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  • SimpleDK - DK CC by Fedehat

    Discussion in 'Archives' started by fedehat, Nov 8, 2010.

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    1. zeldrak

      zeldrak Well-Known Member

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      [FANGIRLSCREAM] OMG Yay! [/FANGIRLSCREAM]

      Glad you picked it back up. Way to soldier on mate. :)
       
      Last edited: Jan 22, 2011
    2. fedehat

      fedehat New Member

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      Short answer is yes it does.
       
    3. Haley

      Haley New Member

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      I like!
       
    4. xLegendx

      xLegendx Active Member

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      w00t ! lol
       
    5. lukeyboy89

      lukeyboy89 New Member

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      Sent you a pm browski :) CC is working awesome.
       
    6. Stormchasing

      Stormchasing Community Developer

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      Hi fedehat,

      i discovered a little Problem.
      While running the bot to farm fragments for archaelogy, sometimes the toon gets infight and the Ghul gains the aggro (toon is surveing(? hope that'S right^^)).
      When finished with surveing the CC don'T realise that we are infight and the Ghul is finishing the mobs (no problem at this moment because most of the times we are in low level terrain) but in Twilight Highland or Mount Hyjal it's deadly ... because of 2 or 3 mobs which are attacking the Ghul, and when he dies they are attacking the toon, so could this be fixed? The CC doesn't enter the combat routine while in Combat, i'don't know why ... because the source code looks very good, and this situation is (in my opinion) covered by the code.

      I hope you can find the bug :)
       
    7. UndiluteD

      UndiluteD New Member

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      Future OF Simple DK

      Hey Fedehat i wondered what you had planned for the future development of SimpleDK and what we can have to look forward too :D
       
    8. fedehat

      fedehat New Member

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      Never imagined this project would grow big enough to warrant a roadmap, so I don't know what's planned beyond fixing the bugs and implementing the last of the unsupported DK abilities.
      Maybe try to improve tanking logic and after that start working on another class.
       
    9. UndiluteD

      UndiluteD New Member

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      Sounds awesome mate decent tanking support and the bug fixes would make this awesome and perfect.
       
    10. astra

      astra Member

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      Good to see you back on the project ;).
       
    11. UndiluteD

      UndiluteD New Member

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      Any cahnce to see the range issues fixed soon did u figure out what you couldnt last time fedehat?
       
    12. fedehat

      fedehat New Member

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      No I don't know how to get the melee range of bosses, so DisableMovementForBosses will still require the standard 5 yards. I'll try bugging some of the other devs for help.
       
    13. UndiluteD

      UndiluteD New Member

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      Nice one
       
    14. tozededao

      tozededao Community Developer

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      Been using this lately on my new farmer and its amazing.

      A suggestion would be using Deathcoils + Lichborn to heal himself when low hp.
       
    15. fedehat

      fedehat New Member

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      Uploaded a new version which seems to work pretty well with range in dungeons. Let me know how it works for you guys.
      Lichborn, Anti-Magic Shell and Anti-Magic Zone are all planned, as well as Path of Frost.
       
    16. lcf8088

      lcf8088 New Member

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      Thanks for the update fedehat!
       
    17. Haley

      Haley New Member

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      i tried the newest version with questing - works pretty good so far - I have NO idea on DKs and skilled 2H frost like you mentioned in ur first post - but I've always 130 Runepower - I mean the mobs go down pretty fast but shouldn't he use the runepower?
       
    18. UndiluteD

      UndiluteD New Member

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      Sounds like the shizzle will test now :D
       
    19. astra

      astra Member

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      gonna test it now ;).
       
    20. Unknown

      Unknown Member

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      As always, thank you for your continued work on this CC fedehat, I think I speak for the majority here when I say that even tho it may not feel like it at times, your work IS very much appreciated.

      Thank you :)
       
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