• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      I haven't been able to reproduce the aeteheryte issue, do you have a simple profile that can reproduce it?

      Also forgot to post yesterday put the party finder should be working correctly now.

      I'll look at adding that new window.
       
    2. Zamphire

      Zamphire Member

      Joined:
      May 16, 2013
      Messages:
      355
      Likes Received:
      11
      Trophy Points:
      18
      You should be able to get it to trigger pretty well with this.
       

      Attached Files:

    3. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Should be working now. ObjectId offsets were swapped so it was reusing old objects.
       
    4. Neverdyne

      Neverdyne Community Developer

      Joined:
      Sep 12, 2014
      Messages:
      649
      Likes Received:
      18
      Trophy Points:
      18
      Thanks for the quick fix! It seems gathering items are reading the wrong values for their level and stars properties. Running the following reports them with levels 1 or 0.

      foreach (var item in GatheringManager.GatheringWindowItems) { Log(item.Level); }
       
    5. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      New version fixes the gather offsets
       
    6. Neverdyne

      Neverdyne Community Developer

      Joined:
      Sep 12, 2014
      Messages:
      649
      Likes Received:
      18
      Trophy Points:
      18
      Thanks! It seems like CommonTasks.AetherialReduction() is returning "Failure, ButtonNotClickable" even when the reduction was successful, only the window doesn't close afterwards.
       
    7. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      can confirm

      [02:52:00.584 N] Using Aetherial Reduction on Thunder Rock with a collectability of 1000
      [02:52:00.584 D] Waiting on PurifyDialog to open
      [02:52:06.112 D] PurifyDialog ButtonNotClickable
      [02:52:06.112 N] [Lis5.40f9][Error] Could not reduce: Failure, ButtonNotClickable
       
    8. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      New build should resolve that issue.

      Triple triad is working as well
       
    9. Neverdyne

      Neverdyne Community Developer

      Joined:
      Sep 12, 2014
      Messages:
      649
      Likes Received:
      18
      Trophy Points:
      18
      Thanks! It seems CraftingManager.CurrentlyListedRecipes is not reading the values correctly.
       
    10. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Should be good with this new build.
       
    11. galio

      galio Member

      Joined:
      Sep 27, 2014
      Messages:
      111
      Likes Received:
      1
      Trophy Points:
      18
      Hi mashtag,

      ActionResourceManager.Monk.FithChakra seems to be no longer valid since 5.4, possibly offset change.
      ActionResourceManager.Monk.GreasedLightning - This Gauge no longer exists in the game.

      Would you be able to check Fifth Chakra, this class had a "re-work" in 5.4
       
    12. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      did update fix mnk? what did it fix
       
    13. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Fixed a small issue with hotbarmanager

      New version fixes monk ARM
       
    14. nt153133

      nt153133 Member

      Joined:
      Nov 11, 2017
      Messages:
      68
      Likes Received:
      7
      Trophy Points:
      8
      The new Bozjan front zone has new fate icon ids. I'm not sure how you'd want to name them to differentiate them since they are only in that new area but this are the new enum values.

      Slay 63914
      Notorious (Boss) 63915
      Gather 63916
      Defense 63917

      Example of the Slay icon one https://ffxiv.gamerescape.com/wiki/Let_Slip_the_Dogs_of_War
       
    15. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Thanks for the report. I'll look at adding these. I had also received some reports where certain fates the bot wouldn't navigate to, but I can't seem to find the list of them. Do you happen to know any of those ids or locations?
       
    16. Zamphire

      Zamphire Member

      Joined:
      May 16, 2013
      Messages:
      355
      Likes Received:
      11
      Trophy Points:
      18
      Is it possible to override the default value of OrderBot to automatically release upon death? I’m working on some profiles that would benefit not immediately releasing, hopefully to be able to be raised fairly quickly.

      If it’s not currently possible, would it be possible to add an option to do this? Maybe a toggle in settings.
       
    17. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      There are two behavior hooks you can insert your own behaviors into, DeathReviveLogic and DeathReturnLogic
       
    18. Zamphire

      Zamphire Member

      Joined:
      May 16, 2013
      Messages:
      355
      Likes Received:
      11
      Trophy Points:
      18
      Is there any chance that we could get support for the Critical Engagements in Bozja? They don't show up in Fate manager and I'd like to be able to access them.
       
    19. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Unlikely, I've personally had very little interest in bozja.

      New build adds support for doing regular fates in bozja but its pretty untested.
       
    20. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      fatebot needs looking at dont seem to work at all
       

    Share This Page