• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] Demonbuddy - Sunny Monday build (#227)

    Discussion in 'Archives' started by Nesox, Aug 22, 2012.

    Thread Status:
    Not open for further replies.
    1. maxi155

      maxi155 New Member

      Joined:
      Mar 8, 2012
      Messages:
      19
      Likes Received:
      0
      Trophy Points:
      0
      Build #221, changes ?
       
    2. kasia

      kasia Banned

      Joined:
      Mar 9, 2012
      Messages:
      594
      Likes Received:
      1
      Trophy Points:
      0
      Maybe crash fix...
       
    3. nille83

      nille83 New Member

      Joined:
      Aug 12, 2012
      Messages:
      151
      Likes Received:
      0
      Trophy Points:
      0
      I hope they fixed this:

      System.AccessViolationException: Could not read bytes from 00000000 [299]!
       
    4. kasia

      kasia Banned

      Joined:
      Mar 9, 2012
      Messages:
      594
      Likes Received:
      1
      Trophy Points:
      0
      So this update contain crash fix only i hope
       
    5. Soullinker

      Soullinker Member

      Joined:
      Jan 12, 2011
      Messages:
      577
      Likes Received:
      0
      Trophy Points:
      16
      This is just weird yesterday i ran the bot 5-6 hours with maybe 1 crash.
      Today it crashed 7-8 times for like 3 hours.
       
    6. Thirdi

      Thirdi New Member

      Joined:
      Jul 10, 2012
      Messages:
      423
      Likes Received:
      2
      Trophy Points:
      0
      Is there something in the last build that helps manage CPU usage? Last build running 2 bots on vmware machines would run me about 80% CPU, now 2 is only 50%.
       
    7. junclj

      junclj New Member

      Joined:
      Jul 11, 2012
      Messages:
      75
      Likes Received:
      0
      Trophy Points:
      0
      please tell us what is the changelog for .221
       
    8. kasia

      kasia Banned

      Joined:
      Mar 9, 2012
      Messages:
      594
      Likes Received:
      1
      Trophy Points:
      0
      The toon is stop attacing Goblin when he open the portal...
       
    9. JoeC

      JoeC New Member

      Joined:
      Aug 3, 2012
      Messages:
      542
      Likes Received:
      1
      Trophy Points:
      0
      ^ same thing happens to me, he chases the gob but as soon as it starts to port, doesnt attack it, not unless my merc tags it. But That's probably a pluggin issue namely (gilescombat).
       
    10. faithhealer

      faithhealer New Member

      Joined:
      Aug 3, 2012
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      ill stick to belphegor until the gile plugins start to work proper again. no crash since the update ...using giles stash and profile changer, nothing else.
       
    11. Terek

      Terek New Member

      Joined:
      Jul 26, 2012
      Messages:
      60
      Likes Received:
      0
      Trophy Points:
      0
      Weird, DB updated to 221, yet there's still no changelog. Probably not worth it I guess?
       
    12. kasia

      kasia Banned

      Joined:
      Mar 9, 2012
      Messages:
      594
      Likes Received:
      1
      Trophy Points:
      0
      because Nesox isnt online.
       
    13. swolbyn

      swolbyn New Member

      Joined:
      Apr 24, 2010
      Messages:
      796
      Likes Received:
      7
      Trophy Points:
      0
      been using giles combat.... works fine...
       
    14. Terek

      Terek New Member

      Joined:
      Jul 26, 2012
      Messages:
      60
      Likes Received:
      0
      Trophy Points:
      0
      Yeah same here.
       
    15. swchen86

      swchen86 New Member

      Joined:
      Jul 17, 2012
      Messages:
      76
      Likes Received:
      0
      Trophy Points:
      0
      how come after download 1.0.950.221 DB sometimes shut down itself retried like 3-4 times then works fine, didnt crash DB just shut down itself, diablo3 window still open, anyone know what's going on? did enable my all plugin which works fine to me, just curious what make that kind of happening.
       
    16. sojufiend2

      sojufiend2 New Member

      Joined:
      Aug 23, 2012
      Messages:
      79
      Likes Received:
      0
      Trophy Points:
      0
      before 1.04 and db 220, if the bot was tping and there was loot nearby that was in our lootrules, it used to cancel tp and pick it up.. it no longer does this.. how to make it do it again?? coz sometimes goblin or champion mob dies and bot starts tping right away.. and it doesnt cancel and doesnt pick up loot.
       
    17. Scrubbish

      Scrubbish New Member

      Joined:
      Feb 26, 2012
      Messages:
      167
      Likes Received:
      1
      Trophy Points:
      0
      OK running 221 with Belph test release 279 crashed and got this in the log

      Code:
      [02:51:03.440 D] Replaced hook [ProfileOrderBehavior_Hook] 0f182a13-683c-419e-ab4b-1310e54e43b0
      [02:51:03.569 N] [GilesStashReplacer 1.9.8] Items may need repair, now running town-run routine.
      [02:51:03.615 D] Replaced hook [ProfileOrderBehavior_Hook] a1f7bb8f-6f44-40ff-ae96-065321050114
      [02:51:19.504 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
         at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
         at Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
         at Zeta.Internals.Actors.DiaActivePlayer.UseTownPortal()
         at Zeta.CommonBot.CommonBehaviors.(Object )
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.CommonBot.BotMain.()
      [02:51:19.505 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
         at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
         at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
         at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
         at Zeta.ZetaDia.get_CurrentWorldId()
         at Zeta.ZetaDia.get_IsInGame()
         at Zeta.CommonBot.BotMain.()
      [02:58:44.784 N] Stopping the bot.
      [02:58:44.784 D] CurrentBot.Stop()
      [02:58:44.785 D] Navigator.Clear()
      [02:58:44.785 D] Navigator.Clear
      [02:58:44.785 D] TreeHooks.Instance.ClearAll()
      [02:58:44.785 D] OnStop event
      [02:58:44.785 D] OnStop Event Invoking
      [02:58:44.787 D] Forcing closed all current windows.
      [02:58:44.812 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
         at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
         at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
         at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
         at Zeta.ZetaDia.get_CurrentWorldId()
         at Zeta.ZetaDia.get_IsInGame()
         at Zeta.CommonBot.BotMain.()
      [02:58:44.812 N] Bot Thread Ended. Was this requested?
      
       
    18. gotteshand

      gotteshand New Member

      Joined:
      Jun 7, 2012
      Messages:
      273
      Likes Received:
      1
      Trophy Points:
      0
      Code:
      [01:10:56.375 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
      [01:10:56.395 D] Navigator.Clear
      [01:10:56.395 D] Generating path to Town Portal (Possible) - <379.0132, 421.9469, 0.3321455>
      [01:10:56.398 D] Raycast path generated.
      [01:10:56.398 D] Generated path to <379.0132, 421.9469, 0.3321455> (Town Portal (Possible)) with 1 hops.
      [01:10:56.889 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
      [01:10:56.946 D] [WorldObjectHandler] Blacklisting a world object [Banner_Player_3-53554] because it was an unknown object type.
      [01:10:56.946 V] Blacklisting 478D0029 for 00:10:00
      [01:10:57.414 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
      [01:10:57.464 D] [WorldObjectHandler] Blacklisting a world object [Banner_Player_4-53559] because it was an unknown object type.
      [01:10:57.464 V] Blacklisting 4792001A for 00:10:00
      [01:10:57.932 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
      [01:12:59.484 N] Inactivity timer tripped! Leaving game
      [01:12:59.484 N] Leaving game
      [01:12:59.492 D] Navigator.Clear
      [01:12:59.493 N] Last run acquired 40511 gold.
      [01:12:59.734 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
      [05:08:47.797 N] Stopping the bot.
      [05:08:47.797 D] CurrentBot.Stop()
      [05:08:47.798 D] Navigator.Clear()
      [05:08:47.798 D] Navigator.Clear
      [05:08:47.798 D] TreeHooks.Instance.ClearAll()
      [05:08:47.798 D] OnStop event
      [05:08:47.798 D] OnStop Event Invoking
      [05:08:47.798 D] Forcing closed all current windows.
      [05:08:47.801 N] Bot Thread Ended. Was this requested?
      
      After a few good a3 runs bot always simply stops hangs himself..

      and again wtf is this shit
      Code:
      [08:09:47.896 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
      [08:09:47.917 D] Navigator.Clear
      [08:09:47.917 D] Generating path to Town Portal (Possible) - <379.0132, 421.9469, 0.3321455>
      [08:09:47.917 D] Raycast path generated.
      [08:09:47.917 D] Generated path to <379.0132, 421.9469, 0.3321455> (Town Portal (Possible)) with 1 hops.
      [08:09:48.519 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
      [08:09:48.592 D] [WorldObjectHandler] Blacklisting a world object [Waypoint-21374] because it was an unknown object type.
      [08:09:48.592 V] Blacklisting CA89005F for 00:10:00
      [08:09:48.594 D] [WorldObjectHandler] Blacklisting a world object [Banner_Player_4-21370] because it was an unknown object type.
      [08:09:48.594 V] Blacklisting CA850026 for 00:10:00
      [08:09:48.595 D] [WorldObjectHandler] Blacklisting a world object [Banner_Player_3-21363] because it was an unknown object type.
      [08:09:48.595 V] Blacklisting CA7E002A for 00:10:00
      [08:09:49.169 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
      [08:11:50.820 N] Inactivity timer tripped! Leaving game
      [08:11:50.821 N] Leaving game
      [08:11:50.826 D] Navigator.Clear
      [08:11:50.828 N] Last run acquired 11811 gold.
      [08:11:51.078 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
      
       
      Last edited: Sep 1, 2012
    19. Master_Cirroji

      Master_Cirroji New Member

      Joined:
      Jul 20, 2012
      Messages:
      425
      Likes Received:
      0
      Trophy Points:
      0
      100% crash free since update now, and its been some days.

      remember if you upgrade, beforehand to grab your plugins,charsettings and lootrules for your new build.

      new folder, with new plugins solved most my issues every upgrade
       
    20. abuser

      abuser New Member

      Joined:
      Aug 21, 2012
      Messages:
      68
      Likes Received:
      0
      Trophy Points:
      0
      since patch i have other problem, bot miss a lot of items he should pick up...
       
    Thread Status:
    Not open for further replies.

    Share This Page