• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] RebornBuddy Version 1.0.461

    Discussion in 'Archives' started by mastahg, Jan 11, 2014.

    1. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Thanks for the report. Fixed for next version.
       
    2. nishalp

      nishalp Member

      Joined:
      Sep 13, 2014
      Messages:
      177
      Likes Received:
      4
      Trophy Points:
      18
      Dam your fast :)
       
    3. ngardina

      ngardina Member

      Joined:
      Sep 14, 2014
      Messages:
      45
      Likes Received:
      0
      Trophy Points:
      6
      Stupid emergency maint requiring a patch again...
       
    4. Hydro

      Hydro New Member

      Joined:
      Oct 24, 2011
      Messages:
      103
      Likes Received:
      1
      Trophy Points:
      0
      You don't want to know the ETA again?!? dot dot dot
       
    5. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Version 176
      Code:
      Update for latest version of ff14
      
      Bug Fixes:
      Fix issue where bot would not stop upon reaching a hotspot in orderbot
      
       
    6. torfin

      torfin New Member

      Joined:
      Sep 18, 2014
      Messages:
      10
      Likes Received:
      0
      Trophy Points:
      0
      I have to say I'm amazed at how fast you update and fix rebornbuddy. Thank you very much mastahg!
       
    7. Marth

      Marth Member

      Joined:
      Dec 9, 2013
      Messages:
      39
      Likes Received:
      0
      Trophy Points:
      6
      Thanks mastahg, super quick once again.
       
    8. countpopeulax

      countpopeulax New Member

      Joined:
      Jun 12, 2014
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      Seems that the Fate bot isnt working. Bot randomly stops mid path or doesnt head to fates on map.
       
    9. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      You need to post a log.
       
    10. Dgame

      Dgame Member

      Joined:
      Aug 19, 2014
      Messages:
      320
      Likes Received:
      0
      Trophy Points:
      16
      Is their a post that explains all the tags? For some reason I can't get the <Gather while="True"> tag and the <gathertag Condition="ItemCount('itemname') &lt; 2000"> tag to work together. If I leave out <Gather while="True">, I will teleport to where I need to go and just stand there. If I leave out <gathertag Condition="ItemCount('itemname') &lt; 2000"> I have no control over how much of an item I want to gather.

      I've tried switching the order around and it's still a no go. It seems they can't be closed off with the same </gather> and adding another </gather> (so I have two at the end) doesn't seem to work either. With both of them I get errors, any Ideas? Thank you for your help.

      Code:
      
      
      <Profile>
      	    <Name>Button Mushroom</Name>
      		<KillRadius>50</KillRadius>
      	<Order>				
      		<While Condition="True">
      				
      	<!-- Gather Button Mushroom -->
      			
      			<If Condition="not IsOnMap(145)">				
      				<TeleportTo Name="Camp Drybone" AetheryteId="18" />
      				<Gather while="True">
      				<Gather while="ItemCount('Button Mushroom') &lt; 5">	
      				<GatherObject>Lush Vegetation Patch</GatherObject>						
      					<HotSpots>
      						<Hotspot Radius="80" X="-344.0994" Y="-28.06476" Z="-41.86419"  />
      					</HotSpots>
      					<ItemNames>
      						<ItemName>Button Mushroom</ItemName>
      					</ItemNames>									
      				    <GatheringSkillOrder>
      						<GatheringSkill SpellName="Blessed Harvest II" TimesToCast="1" />		
      				    </GatheringSkillOrder>
      				</Gather>	
      			</If>
      		</While>
      	</Order>
      </Profile>
       
    11. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83

      Remove <Gather while="True">

      and post a log.
       
    12. Endus

      Endus Community Developer

      Joined:
      Jul 9, 2012
      Messages:
      458
      Likes Received:
      6
      Trophy Points:
      18
      The <Gather while="True"> tag is unneeded. Your problem is your use of <Gather while="ItemCount('Button Mushroom') &lt; 5">. To my knowledge, you need to find the item number for that item and use that instead (I could be wrong, but that's how I've been using it successfully). For instance, here is a snippet of code from a mining profile I'm working on:

      Code:
      	<!-- Gather Wind Shards -->
      		
      		<If Condition="ItemCount(4) &lt; 7500">
      			<If Condition="not IsOnMap(152)">
      				<TeleportTo Name="The Hawthorne Hut" AetheryteId="4" />
      			</If>
      			<Gather while ="ItemCount(4) &lt; 7500">
      				<GatherObject>Rocky Outcrop</GatherObject>
      				<HotSpots>
      					<HotSpot Radius="95" XYZ="-57.55798, -10.11146, 288.4624" />
      				</HotSpots>
      				<ItemNames>
      					<ItemName>Wind Shard</ItemName>
      				</ItemNames>
      				<GatheringSkillOrder>
      					<GatheringSkill SpellName="Llymlaen's Ward" TimesToCast="1" />
      				</GatheringSkillOrder>
      			</Gather>
      		</If>
      The first IF CONDITION is irrelevant to you (it's only needed if you're going to multiple different maps/gathering multiple different items). The rest match what it seems you're trying to do.
       
      Last edited: Sep 22, 2014
    13. Dgame

      Dgame Member

      Joined:
      Aug 19, 2014
      Messages:
      320
      Likes Received:
      0
      Trophy Points:
      16
      Thank you for the help. I'll test and send a log if need be when I get home.

      This is just part of the profile I'm working on. I will be going to differnt areas within this same profile. I figured let me get part of the coding right and work from there. Instead of having to fix a hot mess of large code.
       
      Last edited: Sep 22, 2014
    14. Dgame

      Dgame Member

      Joined:
      Aug 19, 2014
      Messages:
      320
      Likes Received:
      0
      Trophy Points:
      16
      The Item ID# seems to be the key. It worked and stopped at the number I set. Thank you so much everyone. Now to build on it, is their a way to get the Item ID# in an easier way? Right now I'm running the script with the "<Gather while="True">" tag and reading the log to get the number.
       
    15. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      xivdb.com
       
    16. Dgame

      Dgame Member

      Joined:
      Aug 19, 2014
      Messages:
      320
      Likes Received:
      0
      Trophy Points:
      16
      Thank you. All seems to be working. Testing now.

      I've been searching through the forums but couldn't find a couple things, if it's even possible. They are, Gathering multiple mats from one gathering node and how to auto-repeat a profile.
       
    17. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Version 178
      Code:
      
      Changes:
      GameObjectManager.Attackers is now updated on pulse.
      Remote windows are now cached on pulse.
      Change a few constructors from public to internal.
      Update networking library
      Add InventoryManager.EquippedItems
      Fix issue with hotspots and their radius.
      Add ObjectExistsWithId to conditionparser for use in profiles.
      Pause removed from handover and turnin
      Nowloading and SelectYesNo remote windows added.
      MemoryCache for threads other then the main thread disabled.
      EmoteNPC,UseItem,UseObject all inherit from new base class.
      
      Plugins:
      QuestDevTools plugin added
      Updated rebornconsole to have ff14bot.enums namespace.
      
      
       
    18. Wheredidigo

      Wheredidigo Community Developer

      Joined:
      Dec 15, 2013
      Messages:
      417
      Likes Received:
      8
      Trophy Points:
      18
      Did we get any code documentation put anywhere? I thought you said it was coming out with this release.
       
    19. Hydro

      Hydro New Member

      Joined:
      Oct 24, 2011
      Messages:
      103
      Likes Received:
      1
      Trophy Points:
      0
      Bot isn't dismounting on occasion for fates. Just running back and forth around the targeted mob. Had this issue before and you just needed to update offsets. I can post log, but it's with Magitek.
       
    20. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      I'm working on writing up some examples for the tags that were implemented then Ill work on api.
       

    Share This Page