Here you go (but only tested on dummy): Code: hunter="1-Hunter_BM_Custom" level=100 race=orc role=attack position=ranged_back talents=0001333 spec=beast_mastery summon_pet=spirit_beast hotkeys+=/hotkey_barrage,none,X #add your on use trinket name here and remove # #actions+=/use_item,name=xxxxxxxxxxxx,if=cooldowns_enabled actions+=/stampede,if=(buff.bloodlust.remains>0|buff.focus_fire.remains>0)&cooldowns_enabled actions+=/focus_fire,five_stacks=1 actions+=/focus_fire,if=((buff.focus_fire.remains<=0)&(cooldown.bestial_wrath.remains<2))|((buff.focus_fire.remains<=0)& buff.stampede.remains>0) actions+=/dire_beast actions+=/bestial_wrath,if=focus>30&(buff.bestial_wrath.remains<=0) actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled actions+=/kill_command actions+=/a_murder_of_crows actions+=/kill_shot,if=focus.time_to_max>gcd actions+=/kill_shot,cycle_targets=1,max_cycle_targets=3,if=target.health.pct<20 actions+=/focusing_shot,if=focus<50 actions+=/barrage,if=hotkey_barrage actions+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit actions+=/glaive_toss actions+=/powershot,if=focus.time_to_max>cast_time actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0 actions+=/arcane_shot,if=(focus>=75) #actions+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving actions+=/cobra_shot actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>2 actions.aoe+=/barrage,if=hotkey_barrage actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit actions.aoe+=/explosive_trap actions.aoe+=/kill_command actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>1 actions.aoe+=/a_murder_of_crows actions.aoe+=/kill_shot,if=focus.time_to_max>gcd actions.aoe+=/kill_shot,cycle_targets=1,max_cycle_targets=10,if=target.health.pct<20 actions.aoe+=/focusing_shot,if=focus<50 actions.aoe+=/glaive_toss actions.aoe+=/powershot,if=focus.time_to_max>cast_time actions.aoe+=/cobra_shot,if=active_enemies>5 actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0 actions.aoe+=/arcane_shot,if=(focus>=75) #actions.aoe+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving actions.aoe+=/cobra_shot #add your on use trinket here and remove # #trinket1=xxxxxxxxxxxx,id=xxxxxxxxx #trinket2=xxxxxxxxxxxx,id=xxxxxxxxx
actions+=/kill_shot,cycle_targets=1,max_cycle_targets=3,if=target.health.pct<20 ----- Does that mean the bot will cycle through the targets because I didn't think it could do that? #actions.aoe+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving ---- I thought it couldn't do this either because this would help a shit ton out on Blackhand
Cycling works. Max cycle target not (gets ignored) Aspect is working but doesnt detect if buff is already up. (But only tested with release 1 week ago)
Is the a possibility to check raidgroup players hitpoints and cast pet spirit mend onto them if they drop below 30% hp?
Still having same issue with my CR. spams this in logs. \SimcraftProxies.cs:line 299 <20:45>:avgIte: 1.24222222222222 <20:45>:Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: The best overloaded method match for 'Simcraft.SimcraftImpl.SpellBasedProxy.this[Simcraft.spell_data_t]' has some invalid arguments at CallSite.Target(Closure , CallSite , Object , String ) at Simcraft.SimcraftImpl.BuffProxy.AnyTrinket.<.ctor>b__1d4() in c:\Users\Azzi\Desktop\Cads2\Bots\simpl-master\SimcraftProxies.cs:line 520 at Simcraft.ProxyCacheEntry.CacheValue.get_Value() in c:\Users\Azzi\Desktop\Cads2\Bots\simpl-master\Caching.cs:line 145 at Simcraft.CacheInternal.get_Item(String propertyName) in c:\Users\Azzi\Desktop\Cads2\Bots\simpl-master\Caching.cs:line 83 at Simcraft.SimcraftImpl.AuraInternal.<.ctor>b__1ac() in c:\Users\Azzi\Desktop\Cads2\Bots\simpl-master\SimcraftProxies.cs:line 1184 at Simcraft.ProxyCacheEntry.CacheValue.get_Value() in c:\Users\Azzi\Desktop\Cads2\Bots\simpl-master\Caching.cs:line 145 at Simcraft.CacheInternal.get_Item(String propertyName) in c:\Users\Azzi\Desktop\Cads2\Bots\simpl-master\Caching.cs:line 83 at Simcraft.CacheInternal.TryGetMember(GetMemberBinder binder, Object& result) in c:\Users\Azzi\Desktop\Cads2\Bots\simpl-master\Caching.cs:line 98 at CallSite.Target(Closure , CallSite , Object ) at Simcraft.UQDGTKCOIH.<GenerateMonkWindwalkerPvEBehavior>b__2b4(Object _if) at Styx.TreeSharp.Decorator.CanRun(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Simcraft.SimcraftImpl.ActionProxy.ActionImpl.Tick(Object context) in c:\Users\Azzi\Desktop\Cads2\Bots\simpl-master\SimcraftProxies.cs:line 299 After summoning Xuen... Just autoattacking.
It looks great to use this only problem is i select warlock destro t17 hit start button and he wont attack any suggestion? thx
Is there any possibility on implementation of max_cycle_target? For some classes it is better to dot up multiple targets up to a certain number, and after that it is better to just use aoe spells. Is the only solution to have active_targets<#?.
You can use this for now : actions+=/moonfire,cycle_targets=1,if=active_targets>3&!ticking #Use moonfire on any target that does not currently have it.
does the kill shot command work for hunters? I feel like i have been having to manually cast it actions+=/kill_shot,if=focus.time_to_max>gcd
make sure to delete actions+=/kill_shot,if=focus.time_to_max>gcd otherwise it will not cast killshot. Also if you have the cycle command in it it will also not cast kill shot.
4 set bonus baby! BM here i come! Wich bm profile posted performs the best? Also i got a question, looked at rankings from yesterdays raid. Im ranked at 9% on oggregor HC. Meaning that there Are 91% dps players doing better dmg Than me. Out of 7 HC kills i ended up at the best at 27% with this bot, i got 679 i lvl. Seems like something is not right, and at some engages its totaly awesome. Seems to be about luck if it performs well, nvm i like it tho!
Credit: captainsubtext hunter="1-Hunter_BM_Custom" level=100 race=orc role=attack position=ranged_back talents=0001333 spec=beast_mastery summon_pet=spirit_beast hotkeys+=/hotkey_barrage,none,X #add your on use trinket name here and remove # #actions+=/use_item,name=xxxxxxxxxxxx,if=cooldowns_enabled actions+=/stampede,if=(buff.bloodlust.remains>0|buff.focus_fire.remains>0)&cooldowns_enabled actions+=/focus_fire,five_stacks=1 actions+=/focus_fire,if=((buff.focus_fire.remains<=0)&(cooldown.bestial_wrath.remains<2))|((buff.focus_fire.remains<=0)& buff.stampede.remains>0) actions+=/dire_beast actions+=/bestial_wrath,if=focus>30&(buff.bestial_wrath.remains<=0) actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled actions+=/kill_command actions+=/a_murder_of_crows actions+=/kill_shot,if=focus.time_to_max>gcd actions+=/kill_shot,cycle_targets=1,max_cycle_targets=3,if=target.health.pct<20 actions+=/focusing_shot,if=focus<50 actions+=/barrage,if=hotkey_barrage actions+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit actions+=/glaive_toss actions+=/powershot,if=focus.time_to_max>cast_time actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0 actions+=/arcane_shot,if=(focus>=75) #actions+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving actions+=/cobra_shot actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>2 actions.aoe+=/barrage,if=hotkey_barrage actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit actions.aoe+=/explosive_trap actions.aoe+=/kill_command actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>1 actions.aoe+=/a_murder_of_crows actions.aoe+=/kill_shot,if=focus.time_to_max>gcd actions.aoe+=/kill_shot,cycle_targets=1,max_cycle_targets=10,if=target.health.pct<20 actions.aoe+=/focusing_shot,if=focus<50 actions.aoe+=/glaive_toss actions.aoe+=/powershot,if=focus.time_to_max>cast_time actions.aoe+=/cobra_shot,if=active_enemies>5 actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0 actions.aoe+=/arcane_shot,if=(focus>=75) #actions.aoe+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving actions.aoe+=/cobra_shot #add your on use trinket here and remove # #trinket1=xxxxxxxxxxxx,id=xxxxxxxxx #trinket2=xxxxxxxxxxxx,id=xxxxxxxxx I personally use a variant of this.