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  • [Release] Demonbuddy with randomised delays

    Discussion in 'Archives' started by Hawker, Jul 21, 2012.

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    1. Kabomi

      Kabomi New Member

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      Nice, trying this outtttttttt

      EDIT: yes it works.. it's delayed from starting the game, entering the portal.. even when it leaves the game.. nice work.. ;)


      making the delay between 5 and 43 :p
       
      Last edited: Jul 21, 2012
    2. thegosu

      thegosu Member

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      Not sure if this will entirely work, considering you'll still get hundreds of hours/runs in while leaving it on overnight.

      The only way to completely randomize your bot is to not leave it on for 24 hours. Don't leave it on for more than 6 hours. And doing different runs all the time... not just sarkoth.

      EVERYTHING must be random, this is a good start though.
       
    3. Chulie

      Chulie New Member

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      Agreed 100% :). and yes this is the start of something good.
       
    4. cha0sbg

      cha0sbg Member

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      May i suggest a "Shuffle scripts" option, that will be much help as well.
       
    5. rizarjay

      rizarjay Member

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      "Profile Restarter" can do that
       
    6. sinterlkaas

      sinterlkaas New Member

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      SimpleValueRetriever cant be used anymore ? :)
       
    7. Thirdi

      Thirdi New Member

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      Awesome! So glad to see this fix, now I can disable notificationokclick!
       
    8. swolbyn

      swolbyn New Member

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      Not working properly. On queen profiles. It's "Resuming" the game with the new delay stuff instead of creating a new game (which is required for queen runs) resumefromsave is false in the profile.

      Log...
       

      Attached Files:

    9. flesh

      flesh New Member

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      Hi to all,
      I just registered so please take me gently and please excuse my poor english . I don't know where exactly i suposed to post, but i have an ideea how to improve the bot ( via profiles ) .
      The thing is : Maybe ( imo ) blizzard can track easy profiles such as sarkoth because the bot is going ALLWAYS to the same coordinates , for example " MoveTo questId="1" pathPrecision="10" x="764.2926" y="279.6743" z="0.1000029 " ===> Fast ban
      I think we can implement some kind of randomness to those coordonates, so the bot will not follow the same pattern over and over again .
      For example : " MoveTo questId="1" pathPrecision="10" x="76i.2926" y="27i.6743" z="0.1000029 " with "i" running from 3 to 8 for example
      I'm sorry again for my poor english, i hope someone understands what i'm suggesting :p
       
    10. swolbyn

      swolbyn New Member

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      Similar methods have been discussed (by me no less) variations on this using the pathPrecision and a few other ideas... I'm not sure if anybody with status has paid much attention to it, there's been no official response that I know of.
       
    11. GilesSmith

      GilesSmith New Member

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      Couple of undocumented things noticed within 2 minutes of loading the new version;

      1: There is a plugin listed "MF Swapper", despite me not copying this new plugin into my plugins folder in the new install.

      2: Mythic Health Potions are now having their item level considered by the loot-rules. So where previously a rule like this;

      Code:
        <!-- Sell category shouldn't be needed, but there to tidy up any junk that didn't make the salvage due to DB bugs -->
        <Category ruleType="Sell">
         <ItemRule description="Sell leftover junk">
           <StatRules>
             <Rule stat="Level" minValue="1" />
           </StatRules>
         </ItemRule>
        </Category>
      
      Would be a safe way of selling all your junk items that didn't get stashed or salvaged but keep your potions intact.... they are now vendored with anything that isn't level 61+ - and ofc level 61+ stuff wants to be salvaged, not vendored.

      I suspect this would also cause Demonbuddy to attempt to salvage health potions if you are trying to salvage items of level 59+ (for inferno mats), and am not sure what affect this would have.

      Nobody would ever need to filter potions by item level - you can do it by name filters. Can health potions be considered item level 0 again, as they previously were?
       
    12. REZZZ

      REZZZ New Member

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      What exactly does MF Swapper do?
       
    13. Incident

      Incident New Member

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      It swaps to MF gear when you press the F1 key, at least that's what it should do.
       
    14. Gardettos

      Gardettos New Member

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      My thoughts also. Apoc had a Plugin that does MF swap but it wasn't automated or anything. MF Swap that was AFKable would be nice for champion farming.
       
    15. germanbuddy

      germanbuddy New Member

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      How far are you guys with the progress implementing random dungeon navgation into db?
       
    16. Champagne

      Champagne New Member

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      good question, a status update thread would be nice so everyone knows whats going on. also would help with some ppl posting a lot of pointless threads
       
    17. valen1

      valen1 New Member

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      @ "MF gear swap"

      If im not completely stupid, i read somewhere that when you swap gear mid-fight stats(gf/mf) don't change - or maybe that was a theory blizzard had, not sure ^^


      @topic

      When bot logsout, it waits accordingly to the delay set, but sometimes it doesnt follow the XML file correctly. with other words, it resumes game from last point saved instead of resetting to desired point accordingly to my XML - i dont know why this happens :S
       
      Last edited: Jul 21, 2012
    18. rizarjay

      rizarjay Member

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      Drops are determined when the monster is killed, so if you swap to MF at 5%, you get the full effect of MF.
       
    19. Champagne

      Champagne New Member

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      yeh but they are looking to change the mf swap system, thats why im waiting till that happens before i invest money in mf gear
       
    20. ZinisterZ

      ZinisterZ Member

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      My MF gear swapper cant be configed or am i doing something wrong?
       
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