• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] Demonbuddy Release Thread

    Discussion in 'Archives' started by Nesox, Jun 11, 2012.

    Thread Status:
    Not open for further replies.
    1. phobix

      phobix Member

      Joined:
      Jan 15, 2010
      Messages:
      133
      Likes Received:
      1
      Trophy Points:
      18
      Hawker,

      I admit that I looked only briefly, but can we get a changelog thread that lists all changes since release? This would help people who are actively testing and providing feedback. thanks
       
    2. xandor

      xandor New Member

      Joined:
      Jun 8, 2012
      Messages:
      102
      Likes Received:
      0
      Trophy Points:
      0
      Build 88 is really a good improvment.
      Was at 150-250k / hour, tried the new build and now I am at 320-400k / hour.

      Btw, how does low health work?
      Do I write: 0.3 or 30 or 5000 (the form it get multiplied with, the % value or the exact value)

      Another thing, I am not sure if you have fixed it yet but I dont think so.
      1. Enemies are only attacked once and then the bot tries to do something else. The bot should focus fire on 1 target until it is dead. I tried inferno but my monk died becouse fist of thunder never knocked back the enemy, monk hit once, then moved around randomly for 1-2 seconds then hit again and then moved around randomly.

      2. It would be awesome if fists of thunder could be used on enemies at far. Think this might not be possible or might require some major changes. (attacks are shift clicked right now) But if this was added monk would be a lot better.
       
      Last edited: Jun 12, 2012
    3. termite

      termite New Member

      Joined:
      Jun 11, 2012
      Messages:
      255
      Likes Received:
      1
      Trophy Points:
      0
      Not even out since 1 hour has passed...
       
    4. xandor

      xandor New Member

      Joined:
      Jun 8, 2012
      Messages:
      102
      Likes Received:
      0
      Trophy Points:
      0
      Ofcourse but the bot reports 320-400k / hour (done 7 runs with build 88 so far, all above 320k)
       
    5. Ripperpt

      Ripperpt New Member

      Joined:
      Jan 12, 2011
      Messages:
      574
      Likes Received:
      4
      Trophy Points:
      0
      Can plz the devs make the bot, destroy the wooden
      barricades??
      because the bot don't destroy them, and keep running through them.

      tks

       
    6. 99dsimonp

      99dsimonp Member

      Joined:
      Jan 15, 2010
      Messages:
      587
      Likes Received:
      0
      Trophy Points:
      16
      Something is causing my bot to loot potions despite having <ItemRule itemName="*Health Potion*" stack="0" /> under the pickup category. Same goes with pages. I am not aware if this came with the most recent release as I just changed my settings to loot rares and above. I can prove screenshot if you'd like.
       
    7. Newk

      Newk New Member

      Joined:
      Jan 7, 2011
      Messages:
      149
      Likes Received:
      1
      Trophy Points:
      0
      The bot's Melee behavior is super flawed, atleast as a Monk. It will attack something once, and then just move on, then realize that the mobs is still alive and move back to hit the mob. Looks extremely bottish, not to say super inefficient.
       
    8. xandor

      xandor New Member

      Joined:
      Jun 8, 2012
      Messages:
      102
      Likes Received:
      0
      Trophy Points:
      0
      Not sure if you prefer this solution, but just remove the lines of potions and pages and it wont loot it anymore.
       
    9. 99dsimonp

      99dsimonp Member

      Joined:
      Jan 15, 2010
      Messages:
      587
      Likes Received:
      0
      Trophy Points:
      16
      I'm aware this works, I don't prefer the solution though. :)
      It's more about the fact that it seems to completely ignore the rule that is stated.

      Oh, and thank you for the recent release. My GPH went up 100k+/h.
       
    10. Inrego

      Inrego New Member Buddy Store Developer

      Joined:
      Feb 7, 2010
      Messages:
      2,765
      Likes Received:
      71
      Trophy Points:
      0
      Nice! but.. barricades?

      This is also rather urgent. When there's only a single mob left - it will move on. That leads to often skipping the last in a champion pack, skipping the rare mob after killing minions, skipping treasure goblins. But this is all covered in the video I made and posted on previous page.
       
      Last edited: Jun 12, 2012
    11. Toney001

      Toney001 New Member

      Joined:
      Oct 12, 2011
      Messages:
      1,206
      Likes Received:
      5
      Trophy Points:
      0
      I reported this issue 10m after the first release came out.
      We desperately need the bot to actually sustain combat. Purty plz.
       
    12. Newk

      Newk New Member

      Joined:
      Jan 7, 2011
      Messages:
      149
      Likes Received:
      1
      Trophy Points:
      0
      Another thing I noticed is that the bot will move to a mob, like it is clicking on the ground under the mob; instead of "clicking" on the mob to attack it, like if you left/right-clicked a mob. This is especially problematic if you use Fists of Thunder as a Monk with Thunderclap, since it will never actually teleport to the mob as it should. The Move to a mob to attack it behavior should imitate holding down the mouse button on a mob, would make combat much smoother I think.
       
    13. Vys

      Vys New Member

      Joined:
      Jun 12, 2012
      Messages:
      95
      Likes Received:
      0
      Trophy Points:
      0
      what's Changelog .88 notes ?
       
    14. naxxgor

      naxxgor New Member

      Joined:
      Apr 18, 2011
      Messages:
      27
      Likes Received:
      0
      Trophy Points:
      0
      I'd also like a fix for the current monk behaviour. Monk is an excellent botting class in theory but now my monk likes to run back and forth a lot, even while engaging mobs.
       
    15. samanddee11

      samanddee11 New Member

      Joined:
      Nov 19, 2011
      Messages:
      24
      Likes Received:
      1
      Trophy Points:
      0
      Needs updating after today's patch. Does the window flash then stops working completely.

      not working.jpg
       
    16. gonemental

      gonemental Member

      Joined:
      Nov 14, 2010
      Messages:
      295
      Likes Received:
      11
      Trophy Points:
      18
      Damn Blizzard and their elitist ninja's. Didn't take them long to break it.
       
    17. nucleotides

      nucleotides Active Member

      Joined:
      Jun 2, 2012
      Messages:
      1,060
      Likes Received:
      11
      Trophy Points:
      38
      Yeah I am also getting the crash now and it worked fine yesterday.
       
    18. Stige

      Stige New Member

      Joined:
      Jun 16, 2011
      Messages:
      164
      Likes Received:
      0
      Trophy Points:
      0
      Or you just need to fix yourself :)

      Working fine here and getting about 250k/h on reverse arreat crater.
       
    19. A1l3n

      A1l3n New Member

      Joined:
      Apr 17, 2010
      Messages:
      816
      Likes Received:
      4
      Trophy Points:
      0
      Is this your first bot guys? Unless your EU it's not going to work till they update the offsets. Come on.
       
    20. samanddee11

      samanddee11 New Member

      Joined:
      Nov 19, 2011
      Messages:
      24
      Likes Received:
      1
      Trophy Points:
      0
      Tony replied to this on another thread, its getting update so just hang tight for a bit.
       
    Thread Status:
    Not open for further replies.

    Share This Page