• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. zagam

      zagam New Member

      Joined:
      Nov 11, 2011
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      1
      A profil for farm in death palace exist?
       
    2. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Version 155
      Code:
      Servicenavigator now respects the mount settings
      WorldManager.CurrentZoneName and WorldManager.CurrentLocalizedZoneName added 
      CommonTasks.SummonFlyingMount added 
      Will no longer dismisss chocobo companion when going to mountup for take off
      
       
    3. zzi

      zzi Active Member

      Joined:
      Mar 10, 2016
      Messages:
      308
      Likes Received:
      47
      Trophy Points:
      28
      No profiles for Palace of the Dead. however, there is a bot base, it's not posted here on the forums becuase it contains compiled dlls (against the forum rules.)

      You can find it :

      https://discord.gg/WyBv52J
       
    4. zagam

      zagam New Member

      Joined:
      Nov 11, 2011
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      1
      thx u man
       
    5. razzle

      razzle Member

      Joined:
      Nov 3, 2012
      Messages:
      188
      Likes Received:
      1
      Trophy Points:
      18
      i just loaded version 158 and now RB crashes every time I start it
      even deleted it all and downloaded zip and extracted it --still crashes
       
    6. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Post a log.
       
    7. iyake

      iyake Member

      Joined:
      Oct 19, 2014
      Messages:
      143
      Likes Received:
      5
      Trophy Points:
      18
      GardenManager.Plant is only selecting soil and not the seeds
       
    8. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Version 163
      Code:
      
      GetTo:
      Added a few more npc transport connections
      NavGraph.GetPathAsync added, NavGraph.GetPath has been marked as obsolete
      
      
      Bug Fixes:
      WorldManager.CurrentZoneName should now be working properly
      GardenManager.Plant should now be working properly
      
      
       
    9. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Version 167
      Code:
      GetTo: Add two missing npc transports in the lochs
      
      Add Log orderbot behavior
      
      
       
    10. bbestpotatoau

      bbestpotatoau New Member

      Joined:
      Aug 26, 2017
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      1

      Hey Masta,

      I'm doing the update and now the bot is running an infinite update loop for me.
      Just wondering if that would be happening with you/ anyone else upon RB restart to patch.
       
    11. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Post a log.
       
    12. bbestpotatoau

      bbestpotatoau New Member

      Joined:
      Aug 26, 2017
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      1
      Fresh install fixed it, i think because i renamed the app it bugged out.
       
    13. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Version 168
      Code:
      GearsetManager added
      IsGearsetActive(int index) added to orderbot conditonals
      
      
      Api changes:
      ClassJobType changed from uint to byte
      
      
       
      Dreamteam likes this.
    14. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Build 169
      Code:
      Fix crash rare GetRawControls crash
      Hide regular abilities that cannot be used in pvp areas
      
       
    15. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Version 172
      Code:
      First build for ffxiv 4.1
      
       
    16. sxyuqiao

      sxyuqiao New Member

      Joined:
      Oct 27, 2014
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      1
      Hi mastahg:

      I wrote a profile, trying to synthesize artisan's Fingerstalls (I only have leatherworker for desynthesis), which is unique and need to click the button.
      However, the CommonTasks.Desynthesize would return a failure result.

      RB console shows following:
      [02:28:27.708 N] [Desynth] Your Carpenter's desynthesis level is: 1.
      [02:28:27.721 N] [Desynth] You have 1 bag slots that are desynthesizable.
      [02:28:27.723 N] [Desynth] You have 1 items in bag Slot 1 to desynthesize.
      [02:28:27.785 D] OpenSalvageDialog with Artisan's Fingerstalls 10047
      [02:28:28.338 N] [Desynth] Attempting to desynthesize item "Artisan's Fingerstalls"[1][1] of (1,1) - success chance is 100%.
      [02:28:28.351 D] Pointer match
      [02:28:28.353 D] Aborting desynth as the button is not clickable. Chance was 100
      [02:28:28.357 N] [Desynth] Unable to desynthesize item "Artisan's Fingerstalls"[1][1] of (1,1) due to Failure, ButtonNotClickable - moving to next bag slot.

      What i believed is that for 4.1, there is a new line(suggesting the optimal skill rating) in the desynthesize window, and the button pointer need to be updated.
      (I could totally be wrong, sorry if my speculation were incorrect)

      I've also attached the log. Thanks!
       

      Attached Files:

    17. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Updated for todays patch, no new download needed.
       
    18. sxyuqiao

      sxyuqiao New Member

      Joined:
      Oct 27, 2014
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      1
      @mastahg
       
    19. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      It's being worked on.
       
    20. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,330
      Likes Received:
      378
      Trophy Points:
      83
      Build 174
      Code:
      SalvageDialog.CheckBoxVisible will once again return the correct value
      Crafting actions will once again appear in the action list
      
       

    Share This Page