Hello First of all, great work love the routine! I'm curious tough, how do the nubers in the routine options affect the combat? Added a snip from the option I mean. Cheers
Hey! Let me start of by (like so many others it seems) thanking you for the work and effort that has gone into writing the combat routine, I really enjoy using it. I noticed a two things that may or may not have been intentional, but I'd like to bring them up. With the most recent update, whenever I toggle between rotation modes it only swaps between Single/Multi. Previously Smart would be in there, but it no longer is which results in the following issue I noticed. When playing DRK, after getting the lv68 ability Bloodspiller, the rotation would never use it while I was on Single or Multi mode. Smart would only be an option if I had selected it from the Combat Settings menu, but once leaving that option it will no longer select it. So I opened up the DarkKnight.Cs in the Behaviors folder and saw that the await for Bloodspiller is only called in the Smart mode. I assume that this should be also present in Single as it's a pretty high potency attack. Oh, one thing I'd like to ask if it's not too much of a hassle. Is there any chance you would add an option to hotkey the visibility of the overlay? I often idle in game and turn off the overlay only to forget to turn it back on when I'm doing something, so a hotkey to configure that would be a great addition imo. Again, thanks for your work and I'm looking forward to future updates.
MCH needs to use bishop during multi target mode, it currently uses rook Edit: I found the turret setting, but you can't put 2 hotkeys on the same button. What I mean is I want to put 'rotation' and 'turret' on the same setting, so it switches to bishop when I switch to multi target mode, and rook when I switch to single target. Got around this currently by using shift+hotkey instead for now, but it would be a bit more user friendly if I could just hit the hotkey to switch both. Nice work as always though.
Depends on the specific setting but generally they're health settings. The longer numbers are exact health and the shorter ones are percent. Couple of examples. Shadow Fang - will only get used if the target's health is above this number. Cure - will only get used if the target's health percent is below this number. Bloodspiller is definitely not intentional, will get that added to the single rotation. I'm also going to revert the hotkey change and add an extra option for people who only want it to cycle between single/multi rather than all three. Hotkey for the overlay is definitely possible. Will stick it on the to-do list. I'm not sure if it's possible to register multiple hotkeys to the same key with RB's hotkey manager but I could look into it.
I guess it doesn't matter, it's just an extra hotkey to press when switching to multi target. I didn't see that you had a turret switcher function and I thought that multi was just using rook incorrectly.
loading shinra gives me this error Compiler Error: Spell.cs(679,77) : error CS0117: 'ActionManager' does not contain a definition for 'DoPvPCombo'
- Note: PVP requires the use of the BETA version of Rebornbuddy to function correctly. You can download it here: https://www.thebuddyforum.com/threads/rebornbuddy64+beta.337285/ Use v1.3.0 for now if you don’t want to use the beta. I’ll see if there’s a workaround to get it to compile with the normal version.
Hey Auk! Firstly, thank you again for doing this work on just donations! Was just curious about the cast queuing again. In Ultima the option was there, but w/o knowing coding I can't tell if the code is actually able to queue w/o physical pressing or if it was simply locking the user out of being able to override/cast abilities while it's being run. Short of minor tweaks to the actual rotations and hotkeys for turning off certain aspects, if we could somehow get queuing to work it would really be the best CR out there. If it's not possible to do it through the coding actions, is there an easy way to have the actual CR do the button presses? Perhaps having a setup section for each job where we enter in which keys we use for each ability, then have the CR pseudo-press the keys thus giving the ability to queue instead of wait for the CD to be off then firing.
Yes, read the changelogs. Still haven't had a chance to look into this yet, been busy with PVP but it's still on the to-do list! I don't think it would be feasible to do it that way. I don't speak Chinese and using a translator isn't working very well for this.
For Earthly Star, can you add a timer for when we would like to see it used rather then having it instantly detonated? Thanks!
sry thought u can speak Chinese cause u use 神羅 as ur logo I said its a good routine and thx for ur great work but I got some problem while using it as a summomer Aetherflow will be used automatic while Dreadwyrm Trance is still working or other circanstance routine using Aetherflow while it wont work , then the second Aetherflow will be wasted So can u plz fix it or can I change Aetherflow to manual Update: Found acctually Aetherflow will be used again when Aethertrail Attunement stack is 3
Yeah, it'll be a while before it gets added though. The next update won't be until after new years and I want to get PVP stuff finished first. I'll look into this. Haven't heard of anyone else having issues though.
Might be a local issue, but 'summon pet' setting frequently messes up, and it keeps trying to summon garuda on summoner, even when it's set to 'none' or 'ifrit'.
Anyone having issues with Summoner working, and are getting this error. The below will fix it. The code is looking for the Raise aura. A really simple fix just un-check 'resurrection' and it wont hit that line of code anymore. I don't have the source code all together so best suggestion I can give at the moment.
Is that on the CN version or global? The code is the same as what is used for all of the healers so not sure why it isn't working. I haven't seen that error either when testing SMN.
Summoner stops working right after the opener ONLY when playing Shinryu Ex. It does everything right, dumps the first Dreadwyrm trance correctly, then just stops casting with no errors.