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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      x86 shouldn't be needed any longer
       
    2. bob12345654321

      bob12345654321 New Member

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      ahhh, i still get the error message when i try to open rebornbuddy, what should i do with my antivirus to stop this? would you like me to also post the image of the error message
       
    3. mastahg

      mastahg Administrator Staff Member

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    4. bob12345654321

      bob12345654321 New Member

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      I don't use antivirus, and the link you sent works now, all 3 tick up on buddywizard, where do i find the greymagic dll? i dont think i see it in my folder
       
    5. mastahg

      mastahg Administrator Staff Member

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      Make sure your extracting everything in the zip to a folder before trying to run it, its inside the zip.
       
    6. bob12345654321

      bob12345654321 New Member

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      Could i get a link to the zip to download again if thats okay, i think mine is potentially missing files
       
    7. mastahg

      mastahg Administrator Staff Member

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    8. bob12345654321

      bob12345654321 New Member

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      ahhh my computer blocked half the files on the download, just had to make windows defender exception and all works out! thanks mate!
       
    9. mastahg

      mastahg Administrator Staff Member

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      Version 420
      Code:
      Fatebot flying logic improved, make sure to keep an eye on it as some zones still need some annotations for indoor areas
      
      Added a setting in the global settings menu to use the other regions nav server
      
      Cleaned up some code in a few quest behaviors
      Added some extra debug logic in a few places
      
       
    10. user00719284

      user00719284 Member

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      The global settings feature 'Pulse Hotbars' does not work with some actions like Sprint or gunbreaker's DangerZone (it does work with BlastingZone though, which is what replaces DangerZone on the hot bar at level 80). Mastahg, can you please look into this? Sprint's ID is 3 and DangerZone ID is 16144. Thanks!
       
    11. mastahg

      mastahg Administrator Staff Member

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      Fixed in new build

      I add a special hack for sprint, other general actions won't be pulsed as adding the extra code bloat isn't worth it.
       
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    12. nishalp

      nishalp Member

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      In II Meg, the teleport Pla Enni always gets stuck. Any chance this one was part of the improvements in this update? Also, if not, is there a way to maybe add a option to make this teleport optional and have it fly to the one outside instead?
       
    13. mastahg

      mastahg Administrator Staff Member

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      Can you get me a log please?
       
    14. nishalp

      nishalp Member

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      Attached is log. Also, had a few exceptions outside also. Not sure what those are.
       

      Attached Files:

      • Log.txt
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    15. Albundy75

      Albundy75 New Member

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      hi. i want travel to the peaks (the arms of meed) coord: ZoneId="620" XYZ="-665.0161, 307.6808, 810.0854"
      the way is not supportet
      [Error] No area found for ZoneId: 620, Position: <-665.0161, 307.6808, 810.0854>
      can you help me?
       
    16. mastahg

      mastahg Administrator Staff Member

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      I'm not aware of any "Error" that comes with RB like that, post profile and log
       
    17. mastahg

      mastahg Administrator Staff Member

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      I assume your running some sort of plugin that has it teleport, as fatebot by default will not teleport anywhere.

      But Pla Enni is a known issue, crafting the annotations is tedious work
       
    18. user00719284

      user00719284 Member

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      Noticing the PartyManager AllMembers/RawMembers/VisibleMembers properties do not get all of the party members while in a CrossWorld party. For example, queue into a dungeon in a CrossWorld party of 3, we zone into the dungeon and the count will be 3 instead of 4, it never detects the pug player that was added to the party. This only occurs when in a CrossWorld party, so if I were to queue in a party of 3 that was Normal party, the count will return 4 because it will detect the pug player added to the instance.
       
    19. mastahg

      mastahg Administrator Staff Member

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      Can you run this in the console and let me know what it prints?

      Code:
      Type type = typeof(PartyManager);
      var info = type.GetProperty("RegularMembers", BindingFlags.NonPublic | BindingFlags.Static);
      Log(info.GetValue(null));
      
       
    20. user00719284

      user00719284 Member

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      0.

      While in a crossworld party in Shirogane. Not in a dungeon.

      Edit: I won't be able to test that in a dungeon until tomorrow. I'll let you know.
       
      Last edited: Sep 8, 2021

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