just tested Purev2 with the latest stable release of HB on my 491 ilvl frost mage. i didnt use the BETA of HB at all, so i was using PQR to raid with since 5.3 hit. i just wanted to say that the frost mage rotation is EXCEPTIONAL! i really enjoyed it and i have 0 complaints. i really cant see anything that ide like to see added or anything. great work guys. so that is my frost mage report you can expect a report on ilvl 490+ of destro lock, combat rogue, BM hunter and frost 2H DK over the next week or so. i MAY also test my resto druid and my holy priest as well. ive not recently tried healing with Purev2, the last time i did was some time ago (at least a month), on my resto druid, and i recall i did only slightly more HPS than singular. and significantly less than MADII (which is now no longer being updated). but i know you have done alot to healers since then so i will give another go. will post results with logs. ty!
frost 2h dk not using execute at 45% just finished lei shen in lfr and i noticed that the routine is not using my 4 piece bonus-first soul reaper was cast at 35.8%-i thought the 4 piece bonus was implemented View attachment 2880 2013-05-27 21.54.txt
your raidgroup seems to do it different than the 4 groups i'm killing tortos with atm Tortos is far away from a patchwork fight, since you can't really kill the turtles, u will be the one to kill the bats, after that switching back to tortos, which means u will have fast switches between aoe and single target rotation, and also fast target switches, need to start from scratch with applying debuffs and so, this is not what i call a patchwork fight also u have to move a lot if u play him the right way (which u don't need that much at a specific gear 518+ i think, the healers should be able to heal every damage taken except the direct damage from rockfall which hits you with up to 360k) so but ... without looking at the movement, u'll still have the fast and hard switches between tortos and the bats ... which is (like said above) not nearly a patchwork fight the only fight that i know, that comes near to patchwork ... is the first one .... jin'rokh where u never get the orbs and can stand at max hitbox to him and dps like hell, while every range has to move, even if the storm is coming, u r able (as melee) to stand in range of his hitbox and dps on him maybe a big part of the council when u dps sul while all the others have to dps the active one ... well that's it as far as i know with pw-like fights ... ah Primodius is also a good example for patchwork fights ... depending on your tactic ... we place him in the middle, everyone stands around hm with 5y range to each other player and then giev him like hell, as if there were no tomorrow so all in all ... 25-33% of all fights but u are right, i won't choose the enhancer only because of the PatchworkFight T15H ranking .... some of my guidlies made a similar mistake ... they thought "hey T15H class xyz with statprio C>a>B is best" only to see .... that they have NO T15H gear, not the required trinkets and doin now 20k less damage than before
will send u a snippet via pm (in the evening .... so .... in 8 or 9 hours) and a lil instruction how to execute it,i'm currently not owning one of the pieces so i can't test it
Ahh yeah, I'm the only melee dps for my 10m team atm. Our Pally tank gets the adds, and then our warrior tank bladestorms them (they die within 3 seconds, and I don't do shit lol) But I do see what you mean. Sul would be a little iffy, as you do have Malakk on Sul a fair chunk of the time so you'd be getting a bit of cleave bonus. Really isn't much in the way for patchwerk fights these days, which is probably a good thing. Keeps people busy during fights. And old good one was saurfang in ICC for the melee.
@Millz <3 Last night I tested demonology on Durumu 10M. I noticed that even though I had talented Kil'jaeden Cunning, the routine doesn't cast several spells when i was moving. I have found the problem in both caster form and demon form with Shadow Bolt/Touch of Chaos, Soul Fire and Fel Flame/Void Ray. the only spells cast are Corruption/Doom and Hand of Guldan. Demonology Log - Target Dummy View attachment 5764 2013-05-28 09.56.txt Affliction has the usual problem: Doing nothing at start and sometimes cast UA/Corruption on target. Seems that despite the DoT Refresh is setting on false, the routine continues to monitor the stats. Affliction Log - Target Dummy View attachment 2572 2013-05-28 10.02.txt Destruction is pretty awesome. Nothing to say about. <3 Anyway, thank you for the work you guys are doing. You are one of the strengths of this community.
The CR will not use Readiness in any hunter spec since the new version of Honorbuddy (same problem in other CR's as well). Yes I have cleared all settings and used a clean install.
Hi to all, i think i have not understood how this combat routine work... I mean, i set it in automatic mode, but it just doesn't do anything. Should i press some specific key? It says at the beginning: PureRotation 2.0.7]: Thank you for choosing PureRotation 2.0.7 as your Combat Routine. [PureRotation 2.0.7]: Current BotBase is Combat Bot [PureRotation 2.0.7]: Character level: 1 [PureRotation 2.0.7]: Character Faction: Alliance [PureRotation 2.0.7]: Character Race: NightElf [PureRotation 2.0.7]: Character Mapname: Kalimdor [PureRotation 2.0.7]: GroupType: Solo [PureRotation 2.0.7]: LocationContext: PVE [PureRotation 2.0.7]: Retrieving talent spec. [PureRotation 2.0.7]: Storing class for racial usage. [PureRotation 2.0.7]: Current spec is None [PureRotation 2.0.7]: [PureRotation 2.0.7]: Health: 103 [PureRotation 2.0.7]: Agility: 24 [PureRotation 2.0.7]: Intellect: 22 [PureRotation 2.0.7]: Spirit: 22 [PureRotation 2.0.7]: [PureRotation 2.0.7]: Attack Power: 10 [PureRotation 2.0.7]: Power: 1.00 [PureRotation 2.0.7]: Hit(M/R): 0/0 [PureRotation 2.0.7]: Expertise: 0 [PureRotation 2.0.7]: Mastery: 8.00 [PureRotation 2.0.7]: Mastery (CR): 0.00 [PureRotation 2.0.7]: Crit: 10.51 [PureRotation 2.0.7]: Haste(M/R): 0 (+0 % Haste) / 0 (+0 % Haste) [PureRotation 2.0.7]: SpellPen: 0 [PureRotation 2.0.7]: PvP Resil: 0 [PureRotation 2.0.7]: PvP Power: 0 [PureRotation 2.0.7]: [PureRotation 2.0.7]: We have no rotations - calling GetRotations Sorry for my english and thx
well i'll try not to sound harsh or something like that, or to talk bout some specific skills everyone should have, so i'm goin to quote some text from the FIRST POST! But in the case that u haven't read one line from first post (which is clearly not impossible, and most users are doin so) ... the logo of this routine already tell u what it will do ... I'll try to mark the important things: Small History Lesson: It was a dark day for Weischbier as he was chatting with the CLU team, everyone was online at that particular time. Weischbier suddenly suggested to create a new raiding combat routine from scratch. This routine would've required massive framelock support. Wulf agreed and so did Stormchasing. PureRotation was born, after several days of hard work with the core of the PureRotation Team. Enjoy this little hot chocolate CR. What will never be added to PureRotation Movement. Targetting. LowLevelSupport
Thanks for the report. Readiness was working in the HB beta version when I tested over the weekend. I will look into it on the release version when servers are back up in the US.
people need to stop looking at simcraft listst, because simcraft reacts instant on procs, debufs etc where you as a HUMAn would never have that even with pure you wont get that dps. and tbh that 241k dps is with t15 Thunderforged Heroic. At that point every other class would do great dps. so play whatever you enjoy, with enhanc shammy you have a great dps class
List of updates: https://www.assembla.com/code/purerotation/subversion/commits Haven't done anything major to aff/demo due to lack of time. Will be looking at affliction next once I get time.
COMBAT ROGUE REPORT: what can i say?? as far as i can tell, nothing short of PERFECT!! only one thing that i noticed is that blade flurry switching MAY not be working properly? i notice in the notes for the blade flurry setting it says it will aggro when x mobs or more are aggroed, if that is indeed correct, then it isnt what it should be. in a LFR, you are never going to get aggro as a rogue. thats the problem. maybe try changing to "in combat-> x or more mobs -> in melee range" ? idk, but here is the log from a full LFR last stand run last night. i popped it manually the entire run. other than that, it really is PERFECT. will be switching to assassination once i get another 502 dagger, so will be able to test that soon hopefully too so thats 2 down. frost mage and combat rogue. both EXCEPTIONAL and with out a doubt, the best CR's for those classes/specs. way to go guys! shall be doing BM hunter later today. i read someone was having an issue with Readiness not working since the new HB update. shall test that and post results later today. will most likely be in touch with TreeK for that. love u guys!! keep up the great work! will DEF be donating soon once i get some more cash on me.
jin'rokh and tortos is a patchwerk fight for meele jin'rokh should explain itself, meele can basically just stand there and nuke (and obviously avoid the thunderstorm) the way my guild does tortos, is that our DK picks up all the bats.. move them close to Tortos, and then our two meele nukes them.. the ranged takes care of the turtles