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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. mrbigsexy

      mrbigsexy New Member

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      I am getting lots of issues as well with profile reloads or red spam. I went back to Non Beta DB, .24 trinity, .45 quest tools and riftbot plugin .8.... Works like a charm.
       
    2. Gorm

      Gorm Member

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      Bot refused to move here. The grid tolerance is probably too low.

      Wasn't at my computer so I couldn't test the proper settings.
       
    3. mrbigsexy

      mrbigsexy New Member

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      Here you go:

      [271211B0] Type: Player Name: Barbarian, Distance: 0
      [2714086C] Type: Monster Name: Generic_*****-99666 ActorSNO: 4176, Distance: 0.0001258272
      [2713F2F0] Type: Monster Name: � ActorSNO: 4176, Distance: 0.0001258272
      [2713A598] Type: Monster Name: Generic_*****-99669 ActorSNO: 4176, Distance: 0.0001258272
      [27149A84] Type: Monster Name: Generic_*****-99670 ActorSNO: 4176, Distance: 0.0001258272
      [271455C4] Type: Monster Name: � ActorSNO: 4176, Distance: 0.0001258272
      [2712A3C8] Type: Monster Name: Generic_*****-99667 ActorSNO: 4176, Distance: 0.0001258272
      [27150E88] Type: Monster Name: Generic_*****-99668 ActorSNO: 4176, Distance: 0.0001258272
      [2712F120] Type: Monster Name: Generic_*****-99664 ActorSNO: 4176, Distance: 0.0001258272
      [27138784] GizmoType: PortalDestination Name: Start_Location_0-99434 ActorSNO: 5502 Distance: 1.227345 Position: <309.9799, 1317.675, 0> Barracade: False Radius: 6.631498
      [27124DD8] Type: Monster Name: Hireling_Templar-142 ActorSNO: 52693, Distance: 4.396589
      [27152850] GizmoType: Portal Name: g_Portal_Arch_Blue-99429 ActorSNO: 176000 Distance: 6.605166 Position: <303.0258, 1320.288, 1.596355> Barracade: False Radius: 20.18645
      [27129B30] GizmoType: Checkpoint Name: Checkpoint-99428 ActorSNO: 3795 Distance: 7.05732 Position: <316.2838, 1319.202, 0> Barracade: False Radius: 17.49286
      [2713CC44] GizmoType: DestroyableObject Name: Bucket_A_Fields_trOut-99460 ActorSNO: 58836 Distance: 45.84923 Position: <312.8375, 1272.948, -0.2051487> Barracade: False Radius: 3.905125 Health0.00100000004749745/1
      [2712D30C] GizmoType: DestroyableObject Name: a3dun_Keep_Bed_A_Breakable-99459 ActorSNO: 54926 Distance: 48.66093 Position: <310, 1270, -7.629395E-06> Barracade: False Radius: 9.19054 Health0.00100000004749745/1
      [271278D0] GizmoType: DestroyableObject Name: trOut_Leoric_BarrelTable-99450 ActorSNO: 6140 Distance: 56.1915 Position: <332.5, 1267.5, 0> Barracade: False Radius: 7.022858 Health0.00100000004749745/1
      [27134710] Type: Environment Name: a1dun_Leor_Pile_MetalScraps_A-99221 ActorSNO: 112242, Distance: 139.4326
      [271437B0] Type: Environment Name: a1dun_Leor_Pile_MetalScraps_A-99448 ActorSNO: 112242, Distance: 261.8794
      [27154218] Type: Environment Name: Dungeon_Stone_Invis-95659 ActorSNO: 179951, Distance: 924.836
      [271317CC] Type: Environment Name: Dungeon_Stone_Invis-96713 ActorSNO: 179951, Distance: 924.836
      [27134B5C] Type: Environment Name: Dungeon_Stone_Invis-95232 ActorSNO: 179951, Distance: 924.836
      [2713D928] Type: Environment Name: Dungeon_Stone_Invis-97269 ActorSNO: 179951, Distance: 924.836
      [2712C628] Type: Environment Name: Dungeon_Stone_Invis-97294 ActorSNO: 179951, Distance: 924.836
      [27130250] Type: Environment Name: Dungeon_Stone_Invis-95767 ActorSNO: 179951, Distance: 924.836
      [27130F34] Type: Environment Name: Dungeon_Stone_Invis-95518 ActorSNO: 179951, Distance: 924.836
       
    4. azarielrdm

      azarielrdm Member

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      Yea man, I kept the package Oksehode put together earlier this week will full, .24 etc and yup, works great. Must be .26 that's the issue then
       
    5. em3rgency

      em3rgency New Member

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      act 1 is running pretty much afk for me... I farmed 10 caches and got my ring.. horrible roll so I am running it all night again. trinity .26 is the bomb so far
       
    6. mrbigsexy

      mrbigsexy New Member

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      Wrong thread. I am assuming you are talking about Bounties -- this is Rift Bot
       
    7. Aehaze

      Aehaze New Member

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      Creates a game... That's it. Just a bunch of red spam...
       
    8. Aehaze

      Aehaze New Member

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      Exception when terminating bot thread. System.ArgumentException: The path is not of a legal form.
      at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
      at System.IO.Path.GetDirectoryName(String path)
      at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
      at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    9. austin909

      austin909 Member

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      Use Trinity.26 * QuestTool.50 * RIFT latest * DB Beta latest
      But still occasionally throw exception like this:

      Code:
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000198, Size: 12
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.Actors.DiaObject.get_Position()
         at Zeta.Bot.InactivityDetector.(Object , EventArgs )
         --- End of inner exception stack trace ---
         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
         at System.Delegate.DynamicInvokeImpl(Object[] args)
         at System.Delegate.DynamicInvoke(Object[] args)
         at Zeta.Bot.Pulsator.(Delegate , Object[] )
      [Trinity] No longer in game world
      [Trinity][Behavior] System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 000000E0, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
         at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
         at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
         at Zeta.Game.ZetaDia.get_IsInTown()
         at Trinity.TownRun.TownRunTimerFinished()
         at Trinity.Trinity.GetTreeSharpRunStatus(HandlerRunStatus rs)
         at Trinity.Trinity.HandleTarget(Object ret)
      Exception when terminating bot thread. System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 000000E0, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
         at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
         at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
         at Zeta.Game.ZetaDia.get_IsInTown()
         at Trinity.TownRun.TownRunTimerFinished()
         at Trinity.Trinity.GetTreeSharpRunStatus(HandlerRunStatus rs)
         at Trinity.Trinity.HandleTarget(Object ret)
         at Trinity.Trinity.<HandleTargetAction>b__61(Object ctx)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
       
    10. stipo3

      stipo3 New Member

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      Loaded profile Kill Rakanoth
      Using Waypoint. Number:41
      [Trinity] Unable to navigate to target! Blacklisting x1_Global_Chest_CursedChest_B SNO=365097 RAGuid=431685702 dist=32 canFullyPath=False
      [Trinity] Unable to navigate to target! Blacklisting x1_Global_Chest_CursedChest_B SNO=365097 RAGuid=431685702 dist=26 canFullyPath=False
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
       
    11. dain

      dain Member

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      Yesterday, before update i have 800k gold, 110kk exp and 2-3 legs/hour, today after all update (trinity,profile) 500k gold, 60kk exp and 1 legs/hour... It's normal?
      P.S. need to do backup for good versions.... :(
       
    12. gotteshand

      gotteshand New Member

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      You can have good runs and bad runs if you get Warden several times in a row your GPH/XP etc will go down because right now the bot can not do that map efficiently at all.

      @Dying changed the Westmarch settings box's were way to big for a map category that has narrow paths all over the place run 6 of em so far no more stuck and Jo-Jo.

      [Rift Bot] Explore Westmarch Commons @ 9/30/0.2

      [Rift Bot] Explore Pandemonium Fortress @ 9/15/0.45
      Now tested 15 times no stuck or Jo-Jo takes portals fine. The reduced combat rad seems to help as well when he is trying to be dumb fighting across..:)

      First 2 data samples for warden short version
      Code:
      Short (normal)#1 Level 2
      Marker Hash: 1938876093, Distance: 9.894087, Position: <303.0258, 600.2885, 1.596355>, Closest Portal Loc: <303.0258, 600.2885, 1.596355> [g_Portal_Arch_Blue-37860]
      Marker Hash: 1938876093, Distance: 62.01604, Position: <374.6516, 594.7214, 23.79706>, Closest Portal Loc: <0, 0, 0>
      [2CA33364] GizmoType: PortalDestination Name: Start_Location_0-37863 ActorSNO: 5502 Distance: 2.876538 Position: <309.9799, 597.6746, 0> Barracade: False Radius: 6.631498
      [2CA26524] GizmoType: Checkpoint Name: Checkpoint-37858 ActorSNO: 3795 Distance: 3.616218 Position: <316.2838, 599.2021, 0> Barracade: False Radius: 17.49286
      [2CA2B6C8] GizmoType: Portal Name: g_Portal_Arch_Blue-62331 ActorSNO: 176000 Distance: 12.08020 Position: <303.0258, 600.2885, 1.596355> Barracade: False Radius: 20.18645
      
      Short (normal)#2 Level 3
      Marker Hash: 1938876094, Distance: 12.45136, Position: <303.0258, 600.2885, 1.596355>, Closest Portal Loc: <303.0258, 600.2885, 1.596355> [g_Portal_Arch_Blue-62331]
      Marker Hash: 1938876094, Distance: 12.45136, Position: <303.0258, 600.2885, 1.596355>, Closest Portal Loc: <303.0258, 600.2885, 1.596355> [g_Portal_Arch_Blue-62331]
      [2CA49808] GizmoType: PortalDestination Name: Start_Location_0-62341 ActorSNO: 5502 Distance: 6.278678 Position: <309.9799, 597.6746, 0> Barracade: False Radius: 6.631498
      [2CA1C1DC] GizmoType: Checkpoint Name: Checkpoint-62337 ActorSNO: 3795 Distance: 1.725274 Position: <316.2838, 599.2021, 0> Barracade: False Radius: 17.49286
      [2CA2B6C8] GizmoType: Portal Name: g_Portal_Arch_Blue-62331 ActorSNO: 176000 Distance: 12.54095 Position: <303.0258, 600.2885, 1.596355> Barracade: False Radius: 20.18645
      
      Short (super short)#3 Level 1
      Marker Hash: 1877684886, Distance: 6.641794, Position: <543.0258, 840.2885, 1.596355>, Closest Portal Loc: <543.0258, 840.2885, 1.596355> [g_Portal_Arch_Blue-110351]
      Marker Hash: 1877684886, Distance: 6.641794, Position: <543.0258, 840.2885, 1.596355>, Closest Portal Loc: <543.0258, 840.2885, 1.596355> [g_Portal_Arch_Blue-110351]
      [2CA1FE04] GizmoType: PortalDestination Name: Start_Location_0-110358 ActorSNO: 5502 Distance: 2.162613 Position: <549.9799, 837.6746, 0> Barracade: False Radius: 6.631498
      [2CA28BD0] GizmoType: Checkpoint Name: Checkpoint-110356 ActorSNO: 3795 Distance: 6.661992 Position: <556.2838, 839.2021, 0> Barracade: False Radius: 17.49286
      [2CA1F120] GizmoType: Portal Name: g_Portal_Arch_Blue-110351 ActorSNO: 176000 Distance: 6.808267 Position: <543.0258, 840.2885, 1.596355> Barracade: False Radius: 20.18645
      
      They match.. gonna collect more:) It seems like there are not just 2 versions but 4!! 2 big one (large and super retard large) and 2 small ones one super short and one short..
       
      Last edited: Apr 25, 2014
    13. codeseg

      codeseg New Member

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      Had an odd issue with Stonefort...I got all the way nearly to the end (the exit was visible on screen) before for some reason the bot back tracked all the way back to the midpoint of the level and got stuck.
       
    14. DyingHymn

      DyingHymn New Member

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      Thanks, and I suppose this is the big one right?
       
    15. DyingHymn

      DyingHymn New Member

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      Glad that Pandemonium works better. Will change Westmarch Commons.

      As to the prison, it seems that the large and the small ones share the same entrance portal xyz-position. Tho we can still use the exit as a method for detection. So now here is the TODOs

      Find the exact xyz-position of the exit portal of small prison map.
      Use this as a method to decide versions, make a path around the prison.

      This is on the top of my TODO list. But also, please help me on it!
       
    16. gotteshand

      gotteshand New Member

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      SVN of Pandemonium is still at [Rift Bot] Explore Pandemonium Fortress @ 11/15/0.3 which causes it to stuck every now and then update to 9/15/0.45 please:)

      As for the coordinates yeah will help you with it. That map is such a pain~_~
       
    17. DyingHymn

      DyingHymn New Member

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      ok, I just checked the prison in Campaign mode and found the position of the entrance different from it in the rift. So I have to wait for a random rift prison map to test it out.
       
    18. DyingHymn

      DyingHymn New Member

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      now it's 9/15/0.3. I am afraid that 0.45 is really dangerous of missing the exit. But if .45 is confirmed to be fine with all cases, I am glad to change it
       
    19. gotteshand

      gotteshand New Member

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      Has not missed a single exit yet if you don't go as high as .45 he'll try to explore a lot of stuff twice increasing it from .3 to .45 reduced the run-time by about ~30%. Its doing Pandemonium really quick now compared to before:)

      Code:
      <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="80"/>
      <-wait timer->
      <While condition="not ActorExistsAt(135248, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 100)">
      
      Also adding a small wait timer here seems to help with the memory errors I have yet to see em again. The memory leak it wont solve though that seems to come from moveto when he is trying to move to an exit but fails to generate a path.
      People also should make sure they have QuestTools configured right.. ( only check Allow profile restarts ) enabling anything else besides debugging seems to also cause issues (read text..:p )
       
      Last edited: Apr 25, 2014
    20. DyingHymn

      DyingHymn New Member

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      Fine, updated.

      edit: the waittimer before exploration is in the Common.xml, right before load CommonExplore. But it seems not very effective in solving memory leakage problem. Anyway it does not make any differences on the bot's behavior. I will add the memory leakage to the FAQ.
       
      Last edited: Apr 25, 2014
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