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  • SimpleDK - DK CC by Fedehat

    Discussion in 'Archives' started by fedehat, Nov 8, 2010.

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    1. UndiluteD

      UndiluteD New Member

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      Think its nothing to worry about im all good atm
       
    2. fedehat

      fedehat New Member

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      Uploaded version 0.9.7 hopefully fixing 99% of the range checks.
       
    3. UndiluteD

      UndiluteD New Member

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      Thanks :D
      Is this only temp as is this not quite a big dps loss?
       
    4. fedehat

      fedehat New Member

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      I don't know if it's a big loss, the pet is not really considered a part of the Frost rotation to begin with.
       
    5. UndiluteD

      UndiluteD New Member

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      Dosent seem to be working combat rotation seems broken all im getting
      [SimpleDK]: SimpleDK has been loaded.
      [SimpleDK]: Casting Pillar of Frost.
      [SimpleDK]: Casting Blood Tap.
      [SimpleDK]: Casting Horn of Winter.
       
    6. fedehat

      fedehat New Member

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      In what context? Battlegrounds, solo, heroics?
       
    7. UndiluteD

      UndiluteD New Member

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      That was in a HC was doing all the range stuff it was like it was returning not in range as it was interupting/blood boil (eg stuff that can be done at anyrange) but nothing taht required in melee range to be returned
       
    8. trichomer

      trichomer New Member

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      [SimpleDK]: Casting Horn of Winter.
      [SimpleDK]: Casting Pillar of Frost.
      [SimpleDK]: Casting Raise Dead.

      Use raise dead when im frost spec
       
    9. trichomer

      trichomer New Member

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      Hek keeps running after his first target even when its 30yards away when ther is somone attacking you 10yards away.. getting kitted
       
    10. arenty

      arenty New Member

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      hi. I have a problem, my death knight sometimes pull mobs with icy touch or Death grib as it should do BUT he only hits with white dmg. happens 20% of the pulls. make my allways die.
       
    11. UndiluteD

      UndiluteD New Member

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      Any update fed?
       
    12. fedehat

      fedehat New Member

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      I'm testing some movement and range changes, but with heroic queues at least 30 minutes each time, it takes a while to test :(
      On the bright it seems to stay in range in PvP easier now.
       
    13. Geja

      Geja New Member

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      Same here....
       
    14. hkpolitik

      hkpolitik New Member

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      Don't give upppppppppp
       
    15. caddy

      caddy New Member

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      CnG done pissed him off.. said he was done coding. D:
       
    16. mezz0

      mezz0 Member

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      I hope you reconsider, Fedehat. simpleDK is the only worthwhile DK cc out there.
       
    17. UndiluteD

      UndiluteD New Member

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      +1 i check these forums daily looking to see if youve updated your awesome CC! as a last request could u fix the range bug in the latest version and leave us with a working version please.. and dont give up please
      /cry
       
      Last edited: Jan 20, 2011
    18. fedehat

      fedehat New Member

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      I would, but I don't know what properties to check or which methods to call to see if it's inside the hitbox. Hence my thread in the dev. forum.
      Who knows maybe I'll pick it up again later if HB documentation improves alot.
       
    19. UndiluteD

      UndiluteD New Member

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      Ah mate that sucks your cc was in my opinion the best by far... anything which would make this work again would be awesome even if it just gave up on range checks with a setting and used previous version
       
      Last edited: Jan 20, 2011
    20. fedehat

      fedehat New Member

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      Abandoning range check would cause it to try and use the first ability in the rotation over and over and over until it is in melee range and can cast it. So that would disable all ranged spells basically.
      But if you wanna try it change:

      Code:
              private static bool IsInRangeForSpell(string spellName)
              {
      
      to

      Code:
              private static bool IsInRangeForSpell(string spellName)
              {
                 return true;
      
       
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