issit something wrong with the new routine? my monk just stands there and it delays when it comes to atacking sarkoth. been dying a few times because of that already
There is like a delay after I kill Sark where my toon just stands there.. like it like 30-40 secs later to finally resume and collect the loot before TP'n.
i dont think so cuz my gold pick up is very spammy too on my WD and I use Inrego's loot rules but my monk seems to be looting gold smoothly lol. dont know whats the difference for the bot ^^ btw Inrego did u find fix for WD? Is there any other WD with combat problems or is it only me?? After full night of botting my monk and wd were stuck in sarkoth cellar too but they completed like 700 games each so that wasnt that much of a deal. Maybe some plugin that would leave the game after X sec would be good for my problem
Playing with DB 151 and 153 ; with Demon Hunters i have the problem at the startpoint. They are spamming: Ability is no ready yet and Toon are logging out. Then toon log in and in the screen are coming message, ability not rady and loggin out again... anyone the same problem?
updated from sarkoth farmer 1.2.6 to 1.5.4 (running db .160). running monk with your "lowdps" build. after i upgraded to new sarkoth farmer, bot is not using cyclone strike anymore. when it enters the room with sarktoh, it uses several sides strike first, then kills remaining minions and sarkoth with fist of thunder. in 1.2.6 the bot would run up to sarkoth, use cyclone strike 1 or 2 times killing all the adds and then use several sided strike to kil sarkoth in one hit. the whole process was a few secs faster with 1.2.6, since more "one/two hit killing" while 1.5.4 is more "leftmouse" mashing. edit: tldr: bot should run up to mobs, use cyclone strike x2 to make sure everything is stacked on him, if remaining minions kill with fist of thunder, then use several sided strike on sarkoth. less running around, at least when you are <15k dps and are not one shotting them. this is exactly how it acted in 1.2.6
My barbarian is in a bit of trouble after all the latest updates.... After sarkoth is dead he immediatly starts TPing back to town without picking up any gold.... i have a WD and monk running the same setup and they are working fine Edit: Oh btw now iam watching i see that my witch doctor has very very shocky movement at looting afterwards...
In the plugin, you can go to ClassSpecifics/Monk.cs and change the Monk behaviour. For example you can delete the InitiateCombat method from there, to make it stop using Seven-Sided Strike as the first thing.
Inrego, have you tried Blinding Flash with Faith in the Light rune? It's really nice, because it also affects Seven Sided Strike. I i use the High DPS build, replaced Mystic Ally with Blinding flash and added it to the precombat buff routine.
I believe I found the reason the bot sometimes being stuck trying to loot items (still looking into weird gold looting)
Actually I don't even need any +dmg buffs to kill them all with Seven-sided strike. Although I will look into it - maybe I can switch back to my 1H + shield then for the extra GF!
Yes, just try it when you have time and tell me what you think about it. I have a blue 980dps 1h and 15k dps (17k with Blazing Wrath). I can one-shot them almost every time.
just making sure since there is no "InitiateCombat" in the monk.cs, you mean: } if (PowerManager.CanCast(SNOPower.Monk_SevenSidedStrike)) { UsePowerSelf(SNOPower.Monk_SevenSidedStrike); } in "public override void PreCombat()" ? tnx for your help
This new looting should be up on the SVN now: [video=youtube;n5xvViQdrOw]http://www.youtube.com/watch?v=n5xvViQdrOw[/video]