experiencing the exact same issue, it was working fine for the past few hours and after the patch its crashing at what seems to be random intervals
mine worked fine all day. i got connection closed and went to restart. it wants to update. the update crashes every time. downloaded the main file from the buddy downloads. then this happened. View attachment 60064 2015-12-02 17.14.txt
New version building now, should be ready in a minute. Hopefully should fix the crash as I cannot replicate it yet.
Connection clients is steadly rising so I think that got it. Was able to replicate the crash and since it wasn't happening on my internal builds that means it had to be something on the build server. Internally we changed from compiling the authorization stuff locally to using a precompiled dll and since that was the only major change there must have been an issue with the obfuscation system. I rolled back the changes and imported the new stuff locally and pushed out the new version. Going to have to do further investigation to see why the obfuscation system was causing the crash.
I got this error and crashed overnight.I'm using the last version available. Code: [03:20:35.018 N] [Lisbeth] Using SteadyHand2. [03:20:35.142 D] DoAction Spell 281 0x1066874F [03:20:36.728 N] [Lisbeth] Using Innovation. [03:20:36.854 D] DoAction Spell 284 0x1066874F [03:20:37.687 N] Authentication failed, disconnecting. [03:20:37.688 D] Calling Treeroot.Stop from another thread is not suggested, use stopgently instead. [03:20:37.688 N] Stopping the bot. [03:20:37.691 N] Connection closed! 192.99.148.87:31215 [03:20:37.754 D] System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 00000000, Size: 4 à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) à GreyMagic.MemoryBase.Read[T](IntPtr addr) à ff14bot.Managers.GameObjectManager.get_LocalPlayer() à ff14bot.Core.get_IsInGame() à ff14bot.TreeRoot.() [03:20:37.755 D] CurrentBot.Stop() [03:20:37.767 D] TreeHooks.Instance.ClearAll() [03:20:37.767 N] Clearing all hooks. [03:20:37.768 D] Added new hook [PreCombatLogic] c835f75b-7216-4c99-afd3-62192d0e4c19 [03:20:37.768 N] [Zekken] Avoidance hooked. [03:20:37.768 D] Added new hook [TreeStart] 54e22864-6451-44d9-9678-b45fe2ea1f00 [03:20:37.768 D] Added new hook [PoiAction] ac207f2b-0f53-4955-a239-bc14da058f12 [03:20:37.768 D] Replaced hook [PreCombatBuff] ba7ae74a-af65-498a-89fa-dca95eb2216a [03:20:37.768 D] Replaced hook [Heal] 425c8e31-9849-4bf0-a71e-0a47512d4668 [03:20:37.768 D] Replaced hook [Pull] 0d07dafb-500f-4b1e-a498-684de8e26c38 [03:20:37.768 D] Replaced hook [CombatBuff] 45e59f66-2b67-49dc-ac63-3225370e9aeb [03:20:37.768 D] Replaced hook [Combat] 03a7cade-c261-46a3-ad14-ec3a87f81338 [03:20:37.768 D] Replaced hook [Rest] 416f1729-532f-40f0-88a3-341935bea3d2 [03:20:37.768 D] Navigator.Clear() [03:20:37.770 D] System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 00000000, Size: 1 à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) à GreyMagic.MemoryBase.Read[T](IntPtr addr) à ff14bot.Ext.NoCacheRead[T](ExternalProcessMemory mem, IntPtr address) à ff14bot.Managers.MovementManager.get_IsFlying() à ff14bot.Managers.MovementManager.MoveForwardStop() à ff14bot.Navigation.SlideMover.MoveStop() à ff14bot.Navigation.Navigator.Clear() à ff14bot.TreeRoot.<>c.() à System.Threading.ThreadHelper.ThreadStart_Context(Object state) à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ThreadHelper.ThreadStart()
View attachment 14912 2015-12-08 07.45.txt Hello, noticed that bot wouldnàt stop crashing today. Full log attached.
Fix for getting salvagewindows desynth value when running windows in a locale that uses a comma for decimal
Since it's been a little bit, you mind if I inquire as to the status of flying implementation? Last I heard, you had a big 'ole tree to try and work through, but little time due to medical constraints. Any progress at all? ExMatt's research helping? Thanks!
Don't expect it any time soon. Working on something else, should have an announcement in a week or two.