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  • [Release] Demonbuddy Release Thread

    Discussion in 'Archives' started by Nesox, Jun 11, 2012.

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    1. benkoren

      benkoren New Member

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      It'd be real nice if the autoupdater didn't simply delete the old version of the bot executable, but rather archive it. Either that or still allow us to download old versions of the bot. I've been using the autoupdater, so I have no way of reverting to .95. Is .95 available somewhere that I'm not aware of?

      - Ben
       
    2. snkpt

      snkpt New Member

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      ok.. tried a brad new install.. downloaded the new version and just loaded a profile... 1 run it did ok afterwards it crashed... Any ETA fix ???
       
    3. Jonsbe

      Jonsbe New Member

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      Benkoren first of all, thanks i loved your jc/etc shuffle, was amazing.

      Using Windows ? Try clicking on Db.exe and 'Restore previous versions' and see if your lucky enough to have it there :)
       
    4. Mr Ekko

      Mr Ekko New Member

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      wait a couple more hours for the fix. In my case I will wait until tomorrow. Going to bed now. Cheers!
       
    5. Pocok

      Pocok New Member

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      well its actually working fine only problem My wizz cant use any skill just magic missile :S any wizard combat route that i can use maybe?

      Luck my enchantress is so op:D hehe
       
    6. Toney001

      Toney001 New Member

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      That sounds a lot like HB failing to generate path, which was caused by mesh issues.
      Generally moving the bot an inch would make it start back up, but it wasn't a frequent error. Just something that happened if somehow you ended up in a weird spot.
       
    7. mindtrapper

      mindtrapper Member

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      Loved your shuffle. Here you go: https://www.dropbox.com/s/sdx58plfuampyx1/Demonbuddy 1.0.462.95.zip
       
    8. Onox

      Onox New Member

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      .99 seems too of made my character follow waypoints alot slower and gets stuck more often :/
       
    9. flexkres

      flexkres New Member

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      i dont get this.. im using the wretched queen profile, on hell, with barbarian and modified mammon CC.... and it is finally working perfectly, not stopping ONCE... on my Deamon Hunter it gets stuck tho... weird...
       
    10. swolbyn

      swolbyn New Member

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      All the targeting issues are gone now! mad props to the devs. Very nice update indeed. The navigation processing seems to be considerably sped up as well. awesome. havent crashed yet. crossing fingers.

      still line of sight issues though on wizard :( seems like something that can be fixed via CCs though
       
    11. Algamish

      Algamish New Member

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      New version seems great but I'm looking forward to the next update to fix the crashing.

      :D

      Great job team.
       
    12. Shakam

      Shakam Member

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      Seems to be fixed, but it seems to "nav" a lot after looting treasures :
      ... Waiting for path request to finish...
      [00:42:47.836 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:47.836 D] Waiting for path request to finish...
      [00:42:47.975 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:47.975 D] Waiting for path request to finish...
      [00:42:48.129 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:48.129 D] Waiting for path request to finish...
      [00:42:48.281 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:48.281 D] Waiting for path request to finish...
      [00:42:48.434 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:48.434 D] Waiting for path request to finish...
      [00:42:48.587 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:48.587 D] Waiting for path request to finish...
      [00:42:48.739 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:48.739 D] Waiting for path request to finish...
      [00:42:48.892 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:48.893 D] Waiting for path request to finish...
      [00:42:49.045 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
      [00:42:49.045 D] Waiting for path request to finish...
      [00:42:49.196 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>"
       
    13. sinterlkaas

      sinterlkaas New Member

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      Thx for the update this quick..
       
    14. Shakam

      Shakam Member

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      Here is my log, the combat logic is better for sure, but nav is like before from my point of view
       

      Attached Files:

    15. swolbyn

      swolbyn New Member

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      sigh... first run on .100 and its sitting there waiting on nav endlessly =\

      to clarify. .99 "seemed" better regarding nav..... it ran like 7 games without stopping... first run of new one it stopped

      i just pressed stop then start again and it fixed itself.... def still something going on with navigation
       
    16. Toney001

      Toney001 New Member

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      Seriously, could we get a definitive fix on this?
      This is the single most important problem the bot has right now.

      EDIT: Excuse me, it's actually the single most important problem the has had since release.
       
    17. HyperMonkey

      HyperMonkey Member

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      Last edited: Jun 14, 2012
    18. jack99

      jack99 New Member

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      This update is more so a downgrade for the Sarknoth run. Even with the kill radius set at 60, my DH is now running directly into monsters and rarely fighting back.


      Back to the previous version I go.
       
    19. swolbyn

      swolbyn New Member

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      how do you do that?? doesnt the updater overwrite the files?
       
    20. jack99

      jack99 New Member

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      Have an older version floating around.
       
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