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  • [Release] Demonbuddy - Swinging Wednesday build (#282)

    Discussion in 'Archives' started by Nesox, Oct 12, 2012.

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    1. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      So stick "2" back into DB for inactivity ? then all is good.

      G
       
    2. Xenthalon

      Xenthalon New Member

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      So now with Random Dungeon Navigation working decently, how does one interact with Portal Stones? UseObject needs x y z coordinates which are not known in a random dungeon, UseWaypoint does not work, and alternatives like in the Trinity tags don't work either. It also doesn't help that the list of profile tags http://www.thebuddyforum.com/demonb...rofiles/54605-all-available-profile-tags.html is hopelessly outdated; so you have to extract any information from the changelog.
       
      Last edited: Oct 25, 2012
    3. finni

      finni Member

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      hi, thanks 4 this but i got the problem that with DB inactivity timer set he join and instant leaves game in an infinite loop...join..leave..join..leave..

      edit: seems like i had to restart DB fresh after activated DB inactivity timer :D
       
      Last edited: Oct 24, 2012
    4. bodosko

      bodosko New Member

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      Plus DB doesn't auto click OK button of TP stone.

      @finni
      It happens here sometimes.
      Open DB, set timer to 0, close DB.
      Open again, set to what you want, close again.
      Now open and it should work.
       
    5. preMier

      preMier New Member

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      What about setting the inactivity time as 0 on DB, and 2 on RadsAtom?
       
      Last edited: Oct 25, 2012
    6. TPM

      TPM New Member

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      I don't know whether .281 has an issue with recognizing some gold stacks, but watching it (and also from stats) it leaves a lot more gold lying on the ground, as opposed to previous release. Same settings and profiles ran every time.
       
    7. lilobat

      lilobat New Member

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      Nothing to do with inactivity timer, i mean the broken thing not the timer, but the DB itself ended thread to start new game, i have no idea what cause this. I use antiidle, problem solved.
       
    8. paind

      paind Member

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      This is more like some db memory reading issues, bot missing loot sometimes, ignoring mobs.
       
    9. AlmightyXii

      AlmightyXii Member

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      So the new version #281 still is returning the error: Could not read bytes from 0000000 [299]! What am i doing wrong o_O
       
    10. devious21

      devious21 New Member

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    11. AlmightyXii

      AlmightyXii Member

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    12. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      [Release] Demonbuddy - Swinging Wednesday build (#281)

      #281 only works on EU use beta release #54 or wait until tomorrow when EU updates,
       
    13. AlmightyXii

      AlmightyXii Member

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      Ok sounds good thanks Nesox.
       
    14. m0rf0

      m0rf0 Member

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      Uhm, I?m in EU and having that same problem about "Could not read bytes..." So I guess #281 doesn?t work on EU since that mini-patch, and Beta Release #54 is only for USA, is that correct?

      I don?t mind waiting, don?t get me wrong. Just wanted to be sure it?s a general problem and not only a particular one with my machine :)
       
    15. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      New build up.
      Changelog .282

      • Updated for 1.0.5.12811
      • Added most of the aspect ghosts to the ignore targets list in the combat targeting.
      • AdvanceConversation tag added, let's just advance in a conversation. example: when talking to Tyrael before doing iskatu, <AdvanceConversation questId="1" numTimes="5" />
      • When using the ExploreArea tag the bot should no longer get stuck trying to move to nodes it can't navigate to, this is hopefully the last issue regarding stuck issues with the dungeon explorer.
      • CommonBehaviors.MoveAndStop now uses 2d distance instead of 3d.
      • "ignoreReset" can now be used on any profile tag to make it ignore resetting it on death if this not is wanted, this is also possible on if tags, if set on if tags all their children will be ignored.
      • Changed how the bot prevents the player from going afk, this should hopefully fix the issue for those of you who still are experiencing problems with it.
      • MoveTo tag now has a "straightLinePathing" attribute. Settings this to true will make the bot attempt to move to that point without any pathfinding simply clicking it.
       
    16. ChuckyEgg

      ChuckyEgg Member

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      Working perfectly in the EU, thanks :)

      I allowed DemonBuddy to upgrade itself, and all running nicely :)
       
    17. tesslerc

      tesslerc New Member

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      It still doesn't click the disconnected button!
       
    18. Erson

      Erson Member Legendary

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      Lol cant be they must fix Radsatom
       
    19. tesslerc

      tesslerc New Member

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      Nesox UNTILL WHEN?!

      [14:41:57.427 N] Stopping the bot.
      [14:41:57.427 N] Session is invalid!
      [14:41:57.447 N] Bot Thread Ended. Was this requested?
      [14:41:57.572 N] Logging in...
      [14:41:58.285 N] Was not able to attach to any running Diablo III process, are you running the bot already?
      [14:42:28.397 N] Session is invalid!

      3 bots at once if i wasn't here to baby sit them it would stay like this for ever.
       
    20. hilft

      hilft New Member

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      is this still in beta or is this an officially updated version?
       
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