Right now deepdive-HoH is a separate botbase version of DD, it would be a pain to have potd and hoh in the same botbase they way it's setup right now...all the ID constants would have to shift based on a setting from potd->hoh along with the pomander logic. Though if I get my party logic (targeting party leader's target first, only leader opens chest etc) successfully ported over to deep dive potd i'll make a pull request. About 50 people joined my discord to test it, so far groups of 2-3 can do 50 runs with no game-breaking bugs...there's a few small issues that still need to be worked out. I think the magicite items are stored in the next 3 DD inventory locations past what is returned now by RB but it reads the locations as a fixed array so i can't force it to check.
Should be working now. Finally narrowing down the cause of the frequent server crashes and had a small mistake in the last server build. I've deployed a new update just now.
Hello ,Im a noob for renorn buddy bot, I download CN version but i found there is no bot in the packge, and i try to downloay some bot form the forum,but..still can not use can you tell me where should i download ? i want to level up 50-70,and do the main mission
Google is a good bet, there are some unofficial discords as well. https://github.com/y2krazy/Rebornbuddy-Profiles Has some profiles for questing.
5.0 for CN Server is going to online @10.15-16:00 GMT+8 downloader link:http://ff14.clientdown.sdo.com/5.0/ffxiv_20191003_downloader.exe
70-80任务漫游器将卡住所有使用etheryte的行为 [00:47:28.945 D] Buddy.Coroutines.CoroutineUnhandledException:协程抛出了异常---> System.MissingMethodException:找不到方法:“ AstrologianCardBuff Astrologian.get_Buff()”。 在ShinraCo.Spells.Spell。<Cast> d__36.MoveNext() 在System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start [TStateMachine](TStateMachine&stateMachine) 在ShinraCo.Spells.Spell.Cast(GameObject目标,布尔值checkGCDType) 在ShinraCo.Rotations.Warrior。<Deliverance> d__34.MoveNext() ---引发异常的上一位置中叠加跟踪的末尾--- 在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 在System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(任务任务) 在ShinraCo.Rotations.Warrior。<PreCombatBuff> d__4.MoveNext() ---引发异常的上一位置中叠加跟踪的末尾--- 在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 在TreeSharp.ActionRunCoroutine。?。?。?() ---内部异常异常跟踪的结尾--- 在Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean应该被取消) 在Buddy.Coroutines.Coroutine.Resume(Boolean forStop) 在TreeSharp.ActionRunCoroutine.Run(对象上下文) 在TreeSharp.Action。<Execute> d__13.MoveNext() 在TreeSharp.Composite.Tick(对象上下文) 在TreeSharp.PrioritySelector。<Execute> d__2.MoveNext() 在TreeSharp.Composite.Tick(对象上下文) 在TreeSharp.Action。<Execute> d__13.MoveNext() 在TreeSharp.Composite.Tick(对象上下文) 在TreeSharp.Decorator。<Execute> d__12.MoveNext() 在TreeSharp.Composite.Tick(对象上下文) 在TreeSharp.PrioritySelector。<Execute> d__2.MoveNext() 在TreeSharp.Composite.Tick(对象上下文) 在ff14bot.TreeRoot。?()-> System.MissingMethodException:找到方法:“ AstrologianCardBuff Astrologian.get_Buff()”。 在ShinraCo.Spells.Spell。<Cast> d__36.MoveNext() 在System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start [TStateMachine](TStateMachine&stateMachine) 在ShinraCo.Spells.Spell.Cast(GameObject目标,布尔值checkGCDType) 在ShinraCo.Rotations.Warrior。<Deliverance> d__34.MoveNext() ---引发异常的上一位置中叠加跟踪的末尾--- 在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 在System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(任务任务) 在ShinraCo.Rotations.Warrior。<PreCombatBuff> d__4.MoveNext() ---引发异常的上一位置中叠加跟踪的末尾--- 在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 在TreeSharp.ActionRunCoroutine。?。?。?()
3rd party routines will most likely have broken and need to be updated due to job changes. Need a log for the aetheryte issue.
1.问题: https://github.com/Entrax643/ExBuddy \Plugins\Exbuddy\OrderBotTags\Gather\Strategies\BeforeGatherGpRegenStrategy.cs(468,26) : error CS0266: Cannot implicitly convert type 'ushort' to 'short'. An explicit conversion exists (are you missing a cast?) 2.issues 寻求
Looks like it will need an update since it has a bunch of outdated code inside #if RB_CB #else #endif Is it just standing there for the second issue.
It seems ActiveDirector is not being updated for the CN version in duties. Log(DirectorManager.ActiveDirector); is null when they are in a dungeon where as EN RB gets ff14bot.Directors.InstanceContentDirector
I had someone try it in a trust and then in an undersized party in a normal duty. I don't have access to the CN client so I have to base everything off of console commands others can run. I was originally testing Code: ClearLog(); ff14bot.Directors.InstanceContentDirector Instance = DirectorManager.ActiveDirector as ff14bot.Directors.InstanceContentDirector; var Id = Instance.DungeonId; Log("QueueState: " + DutyManager.QueueState); var db = DataManager.InstanceContentResults.FirstOrDefault(br => br.Value.Content == Instance.DungeonId && br.Value.ContentLinkType == 1); Log("Dungeon: " + db.Value.CurrentLocaleName); When that exception'ed out we tried each thing down to DirectorManager.ActiveDirector which they said returned null inside the trust and a level 70 dungeon they tried.
Finally loaded in, deep dungeon it returned InstanceContentDirector as expected, sitting in queue for a dungeon now.
Code: QueueState: InDungeon Dungeon: 地下灵殿塔姆·塔拉墓园 When inside low level dungeon, so idk. Make sure they are using the latest rb.