• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [PAID] Raid Studio: Cataclysm Bundle

    Discussion in 'Neutral' started by Studio60, Oct 17, 2015.

    1. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      I already have a Beth'tilac fix in queue. Need to check out the looting though. I feel there is some problem with what WoW or HB reports as position for the corpse. But there is also an issue with getting down from the web. I'll push an update once I tested with enough characters. :) And thank you for the compliment.
       
    2. RaiProdigy

      RaiProdigy Member

      Joined:
      Apr 8, 2012
      Messages:
      167
      Likes Received:
      2
      Trophy Points:
      18
      Studio do mind telling me the classes you had the best results on so far using these profiles with singular? So far my best running class is rogue but its meh, had to switch from assas to combat, couple fights i had to do by hand(Ultra trash, Shannox but I think its a bug with WoW. My hunter had problems as MM and Surv, will be trying BM today. Havent tried my other toons just yet though. Would love to know other peoples more successful classes as well.
       
    3. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      I did clear at least 10HC with every character, but not all of my characters could do 25HC. That was in part due to me having to test other difficulties too to add loot containers etc. and also because not all my chars are that well equipped.
      I did notice some classes being pretty weak with Singular and I have a few notes I am transcribing to form this post now. This is not a guide, but just some things I jotted down during development.

      Death Knight
      Frost seemed to work the best, but don't spec into Necrotic Plague. The AOE Plague spreading messes with the Spine encounter.

      Druid
      Feral is pretty good, but Singular doesn't seem to do all too well with Balance. My balance druid has weak gear so it could have been me.

      Hunter
      Beastmastery and Survival worked okay, but is quite gear intensive due to Singular pulling bad DPS. There might be a bug where the pet does not stop attacking the Amalgamation on Spine after taunting it. I got a report, but have not gotten around to verifying it.

      Mage
      Frost and Arcane did okay on 10-Man HC with Frost Barrier and Mirror Image. Fire felt sluggish. Didn't have a well equipped mage at hand, but I want to try 25 HC with the Leech trinket from Kazzak as soon as I get it. Halfus is a problem on lower gear levels for many classes. You need string DPS to beat him.

      Monk
      Monk has trouble whenever ranged combat is necessary, because Jade Lightning just sucks. But if you can deal with Ultraxion trash, you should be good. I feel Brewmaster surprisingly pulled better DPS than Windwalker, but I don't have the numbers to back it up. It is just a gut feeling.

      Paladin
      My retribution paladin did fine. Protection went okay.

      Priest
      I had no issues with him. Leech trinket might be a nice bonus for even more self heal. Halfus Wyrmbreaker was a bitch. Leech probably won't help there, but i have plans to revise the strategy.

      Rogue
      With Singular it seems to be "go Combat or go home". Also spec Shuriken Toss, Leech Poison and for Shannox Shadow Reflection. Sub seemed to be doing terribly.

      Shaman
      Both elemental and enhancement do work. I felt more comfortable with enhancement though.

      Warlock
      After I configured Singular to use the Voidwalker as a pet it worked quite well

      Warrior
      Quite sluggish I feel, due to singular. I have had success with fury and protection, but don't remember how arms went.

      General
      Gearing up in Tanaan just got easier with 6.2.3 as every token can now roll within 650 and 695. I already rolled a few 680 items that will help a lot. I will try and hardwire a few abilities with long cooldowns into those hard-to-beat encounters as an interim solution until my CRs are up and the next major release of Studio Companion will also incorporate flask and potion use to up the DPS some more.
       
    4. marktwain

      marktwain Member

      Joined:
      Mar 10, 2014
      Messages:
      220
      Likes Received:
      10
      Trophy Points:
      18
      Please put a timer on all warning popups. i.e. when I run Serpentshrine Cavern on my hunter, it warns me to turn of disengage. I like the warning, but when I'm not paying attention it causes the bot to sit there until I come back.
       
    5. Gaaldornick

      Gaaldornick Member

      Joined:
      Apr 15, 2014
      Messages:
      366
      Likes Received:
      3
      Trophy Points:
      18
      My 650 DK couldn't deal with Deathwing (died.) I sort of expected that though honestly. My BM hunter (700) had no issues with Deathwing at all (just so you know, no pet issues.) 670 Warlock managed Deathwing fine though it took a bit of time.

      670 Warlock died once to Rag but I wasn't paying close attention so I am unsure what caused it. Beat him second try.

      Really fantastic set of profiles, as is your earlier one.
       
      Last edited: Nov 19, 2015
    6. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      This has probably happened due to a copy&paste issue. I will fix it.
       
    7. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      Version 1.0.151120.1 has been submitted and is now awaiting approval.

      Code:
      [B][U]1.0.151120.1[/U][/B]
      [B]Blackwing Descent[/B]
      [I]General[/I]
      - Removed unnecessary log messages
      [I]Chimaeron[/I]
      - Pet classes no longer accidentally pull the boss before they get the buff from Finkle Einhorn
      [I]Nefarian[/I]
      - Hunter (Beastmastery): Moved Kill Command down in the spell priority, because pet movement issues caused it to block the use of other spells
      
      [B]Firelands[/B]
      [I]General[/I]
      - Removed unnecessary log messages
      [I]Beth'tilac[/I]
      - Improved leaving of the net
      - Improved loot behavior
      - Hunters will now use Poisoned Ammo if available
      [I]Alysrazor[/I]
      - Improved lava avoidance near the Baleroc gate
      - Improved flight behavior dependencies
      - Bot will now cancel flying after landing if Alysrazor is dead
      [I]Lord Ryolith[/I]
      - Added lava avoidance behavior to boss encounter
      [I]Majordomo Staghelm[/I]
      - Added additional movement points for Reckless Leap avoidance
      - Fixed vendor run portal behavior
      [I]Ragnaros[/I]
      - Disabled gap closers to avoid a fiery death
      - Fixed vendor run portal behavior
      
       
    8. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      Even though this is the wrong thread: I will add a timer to the Disengage warning in MC and SSC. But I will leave some warning popups in ICC on the current behavior, because they might cost you the mount or lead to a chain of wipes when not followed.
       
    9. marktwain

      marktwain Member

      Joined:
      Mar 10, 2014
      Messages:
      220
      Likes Received:
      10
      Trophy Points:
      18
      Can't kill Sinestra

      Wiped on Sinestra, I stopped bot, then restarted it. My hunter can't seem to kill Sinestra, it seems like it's not following fight mechanics.
      View attachment Sinestra.txt
       
    10. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      Might be the usual sad story where Singular does not do anything when the pet can not find a path to the target. I might have to put the pet on passive for this one.
       
    11. marktwain

      marktwain Member

      Joined:
      Mar 10, 2014
      Messages:
      220
      Likes Received:
      10
      Trophy Points:
      18
      Nefarion Troubles

      I watched this fight and am at a loss for what was going on. It looked like it was only using Autoshot and Murder of Crows Talent. This led to a slow painful death at the hands of Nefarion.
      View attachment Nefarion.txt
       
    12. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      I would like to direct your attention to the patchnotes from this morning. :)

      Problem is the pet being stuck on the pillar. I can't really detect it since any navigational queries in Honorbuddy fail on elevators. The change is a weak fix, but only an interim solution.

      Code:
      [B][U]1.0.151120.1[/U][/B]
      [B]Blackwing Descent[/B]
      [I]General[/I]
      - Removed unnecessary log messages
      [I]Chimaeron[/I]
      - Pet classes no longer accidentally pull the boss before they get the buff from Finkle Einhorn
      [I]Nefarian[/I]
      - Hunter (Beastmastery): Moved Kill Command down in the spell priority, because pet movement issues caused it to block the use of other spells
      
       
    13. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      Version 1.0.151120.1 has been approved and is now live on the store.

      Code:
      [B][U]1.0.151120.1[/U][/B]
      [B]Blackwing Descent[/B]
      [I]General[/I]
      - Removed unnecessary log messages
      [I]Chimaeron[/I]
      - Pet classes no longer accidentally pull the boss before they get the buff from Finkle Einhorn
      [I]Nefarian[/I]
      - Hunter (Beastmastery): Moved Kill Command down in the spell priority, because pet movement issues caused it to block the use of other spells
      
      [B]Firelands[/B]
      [I]General[/I]
      - Removed unnecessary log messages
      [I]Beth'tilac[/I]
      - Improved leaving of the net
      - Improved loot behavior
      - Hunters will now use Poisoned Ammo if available
      [I]Alysrazor[/I]
      - Improved lava avoidance near the Baleroc gate
      - Improved flight behavior dependencies
      - Bot will now cancel flying after landing if Alysrazor is dead
      [I]Lord Ryolith[/I]
      - Added lava avoidance behavior to boss encounter
      [I]Majordomo Staghelm[/I]
      - Added additional movement points for Reckless Leap avoidance
      - Fixed vendor run portal behavior
      [I]Ragnaros[/I]
      - Disabled gap closers to avoid a fiery death
      - Fixed vendor run portal behavior
      
       
    14. Rogtrainer

      Rogtrainer New Member

      Joined:
      Oct 1, 2015
      Messages:
      177
      Likes Received:
      0
      Trophy Points:
      0
      Thanks for this great support.

      I just wanted to thank you again here. For all your profiles run all nearly perfect. :D

      Ps: Good work. Keep it up ;)
       
    15. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      Version 1.0.151122.1 has been submitted and is now awaiting approval.

      Code:
      [B][U]1.0.151122.1[/U][/B]
      [B]Bastion of Twilight[/B]
      [B][I]Halfus Wyrmbreaker[/I][/B]
      - Character now frees one drake at the beginning of the fight
      - Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)
      [B][I]Valiona & Theralion[/I][/B]
      - Optimized trash path
      [B][I]Ascendant Council[/I][/B]
      - Optimized Targeting Priorities
      
      [B]Blackwing Descent[/B]
      [B][I]Maloriak[/I][/B]
      - Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)
      
      [B]Dragon Soul[/B]
      [I][B]Ultraxion[/B][/I]
      - Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)
      
      [B]Firelands[/B]
      [B][I]Beth'tilac[/I][/B]
      - Death Knights now use Icebound Fortitude to escape webs in phase 2
      - Humans now use Every Man for Himself to escape webs in phase 2
      [B][I]Alysrazor[/I][/B]
      - Slight alterations to lava avoidance near Baleroc Gate (damn that lava)
      [B][I]Ragnaros[/I][/B]
      - Improved avoidance behavior
      
       
    16. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      Version 1.0.151122.1 has been approved and is now live on the store.

      Code:
      [B][U]1.0.151122.1[/U][/B]
      [B]Bastion of Twilight[/B]
      [B][I]Halfus Wyrmbreaker[/I][/B]
      - Character now frees one drake at the beginning of the fight
      - Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)
      [B][I]Valiona & Theralion[/I][/B]
      - Optimized trash path
      [B][I]Ascendant Council[/I][/B]
      - Optimized Targeting Priorities
      
      [B]Blackwing Descent[/B]
      [B][I]Maloriak[/I][/B]
      - Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)
      
      [B]Dragon Soul[/B]
      [I][B]Ultraxion[/B][/I]
      - Added optional use of Draenic Agility/Intellect/Strength Potions (Default: Active)
      
      [B]Firelands[/B]
      [B][I]Beth'tilac[/I][/B]
      - Death Knights now use Icebound Fortitude to escape webs in phase 2
      - Humans now use Every Man for Himself to escape webs in phase 2
      [B][I]Alysrazor[/I][/B]
      - Slight alterations to lava avoidance near Baleroc Gate (damn that lava)
      [B][I]Ragnaros[/I][/B]
      - Improved avoidance behavior
      
       
    17. rascal9

      rascal9 Member

      Joined:
      Aug 8, 2012
      Messages:
      774
      Likes Received:
      5
      Trophy Points:
      18
      Do you plan to take your skillset all the way to current raid content? LFR Ques
      PandaLand
       
    18. Exite

      Exite New Member

      Joined:
      Nov 17, 2014
      Messages:
      220
      Likes Received:
      0
      Trophy Points:
      0
      Don't we need like 720+ ilvl for that?
       
    19. Studio60

      Studio60 Well-Known Member Buddy Store Developer

      Joined:
      Sep 3, 2014
      Messages:
      3,411
      Likes Received:
      48
      Trophy Points:
      48
      Mists of Pandaria Raids are barely soloable for humans and only with specific classes. I expect that Blizzard will modify MoP raid encounters to be soloable with patch 7.0 and I expect the Legacy Buff to be active in those raids starting from Level 101 forward. That means we can probably solo MoP raids on level 110. If that is the case I will release a Mists of Pandaria Bundle once Legion is out and I got my characters up to 110.

      In the meantime I have enough awesome projects queued up to leave you in awe. :)
       
    20. kamanori

      kamanori New Member

      Joined:
      Jan 28, 2013
      Messages:
      114
      Likes Received:
      1
      Trophy Points:
      0
      Hi. I would like to ask a few questions about this cata bundle.

      1. What classes can solo all of the dungeons?

      2. What item level is required in averige to do 25m HC?

      3. How long does it take to do all the raids?

      and 4. How much gold approximately do you get for running all dungeons? ^^
       

    Share This Page