You have always had to have it enabled or it ignores to check if you have new spells to learn when you level up. We added a check in the "NeedClassTraining" function so it won't run any of the checks unless you have TrainNewSkills turned on, including ForceTrainer and NeedClassTraining. Mainly for saving resources and better performance, it was checking if there was a train vendor present wich caused issues for some pepole.
This is not what my question was. In previous versions enabling this option meant that the bot would train new spells when the toon leveled up regardless of the activity it was currently doing (in between profile lines). ForceTrainer = true; method worked even with this option turned off. And it's main purpose was to avoid situations when HB tries to run to trainer when it's not safe to do so(or a possibility to fuck up profile or CB execution). So my main question is: Will enabling this option NOW tell the bot to go training whenever it wants to do so, or has this behavior been changed?
There is no log, it just says can't load weight set. Literally 2 lines of in log, nothing in debug... " [EquipMe] Downloading weights from wowhead [EquipMe] Unable to determine weight set! " after uncommenting out some of the code, as well as putting in a few of my own log lines, i've narrowed it down to this: you're missing the 855 talenttabid for the Retribution. I had to fix it manually on mine, and it works fine. add { 855 , "Retribution" }, to the private static readonly Dictionary<int, string> TalentTabIds = new Dictionary<int, string> also, mine seems to always want to reset the loot radius to 45 once i hit "start"....maybe a cc issue?
It will go train if you have Train new skills on when you level up, you also have to have it enabled if you are using Vendors.ForceTrainer
Really good release dev's, but what's with the BgBot, it hardly attack's other alt's just find's a hotspot and sit's around till someone is in range then attack's, or just's sit's at a flag in the like's of EOTS, or is this just me and that's the way it's supposed to run (im using mixed mode, questing + BgBot)? i was hoping for it to run around and kill people and capture a flag when it's close not just sit around and make it obvious it's afk'ing.
The DK quest profile keeps getting stuck at that barricade right at the start on the entrance to newhaven (there is a hole in the middle and never makes it through). Also the stuck handling is still not very good. Will try jumping/dismounting and then it just strafes to one side for a few feet and runs forward. This new stuck handling can't navigate any stucks now unless the object is about 1 foot wide. Might need to be blackspotted for the new release. Also keeps getting owned by the elite stable master. Died about 5 times now. HB needs some actual avoid elite logic or run from.
vlad0327 is correct, that will be issue if left as is. If I understand correctly, there are two options to address this new instability affecting Quest profiles: 1. Restore HB to prior behavior and not require Train New Skills to be set 2. Force Quest Profile authors to do Train New Skills = true; Force Train New Skills; Train New Skills = false Unless the change to now requiring Train New Skills having to be true fixes some larger issue, I'd prefer that changes breaking existing tested quest profiles be backed out.