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  • [Release] Honorbuddy 2.0.0.5462

    Discussion in 'Archives' started by Nesox, Dec 2, 2011.

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    1. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      disable flight paths in the bot

      if it's my questing profiles ... search for 'flightpath' and change true to false

      cheers
       
    2. makaveliS

      makaveliS New Member

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    3. Tony

      Tony "The Bee" Staff Member Moderator

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      your CC is responsible about evading/bugged mods
      its not an Hb issue
       
    4. Tony

      Tony "The Bee" Staff Member Moderator

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      use a custom CC and next time add a description of the problem on your log post as well(or quote your previous post) :)
      we are not magicians:p
       
    5. likwid818

      likwid818 Member

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      Gah. That's it Kick, thanks. But that doesn't explain why updating offsets for the patch breaks the entire fucking bot.. it's just a little fishy that shit breaks and nobody knows what broke it or how to fix it..... Oh well. Thanks Kick.
       
    6. Tony

      Tony "The Bee" Staff Member Moderator

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      there is a problem after Blizz's changes on fps(before patch)
      we dont know yet whats wrong but it should be fixed in one of the future releases
       
    7. likwid818

      likwid818 Member

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      Well that sounds....... promising?
       
    8. likwid818

      likwid818 Member

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      Here's an idea: Take the code from the last WORKING HB (5387, which works FLAWLESSLY) and just UPDATE THE OFFSETS there, and do NOTHING ELSE. 5387 was working perfectly for me right up until the servers went down for the patch.
       
    9. vitalic

      vitalic Banned

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      why do people think the only thing that's needed after a patch is updating offsets? there are a load of things that have changed, many of them not reported in the patch notes, every one of those changes can have knock on effects which can in turn effect other things, which gives you the clusterfuck you have now.
       
    10. likwid818

      likwid818 Member

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      Well then, since you have this amazing inside scoop on the behind-the-scenes operation of WoW and HB, why don't you humor us, and lay out just a few of the "loads" of things that have changed? (that the HB core has to worry about, not class changes). Thanks.
       
    11. Tony

      Tony "The Bee" Staff Member Moderator

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      there are more changes not just the offsets
       
    12. relay

      relay New Member

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      here's a short piece of my log to the Facing problem:

      // it happens for me more often if i'm having an add to attack... he then autoattacks but doesn't use any skills.
      // log attached below

      PHP:
      [13:54:26:828Cleared POI
      [13:54:27:873InteractDebug:785801480
      [13:54:27:889Interact Done:785801480
      [13:54:30:025Spell_C::CastSpell(77400xF330101F0002F9520) [929]
      [
      13:54:31:562Spell_C::CastSpell(893600x480000003BCE7DE0) [930]
      [
      13:54:31:583InteractDebug:785801480
      [13:54:31:592Interact Done:785801480
      [13:54:33:579Spell_C::CastSpell(76800xF330101F0002F9520) [931]
      [
      13:54:34:007InteractDebug:785801480
      [13:54:34:010Interact Done:785801480
      [13:54:53:185System.ArgumentNullExceptionValue cannot be null.
      Parameter nameobj
         at Styx
      .WoWInternals.WoWObjects.WoWObject.IsSafelyFacing(WoWObject obj)
         
      at Hera.Fpsware.ClawOrMangle.Run(Object contextin c:\Users\HOME\Desktop\Nikolai\bots\domihebro\CustomClasses\Fpsware Druid\Class Specific\Behaviours\Combat.cs:line 1053
         at TreeSharp
      .Action.RunAction(Object context)
         
      at TreeSharp.Action.#h.#nF.MoveNext()
         
      at (Object )
         
      at TreeSharp.Composite.Tick(Object context)
         
      at TreeSharp.Decorator.#h.#nF.MoveNext()
         
      at (Object )
         
      at TreeSharp.Composite.Tick(Object context)
         
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         
      at (Object )
         
      at TreeSharp.Composite.Tick(Object context)
         
      at TreeSharp.Switch`1.#h.#TF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.Tick()
       

      Attached Files:

      Last edited: Dec 4, 2011
    13. Tony

      Tony "The Bee" Staff Member Moderator

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      use another custom CC
       
    14. relay

      relay New Member

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      ok, i will try. : ).
       
    15. thephoenix25

      thephoenix25 New Member

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      OMG, you have no idea!

      Imagine an electrical junction box with over 1000 connections. Then imagine having to rewire it completely, from scratch, without any reference or instructions (each connection requires testing and retesting). Then add into that if you get it wrong everyone gets banned. Then add that the system is designed to catch you out if you make to smallest of mistakes. This is just an analogy, but I hope it gives you the jist of what is required when each patch comes out.

      The HB team are nothing short of geniuses, far beyond you or I. I suggest we all cut them some slack and let them do what they have to without constant complaining.
       
    16. Infernik

      Infernik Member

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      WTB Dev's attention on dramatically increased CPU usage =\
       
    17. strix

      strix New Member

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      Me.IsSafelyFacing (not sure about normal facing) is heavily bugged in this HB version.
      Most (saw at least 3 including fpsware paladin and couple singular modes) CCs don't pass Facing check and just do nothing.

      To HB Team:
      changing Me.IsSafelyFacing(Me.CurrentTarget) to !Me.CurrentTarget.IsBehind(Me) fix the issue and neither me on hunter/druid nor my friend on paladin noticed it bugging out for couple hours.

      For example my singular kitty was never ever fighting back (when i left it for hour it died to 30 level mob at mine 83) unless i applied that fix.
       
      Last edited: Dec 4, 2011
    18. mechevict

      mechevict New Member

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      Cleared out the meshes folder, still happens, this time at 8:28:48. Used Icy Touch then ran into melee range and just auto attacked. Singular CC.
       

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    19. Gatherit

      Gatherit New Member Buddy Store Developer

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      Is it working or not because its not for me...
       
    20. solo1420

      solo1420 Member

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      You sir, sound like the fucking expert here. What do you even need HB for? Why don't you go develop your own bot since you seem to know so much about it.
      Or better yet, why don't YOU take revision 5418 of HB and "just go change the offsets since that is all that is needed"??
      Let me know how that works out for you.
       
      Last edited: Dec 4, 2011
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