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  • [Release] Demonbuddy - Sunny Monday build (#227)

    Discussion in 'Archives' started by Nesox, Aug 22, 2012.

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    1. Farix

      Farix Member

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      Took 10 minutes to draw the map for me in act 3. It seemed like it was also drawing maps nowhere near me (i.e. fields of slaughter while I was at the start of battlefields). Patience young padawan.
       
    2. gotteshand

      gotteshand New Member

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      Any eta on an API for the build in unstucker? Honestly that one is more important then the dungeon stuff because even with it not being broken anymore it is still pretty bad. I don't mean that as an insult just stating fact.
      Also a Failsafe for the navserver would be really really great with failsafe I mean if the navservers are acting up and DB can not get paths he should close D3 and itself after 10-15 attempts. Because lagging around for hours like last weekend is a very high risk and inviting bans.. but if you do build in a failsafe please please please make sure we can enable or disable it... nothing is more annoying then stuff where you have no control over.
       
    3. madman

      madman New Member

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      This ^-^ After loading a profile, the button switches to "Stop" even if the bot isn't running. Other than that so far so good :)
       
    4. jimjohnson

      jimjohnson New Member

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      Any chance with new updates they can be split to a new thread with the old one going un stickied with old one going just falling down the topic list? Would make it a lot easier for people to post bugs based on the version they are running. Thread based vs 12 versions combo thread.
       
    5. Gardettos

      Gardettos New Member

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      I noticed if you pre-clear an area first it helps a lot but still worthless overall. Nice to get exit hash back though
       
      Last edited: Sep 17, 2012
    6. Gardettos

      Gardettos New Member

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      Random explore still doesn't work. The bot does not understand the concept of walls. If it can see the other side it will get stuck attacking the wall thinking it is a door. Will see if I can at least get caves to work.
       
    7. sparks

      sparks Active Member

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      WHAT???
      NO WONDER DB is having problems


      Demonbuddy the 3rd party Farming and Leveling Tool for the amazing Diablo 3 Game

      I must have got the wrong one I got the SH#$ Diablo 3 Game
      can I update it or something I want the amazing version :)
       
      Last edited: Sep 17, 2012
    8. Gardettos

      Gardettos New Member

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      Bot has failed so far in Breached Keep, Catherdal, Arreat Crater. Just need to see if it might be able to do one of those 2 level circle caves before I give up again.
       
    9. Gingerbread

      Gingerbread New Member

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      Exploring random areas is a little better than in .222 it seems.

      [​IMG]

      those types of stucks are really infuriating. The bot can see an area it wants to walk to on the right, however because it can't walk there in a straight line it stucks on the edge of the platform where it is wistfully gazing at some other as yet unexplored part of the map.

      My test code looks like:

      Code:
      <Order>
      <!-- set the kill/loot radius -->
      <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="60" killRadius="50" />
      
      
      
      		<If condition="Zeta.ZetaDia.CurrentWorldId == 123183" >
      		<ExploreArea boxTolerance="0.50" boxSize="10" until="FullyExplored" actorId="135248" />
      If I'm doing it wrong and someone can point out where, or if this issue can be solved I'd be very happy.
       
    10. 20kilo

      20kilo New Member

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      There no way to add a "untuck"like to random dung? when he see another path that cant be reached for some time he change his way? :p
       
    11. Gardettos

      Gardettos New Member

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      I tested the bot on super small random area's like The Forward Barracks. You can't use exploreuntil exit since there is only one door. When you do FullyExplored the bot always ends the game once it is done. Ignores any additional commands. LeaveWhenExplored="False" is always false even if you set it to true. If you try to set it to an objectfound like a res chest. Once it finds it. It finishes the game.

      Random Dungeons still not working anywhere acceptable.
       
    12. jimjohnson

      jimjohnson New Member

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      Well they were able to expand to Korean and Chinese(simplified) language support.

      Amazing they can add that but not a simple VERSION NUMBER.
       
    13. Bazingaw

      Bazingaw New Member

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      sorry double post
       
      Last edited: Sep 17, 2012
    14. Bazingaw

      Bazingaw New Member

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      Edit3: screw it random dungeons still are too unreliable
       
      Last edited: Sep 17, 2012
    15. r0sc0

      r0sc0 New Member

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      Cheers for update, problem with the start stop button it says stop instead of start,
       
    16. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Fixed in the next release, turned off raycast path generation in dungeons.
      Should fix most problems with the bot trying to go thru walls etc.
       
    17. imakii

      imakii New Member

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      Hey nesox, thnkx 4 the update! Umm do u and the DB team mind doing a small patch consequently for that raycast turned off as u said? Since D3 is off maintenance (unless u guys have the maintenance there earlier than here US
       
    18. JebaczKoz

      JebaczKoz New Member

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      Thanks :)
       
    19. imap30

      imap30 New Member

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      When i load a new profile my "start" button says "stop" even though I have not yet started it. Still starts like normal.
       
    20. Matrony

      Matrony New Member

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      opps next
       
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