Yes the overlay is basically a window being put on top. It doesnt inject itselves into WoW or anything (so no added banrisk whatsoever).
I'm 99% sure this is already fixed in the upcoming version but to be extra sure of the Facing in the Kromog Hands. Its kind of delicate.
Thx for the answers yeah when I'm in the hand it's hitting it it pretty fickle I need to find out which direction of the hand to face
Is there a way to add an option to queue up healing rain for maelstrom weapon procs to assist in healing. Maybe just as an option because of course we won't always need to.
Hey! Well I don't want to bloat it with options but if more people request it I'll add it. I'll update this week with a key for 1 second pause though. Makes it alot easier then Alt+S for pausing, throwing somethign down and then ALt+S to resume again.
again i guess im gonna have to request can u put macro for number keys cause hb dosent like the razr app and was crashing my wow
Hi this was touched on earlier in the thread, and a fix is in the works. (How calculation of hitbox/range is done)
hello! I in you here bought enhancement shaman cc, hand was delayed wrong a refund. Trouble you to help me restore have bought. Urgent need
Hey, i was wondering how much damage my shaman should be pulling, i dont see to many enhance shamans but on a target dummy my 686 enh shaman with 4pc tier does 27k over a 5 minute fight... sim dps is 36k, thats a 9k loss, any ideas on why or tips?
Hi. A 9k loss assuming you sim'd the right fight duration and you have 100% melee uptime is VERY unacceptable. Can you give me a log? I've been getting consistent 95% rankings, only "unorthodox" thing I really do is just delay cooldowns at times to line up with PPM or trinkets/pots/hero. (If hero is at pull its kinda irrelevant) save the last ascendance.
Ascendence got a new spell ID yesterday. New version is live on beta. (Version 1.1.2) - Added hitbox calculations to avoid issues on bosses with HUGE hitboxes like Kromog etc. - Updated Spell ID's - Tweaked AoE slightly - Opimized performance even further It should be live for you users shortly!! (I've sent it up to buddystore awaiting approval)
yup at [07:23:02.682 N] [You] Casting: Ascendance on Kromog It even successfully castes ascendance which was a change in your cr seemed like after the first set of hands thats when it started casting searing totem repeatedly i even saw it drop then heard it dropping over and over so i took a closer look at saw it going down and up
It's recast twice. Once when you get grabbed and target the Hand & then when you get out and target Kromog (Due to Totem-range actually being based upon your current target for flameshock reasons) However I did add now that Totemrange also uses the new improved hitbox radius. I'll send up within a few h, just need to test it.
yeah its really bad at doing it i just tested it again PHP: [18:23:14.512 N] [You] Casting: Searing Totem on Kromog [18:23:42.277 N] [You] Casting: Elemental Mastery on myself [18:23:43.000 N] [You] Casting: Searing Totem on Kromog [18:23:43.993 N] [You] Casting: Liquid Magma on Kromog [18:23:44.999 N] [You] Casting: Searing Totem on Kromog [18:23:46.013 N] [You] Casting: Feral Spirit on Kromog [18:23:47.528 N] [You] Casting: Searing Totem on Kromog [18:23:50.550 N] [You] Casting: Lightning Bolt on Kromog