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  • [Release] Demonbuddy - Mighty Friday Build (#146)

    Discussion in 'Archives' started by raphus, Jun 22, 2012.

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    1. jinny1

      jinny1 New Member

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      plugins are still not initialised when using arelog
       
    2. greenblood

      greenblood New Member

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      Is it just me or is keeping weapons by DPS not working? :confused:

      For testing I changed the DPS values in DefaultItemRules.xml to what you see below, but it would still sell every Weapon even the ones above 300 DPS. I wish this would be working, since Sarkoth can drop high DPS ilvl63 weapons now and i would hate to miss one of those. :(

      Code:
      <Category ruleType="Keep">
            
            <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
              <StatRules>
                <!-- Magic Weapons should have at least 300 DPS -->
                <Rule stat="DPS" minValue="300" quality="Magic1" />
                <!-- Rare weapons should have at least 300 considering they provide extra stats most of the time. -->
                <Rule stat="DPS" minValue="300" quality="Rare4" />
              </StatRules>
            </ItemRule>
      
            <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
              <StatRules>
                <Rule stat="DPS" minValue="300" quality="Magic1" />
                <Rule stat="DPS" minValue="300" quality="Rare4" />
              </StatRules>
            </ItemRule>
       
      Last edited: Jun 22, 2012
    3. Jackie1234

      Jackie1234 New Member

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      Any ETA on a new release to fix the sticking out side the cellar
       
    4. jack99

      jack99 New Member

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      Build v146 is a godsend. After installing it and using a slightly revised version of a profile that'd been problematic, it's smooth and seamless.
       
    5. tc-zze

      tc-zze New Member

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      woot, thanks :)
       
    6. Incident

      Incident New Member

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      You are correct. Weapons are not kept this way, actually I tested it myself yesterday. Removing the one of the two weapon qualities fixes it.
      Maybe if you split it up into different itemrules, you can seperate Rare and Magic dps, but I see no need.
      Running through the night has kept 2 weapons for me.
      Also, I have just confirmed that the addition of twoHanded="false" has no effect, the bot doesn't differ between twohanded and onehanded.

      [05:44:07.883 V] [ItemRules] Matched Vaunted Warlord Sword of Death with rule: High DPS 1h Weapons:Keep - I assure you that it is twohanded.

      Code:
      <Category ruleType="Keep">
            <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
              <StatRules>
                <Rule stat="DPS" minValue="300" quality="Magic1" />
              </StatRules>
            </ItemRule>
      
            <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
              <StatRules>
                <Rule stat="DPS" minValue="300" quality="Magic1" />
              </StatRules>
            </ItemRule>
       
      Last edited: Jun 23, 2012
    7. GordonGekko

      GordonGekko New Member

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      After 20-30 runs I get disconnected in town. I'm not identifying anything bcause I only collect gold.
       
    8. bryv

      bryv Member

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      This ^
       
    9. kenn3th

      kenn3th New Member

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      any ETA to make it an actual AFKable bot?
      2014.
       
    10. Jvidia

      Jvidia Member

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      Any ETA when peeople stop asking for ETA's, i'm getting bored of seeing ETA's everywhere..
       
    11. GordonGekko

      GordonGekko New Member

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      After 20-30 runs I get disconnected in town. I'm not identifying anything bcause I only collect gold.

      And the bot doesn't repair.
       
    12. anonbot

      anonbot New Member

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      It is getting better. .118 was the most reliable I've used so far, pity the 1.03 patch killed it. Now i need to fix my bots every 1-2 hours with teamviewer which is manageable, (but not while i'm sleeping :/)

      I don't understand why navigation is such a big problem. I think we need some profile options to be able tell our char to .moveto(x ,y) like in D3A (before it went away) that would never fail and needs no nav server. Obviously when a profile tells a player to move to co-ordinates, its not just telling the d3 client to move there, otherwise it would be impossible to get stuck like it is now. The bots get stuck on a co-ordinate running back and forth. I really hope this isn't a major architectural problem with how the bot is designed.

      I hope the devs are concentrating on the nav issues along with the other AFK problems (disconnecting from server etc). Sure there are many many plugins to try and work around the issues, but then you end up with 5 or 6 plugins which end up crashing D3 or DB or both and having to work out which one broke every new DB or D3 version.
       
    13. razer54

      razer54 New Member

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      same here, no repair
       
    14. kenn3th

      kenn3th New Member

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      Questions on etas will stop when the bot becomes somewhat afkable. Right now it stops working and requires you to manually click error options, at times takes forever to stash/sell/salvage (using default loot rules and others on the website) and messes up pathing after a ddeath for those of you happy with a totally un afkable bot should understand not everyone is the same and some people actually get frustrated trying to set up something that ends up getting stuck 30mins later. Btw if you say I suck at coms, fair enough. If I were good, I wouldn't be here buying a boy I would just make one myself.
      So again I ask, eta on an afkable bot? Not one that dcs after 30 mins, but one that runs o\n
       
    15. Kuat

      Kuat Member

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      WHY THE FUCK DO PLUGINS CRASH THE GAME?

      I can't bot without the plugins.
       
    16. fasteddie78

      fasteddie78 New Member

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      You deserve to be muted.
       
    17. Silock

      Silock New Member

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      .146 Buld awesome, 0 stuckings for 75 runs. But still belphagor dont use "Preporation"(.
       
    18. Mr Ekko

      Mr Ekko New Member

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      Can you please make the bot to destroy also the big cones from Azmodan Core run? They have better gold then stashes even. Or any way to enable this? Thank you.
       
    19. Hawker

      Hawker Well-Known Member Buddy Core Dev

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      Can you give us a link to info on them ?
       
    20. ajw7989

      ajw7989 New Member

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      They do destroy those just like any other destructable. My profile targets a few of those currently if they spawn just by putting your character within the loot radius.
       
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