotation or hotkey with cooldowns on) its uses Ascendance on my enhancement shamen it trys to use the spell after its on until the buff is gone (then the spell is greyed out). purerotation 2.07 / hb stable & beta with tyrael 311 is there a know fix or have i to play with cooldowns off and use them myself?
Can someone please tell me the settings they use for Blood Tank cause my guy was egtting rape 506 ilvl by Duramu with only 1 stack on the debuff. It's like its not using bloodshield.
Disc priest special button... is Special enabled Heals per Minute or Heals per Second? Guardian druid has the wrong aura ID still. Tooth and Claw ID should be 135286 not 135288. (line 63 of Guardian.cs). 135288 is the spell ID, not the aura ID.
Log please! I'm running blood dk with default settings (except that i disable some CDs for manual using like AMS and icebound fortitude) and it is doin fine so far (did some challengemodes yesterday and the only time i die was when my cooldowns were on cd and the healer out of mana)
Combat Rogue - Blade Flurry added - Recuperate added - added Marked for Death (using Cooldowns has to be enabled, will only be cast on 0 Combo Points)
Updated first post with updated zip-File and changelog from last stable release to current stable release
this issue should be fixed now, there was a logical bug with MF and SF, was not related to moving - rotating without real moving shouldn't affect the routine anymore for balance druids. please try it out, maybe there is another MF / SF spam bug, but as far as i could see, it should work now
last update broke the cr i get this when ever i load it up now. Compiler Error: e:\Backup\Honorbuddy\Routines\PureRotation\Classes\Druid\Balance.cs(336,25) : error CS0104: 'Action' is an ambiguous reference between 'System.Action' and 'Styx.TreeSharp.Action' Compiler Error: e:\Backup\Honorbuddy\Routines\PureRotation\Classes\Druid\Balance.cs(336,129) : error CS0127: Since 'System.Action' returns void, a return keyword must not be followed by an object expression Compiler Error: e:\Backup\Honorbuddy\Routines\PureRotation\Classes\Druid\Balance.cs(336,129) : error CS1662: Cannot convert anonymous method to delegate type 'System.Action' because some of the return types in the block are not implicitly convertible to the delegate return type Compiler Error: e:\Backup\Honorbuddy\Routines\PureRotation\Classes\Druid\Balance.cs(328,24) : error CS1502: The best overloaded method match for 'Styx.TreeSharp.PrioritySelector.PrioritySelector(params Styx.TreeSharp.Composite[])' has some invalid arguments Compiler Error: e:\Backup\Honorbuddy\Routines\PureRotation\Classes\Druid\Balance.cs(336,21) : error CS1503: Argument 8: cannot convert from 'System.Action' to 'Styx.TreeSharp.Composite' also any update on the lock problem i posted last page?
Reverted balance to previous version and updated moonfire/sunfire logic, and corrected a bug with celestial alignment.
This must be a super druid! =D. All the WoL and websites ranking healers in ToT druids always last. But back to paladin. I did Ji-kun yesterday and was on nest duty and on this fight all healing CC's seem to have a problem(tried several, both HB and PQR). I had to take over manually a couple of times to prevent my two dps from dying. My guess is it has something to do with ppl getting in and out of range and the CC trying to calculate who to heal or not, why this is my guess is cuz it reacts very slow althou i have TPS at 100 and framelock on. I might be completely wrong about this but if anyone else have seen the same thing or it might just be me.
I'd suggest dropping Tyrael's TPS to something like 20-30 if you want to reduce the lag impact (possibly even as low as 15 if it's very bad). Try to position yourself in line of sight of everyone, and with as few objects in the way as possible i.e. the eggs. The routine traces a direct line between you and the target to see if anything is in the way (i.e. obstructing vision/LoS), so the eggs may slow it down. May not help, but it's worth a shot !