i run the Core profile right now, 5 rifts without any problems .. works like a charm right now. Thx for all your work, also the dungeon explore algorithm seems to be better than before. i ve added two things to the blacklist <TargetBlacklist actorId="24042"/> <!-- Tool/Weapon Rack --> <TargetBlacklist actorId="25303"/> <!-- Tool/Weapon Rack --> dont know if the actorId's were wrong or if they are just different in some places but this fixed it for me. And btw. dont change the name of the .xml file ^^ .. took me a while till i noticed !!
Sorry probably a mistake by me but sometimes the bot will exit the rift without killing the boss. Alrady tried working with elite range pull and so on without success. Any idea?
My dh ran into two issue. First, it stopped at a townrun. The bot just stopped and my guy stood there for 1 hour until i stopped it. Secondly, my guy tp back to town after the bot displayed "the boss is dead" when the rift was at 96%. It reached the stone when the boss didn't appear and yet the bot still assumed that the run was over. Beside these two problem, everything else seems to work just fine. Good job
I'm using the Core Version of Rifter and he skips many enemies until he finds the portal stone. After that the Bot just stands there spamming sprint but not moving anymore. Shouldnt it clear all rifts until the end? or is that only possible in the extended version?
NoWayLol meaby u should try add actorsno of blood shard - it drops every time when boss was killed: [283C272C] Type: Item Name: HoradricRelic-73596 ActorSNO: 359504 but i think something is wrong with checking in profile - it really often didnt realise u killed boss even if boss is on the list and i check with adding blood shard to the list - still sometime bot didnt realise that
I got two issues, the first rift I did it went really well, but he didn´t explore dalgur oasis and at like 90% when he found the town stone he quit, he explored like 20% of the whole map. The other thing is that I am running with rifter core, and after I killed the boss he is still running around killing mobs, I don´t mind that but still it isn´t supposed to.
I am in a game with lvl 6 rift, i ll keep it open just tell me which data you need and how i do get them.
At the moment, it sometimes leave without killing the boss when it hits the townstone. How about make it leave when it "recognizes" the drop of blood shard? (assuming it's 100% drop from the boss) It has to kill the boss to see the blood shard so.. this ensures the death of boss. I do not know if it's possible but just a suggestion.
Bloodshards dont have 100% drop chance from boss, i don't think. Theres been some rifts that i havent gotten blood shards from it.
Using latest core version it killed rift guardian and moved on until it found portal stone and left the game eventually (didnt talk to Orek because it thought it hadn't killed the rift guardian). Just did it twice in a row now...
Same problem here. It was working perfectly last night. I'm just going to roll back to an earlier rev. Rev 56 seems to work well.
first of all i would like to say thanks and big up! It runs like a charm for the most times.. BUT sometimes, it's just standing and doing sprint/shouts and when i click on floor it starts running again, so its getting stuck sometimes when trying to find "level 2", not afkable for me but otherwise it works very good!
They might have dropped under you, in which they would have been instantly added to your currency. But they are 100%