Still seems to run into melee range to cast WoL, unless I'm doing something wrong. And this profile doesn't work unless you have a spirit generator to get the first few stacks of Sweeping winds it seems.
ok guys i'm kinda flustered here. Monk wol just stands there getting hit and dying.. What specific setup goes with what specific routine?
16k dex, Cultsize 5 Trash Culster/ELite - 54/53 Script need use the oculsu ring, and better avoid A LOT OF STUCK !!!!!!!!!!!! Name of Script Classic One Punch Monk By TwoCigars build http://www.diablofans.com/builds/95935-sunwuko-wol-gr115-season-12-video another 1 passive
My guy does not melee ever with this build, never once does he attack to put up spirit guards or the other focus buff.
I have not tried the new routine, but i am concerned that it is based around the generator variant. The ranged variant (https://www.d3planner.com/406131377) is tankier and also higher dps, please consider making the routine for that instead. I have completed GR 102 on my own, and DB can complete 95s in a barely comfortable time with an edited version of One-punch build. All we would need is for it to kite and all the problems would be solved. The reason it often wont cast wol or gets stuck on mobs is because they are near map edges and doorways, and kiting would drag mobs away from those and allow it to cast regardless. Please consider just adding kiting to the One Punch build, as I have tried and am unable to get it to work.
I have made a rutine that can solo90+ in 10 mins, it keeps SWstacks up, use WOLin range and got kiting. The kiting wont rly work well in order til generate spirit in times of need. If low it will drive the closest mob and use crippling wave, 50% of the times i will die trying cuz it will skip avoidance and stuff. Im new to d3, i have coded for honnorbody the past 3 years. I think i can fixit when i get my head around it. If you got any fixing/solutions or wonna help test, pm and i send a link. i belive in a 2-3 days time, it will be working rly well. Kind regards Xinu/BISY
[QUOTE="Xinu, post: 2540306, member: 283318" The kiting wont rly work well in order til generate spirit in times of need. If low it will drive the closest mob and use crippling wave, 50% of the times i will die trying cuz it will skip avoidance and stuff. [/QUOTE] For ranged builds, I recommend you put in that it remains at kite range and specifically focuses on avoidance until Epiphany/Mystic Ally comes off cooldown. With enough CDR, it is rare that you actually run out of Spirit with the ranged build. Also, I think we might need the settings file as well, otherwise we cant change kite range etc
For ranged builds, I recommend you put in that it remains at kite range and specifically focuses on avoidance until Epiphany/Mystic Ally comes off cooldown. With enough CDR, it is rare that you actually run out of Spirit with the ranged build. Also, I think we might need the settings file as well, otherwise we cant change kite range etc[/QUOTE] The build dont use any CDR, so i dont aim for that. I will upload it when i belive it works well
I somehow got you and the mod confused as 1 person. I'd be willing to test ranged builds for either of y'all when you're ready.
Trying out your version. It doesn't seem to be using the generator much from what I can see, which means the generator is taking up a slot for not much gain. Is it using it regularly for you? Was checking my Toughness an entire run, and sometimes it used it, but mostly it didn't even use it when in melee, it was in melee range of the rift boss without using it for most of the time and got smashed. Something you've noticed?
Honestly feel like making a build that uses gen is asking more than making a standard "stay at range and spam WoL" build, though admittedly I'm in no way knowledgeable about what it takes to make a good routine so I'll defer to those that are! In my opinion the only things that are problems with the existing (one punch monk) routine are: - Goes into melee far too often and just rubber bands on top of mobs - Per above, makes Zei's useless by not being at range nearly often enough - No Oculus/CoE functionality The rest of the routine seems solid; to be honest, even without the latter being fixed, simply stopping the bot rubber banding in melee range (and never casting dash/wave of light to fix the problem) would be enough to make the routine very solid. It's almost as though the bot thinks it's stuck on environment when in reality it's just a trash mob.