Hey Auk, first of all, thanks for your great work and the constant updates! I tried out your routine on both a new THM and my BLM. I notice my char rests a lot when MP goes below a certain percentage threshold, like 1/4 of a FATE fight consists of resting. But that's not needed, as you can - usually as MP are only drained by using Fire - just Transpose to get back to Ice and on-the-fly MP generation. Somehow implementing doing this instead of resting would make a huge difference for THM/BLM play
I've got a good idea what's causing this, will hopefully be fixed in the next version. Oops, yeah I'll get that changed.
I took a look at the code and Ten Chi Jin *should* be working so I'm not sure why it isn't. Could you post a log of the issue occurring for me? It might give me a better idea. Once I get some free time I'm going to be changing the logic for healers to reduce lag. In the meantime disabling the "Interrupt Damage" and "Interrupt Overheal" options should help a bit.
For MCH, your Reload method is dependent on Hot Shot right now, which means it's unusable below 30 or for any MCH who hasn't done the job quest yet. It still affects split/slug before then. The !enhanced slug condition is still valid, though (you'd want to cast it when you have no enhanced slug, so you get split + bonus + guaranteed enhanced slug, enhanced slug + bonus, and then the split + bonus + enhanced slug again)
Question, for RDM is the bot set to not use Corps until the gauge and full and then use the entire rotation before jumping back? From what I have noticed it uses Corps and then stands there and casts in melee.
Correct. I didn't add Displacement for fears of aggroing mobs/getting stuck. I can add it but it'll have a toggle, and be disabled by default.
Hello. Thanks a lot for this. I have a question and it could be nub; this is the first time I use combat routine. I used Shinra for RDM with Combat Assist first, it works fine for a few minutes and then it would just stop casting. Nothing really shows on the logs, it just stops casting. I installed MudAssist and tried it with that, it works great but it doesn't use corps or displacement. Is that normal behavior?
I just tried it with AST and Mud Assist, the thing is, as soon as I start the bot, it uses all abilities even before the fight, including cleric stance and lady of the crowns (if i had it). I like to use stance on fight start so that I don't risk losing recast. Anyway I can change this?
Displacement hasn't been added yet and Corps-a-corps is only used when the target is out of melee range. Check your Mud settings. Make sure Combat Buff isn't enabled outside of combat.
Im wondering if we can mod this ourselves to get some raid levels of DPS out of them? Or would that require too much coding that we may not have the knowledge to do ourselves?
Yes of course, it's free and open source. You'll need some basic coding knowledge, but for reference, I've never touched C# before working on Shinra and my only coding experience was writing addons for WoW. It's fairly easy to self-teach. I'm always open to suggestions as well, if a job isn't doing things that it should be, or there are improvements that can be made to the rotations. And anyone is free to make pull requests on GitHub.
Heyo, just wondering if we can get the option to eat food and have choco eat choco food also? Would be great for fate grinding
It's just done that way to make sure it doesn't get wasted on another skill. I could change it to how you suggest but then occasionally it could missfire.
Doesn't seem to ever use cooldowns apart from Barrage on Refulgent (although I've ticked them) or OGCDs as BRD.
Can you be more specific? Or post a log? It's probably a botbase issue, if it's still happening using the default Combat Assist let me know.