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  • PvPRogue- An Advanced PvP CC

    Discussion in 'Archives' started by MadDog, Apr 27, 2012.

    1. Idzuna

      Idzuna New Member

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      Thanks MadDog for picking this project up, and thanks Swiny (if you're around) for starting this project and getting it to a great state.

      Will try it out this evening in BG's, had some problems previously with it not initiating combat. Works like a charm when player assisted though
       
    2. falcone52

      falcone52 New Member

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      I talked to my friend about it. Thank you anyways. I had Tortoise downloaded already i just had NO idea how to use it.
       
    3. Idzuna

      Idzuna New Member

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      Tried the CC out just before reset. It seems to have problems initiating an attack on the target. Often I just follow people around while glue causes me to spin around them.

      Not sure if this is how it was meant to work, just would be nice for it to spam the initiate spell if target is not sapped and within attacking range of the target (as an option to still allow player initiation?). glue should take care of getting to the player
       
    4. Idzuna

      Idzuna New Member

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      Ok I think I fixed the no-initiation problem.

      Using the CombatBuddy plugin seemed to work a bit better but still had times where I would just follow people.

      Added Cheap Shot to list of Sub openers which seemed to resolve the problem, glue must not have been behind the target when trying to pull.
       
    5. Vermithrax

      Vermithrax New Member

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      I've run a fair few battlegrounds with PvPRogue and it seems to want to attack Holy Priests in Spirit form. Obviously these are already dead and pointless attacking them, is there any way to stop attacking these?
       
    6. Idzuna

      Idzuna New Member

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      I'll actually have some spare time this weekend so i could take a look at that for you, something like checking if the target has aura and nulling the current target. If maddog beats me to it that's cool though :3
       
    7. Vermithrax

      Vermithrax New Member

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      Awesome!
       
    8. Gideonnn

      Gideonnn New Member

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      This works great in bg, but I do notice some problems. It cannot walk to the top of a AV tower, because he just flips around everywhere, falling off etc. Is this because of this plugin, or the profile itself? Also, he mounts quite crappy sometimes, he uses it to go in stealth instantly because it found a target, but than mounts again because it needs to walk a few yards, looks realy bottish. Is this something I can manage in a way?

      Edit: Also, when it defends, it doesnt enter stealth, I think I can add this myself though, I'll have a look later today.
       
    9. Idzuna

      Idzuna New Member

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      Here's my changes which include the option to select cheap shot as an opener. I'll remove this if maddog disagrees with my changes though.

      View attachment PvPRogue 4.0.zip


      And didn't get a chance to have a look at that aura stuff yet Vermithrax :(
       
    10. Idzuna

      Idzuna New Member

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      Try setting the pull distance to 40 or so, then the mount distance to 100
       
      Last edited: May 6, 2012
    11. Dazartim

      Dazartim New Member

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      Is there any way to make it use Shadowstep to start the attack in pvp?
       
    12. Idzuna

      Idzuna New Member

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      There should be an option in 4.0 "Pull with Shadowstep if available"
       
    13. EntaroAdun88

      EntaroAdun88 New Member

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      I've been having problems with this CC. It occasionally pauses for a split second, and then resumes, and then pauses, and goes on and on.
      It's annoying because it disrupts my play.
      It happens with other newer CC's too. Has anyone experienced this?
       
    14. amputations

      amputations Active Member

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      Nope, I have not. Why dont you post your log, its easier to troubleshoot it that way.
       
    15. mellome

      mellome New Member

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      Yes, there is an option to "pull with shadowstep" however you have to tweak it a little bit. The option still requires the bot to be within melee distance; example: where it would walk behind the target and ambush, instead it shadowsteps.

      You need to go in and make it a range type cast, or add in a hindering that if player is in line of sight, but unable to reach for x duration, shadowstep else change targets.
      --
      I went muti just because of some little hiccups that I didn't feel like dealing with at the time. I'm certain Mad will fix the issues when he has chance to do so, he seems a bit of a perfectionist (which of course there is nothing, at all, wrong with).


      mellome
       
      Last edited: May 7, 2012
    16. Idzuna

      Idzuna New Member

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      Thanks for the advice, I still haven't read any documentation for HB yet (sittin on my desktop though). And I really don't want to make too many changes without knowing what I'm doing yet
       
    17. kaihaider

      kaihaider Community Developer

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      Screw documentation, you only need three things for coding:
      intellisense
      a "free" copy of reshaprer
      honorbuddy attached for debugging
       
    18. psiksenz

      psiksenz New Member

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      Thanks very much for keeping this project alive, it's a great CC. I was wondering if it'd be possible for the cc to close any vendor windows before it tries to apply poisons as he ends up selling them all. Anyways, thanks again for your help!
       
    19. kaihaider

      kaihaider Community Developer

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      lmfao, I never thought of that, I wonder if fifty's does that as well :p
       
    20. ale56man

      ale56man Member

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      Sry for asking but, i have to svn all this in plugins folder of HB??? i put the glue all the folder "maddogs-svn" in the Plugins folder its that right?
       

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