• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

    Discussion in 'Archives' started by Xanathos, Apr 19, 2011.

    1. Nuok

      Nuok Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      975
      Likes Received:
      28
      Trophy Points:
      28
      You have a few issues, firstly the shadow priest cc is missing a move to and secondly the wait for cast is causing mind flay to clip cast.

      I've solved both these in the patch and have also added a basic prot warrior (is missing cool downs atm)

      Edit:dont apply the wait patch, i have a better solution that i want to test a bit more
      cast
      Edit 2: nvm i was using it wrong :s patch 2 actually works and includes a dubug log for when a stop casting is called
       

      Attached Files:

      Last edited: Jun 4, 2011
    2. Wongtai

      Wongtai New Member

      Joined:
      May 27, 2011
      Messages:
      150
      Likes Received:
      0
      Trophy Points:
      0
      hi may I know how to add 1 more buff for paladin please :D
      I want it to buff "Blessing of Might" to itself.
      please help thank you :D
       
    3. Ripperpt

      Ripperpt New Member

      Joined:
      Jan 12, 2011
      Messages:
      574
      Likes Received:
      4
      Trophy Points:
      0
      What Class are you?:Duid
      What Spec are you?:Resto
      What 'context' is the bot in? (Instance, BG, Normal): Instance
      What level are you?:64
      What revision of Singular are you using?:336
      Have you made any modifications to Singular?:No
      Are you using a branched build, or the trunk build? (Only viable for developers):
      What version of Honorbuddy are you using?:Last

      Hello when the bot get inside the instance, e justo dont do nothing, dont heal, only moves, and give the mark of the wild buff.

      Can some one help me, or inst completed the CC??
       
    4. spudstar999

      spudstar999 New Member

      Joined:
      Jan 15, 2010
      Messages:
      174
      Likes Received:
      1
      Trophy Points:
      0
      Hello using singular as paladin,

      please could someone change in the lowbie.cs from paladin the pull behavior?! (cause it doesn't run to the target if it is a ranged mob)

      Code:
              public static Composite CreateLowbiePaladinPull()
              {
                  return
                      new PrioritySelector(
                          Movement.CreateMoveToLosBehavior(),
                          Movement.CreateFaceTargetBehavior(),
                          Helpers.Common.CreateAutoAttack(true),
                          Spell.Cast("Judgement", ret => StyxWoW.Me.CurrentTarget.Distance < 10), 
                          Movement.CreateMoveToTargetBehavior(true, 5f)                    
                          );
      Just inserted the range check for jugdement. now works for my lowbie

      kind regards spud
       
    5. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

      Joined:
      Jun 17, 2010
      Messages:
      2,094
      Likes Received:
      492
      Trophy Points:
      83
      update to latest revision, this issue has been fixed
       
    6. Fraak

      Fraak New Member

      Joined:
      Mar 24, 2011
      Messages:
      32
      Likes Received:
      1
      Trophy Points:
      0
      Since the new spell changes with spellmanager.cancast and the range check my bot hardly does anything. I checked and it always returns false for some spells. (cat form for example) any ideas?
       
    7. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

      Joined:
      Jun 17, 2010
      Messages:
      2,094
      Likes Received:
      492
      Trophy Points:
      83
      Those changes have been reverted. Update to the latest revision
       
    8. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Has the issue with the CC moving even though movement is disabled in the GUI been fixed too ?
       
    9. HyperMonkey

      HyperMonkey Member

      Joined:
      Jul 3, 2010
      Messages:
      517
      Likes Received:
      7
      Trophy Points:
      18
      I'm using Singular with my Frost DK and Lazyraider. However it ain't working too well when I need to move from ground effects, because Singular has builtin targetting/movement code. Even tho I set DisableAllMovement to true in the XML settings, it's still moving back to the target.

      Any way to disable this, or possible comment out some lines in the code?

      Thanks in advance
       
    10. thalord

      thalord Community Developer

      Joined:
      Apr 24, 2011
      Messages:
      651
      Likes Received:
      11
      Trophy Points:
      0
      My little shadow priest is a little stupid with these CC ... he target a mob. But then he just walks next to him and waits until he attacks first :(
      Have i missed a setting or something?
       
    11. Mupp

      Mupp New Member

      Joined:
      May 3, 2010
      Messages:
      613
      Likes Received:
      5
      Trophy Points:
      0
      Something got messed up in the last rev, now it just spammes

      [21:21:18:762] [Singular-DEBUG] Aura name: Deep Wounds - 0

      whenever it starts a fight.
      this is on a level 85 arms warrior.

      Could provide a log but thats all it says.
       
    12. Jon310

      Jon310 Member

      Joined:
      Jan 15, 2010
      Messages:
      368
      Likes Received:
      8
      Trophy Points:
      18
      I'm having issues on every Melee class, they are not using any melee spells, but continue to cast ranged spells. Not sure what Revision caused the issues for me, but Melee classes do not seem to want to cast spells. Tried on a ret pally, warrior, rogue, feral cat.

      Ranged classes are still working fine for me, tested on a mage, shadow priest, and warlock. I have logs for every class tested.
       

      Attached Files:

    13. Nuok

      Nuok Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      975
      Likes Received:
      28
      Trophy Points:
      28
      I have this aswell, and the same error as mupp too.
       
    14. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

      Joined:
      Jun 17, 2010
      Messages:
      2,094
      Likes Received:
      492
      Trophy Points:
      83
      It will start working after new HB release. Its the range check in SpellManager.CanCast failing for spells with MaxRange of 0
       
      Last edited: Jun 7, 2011
    15. Mupp

      Mupp New Member

      Joined:
      May 3, 2010
      Messages:
      613
      Likes Received:
      5
      Trophy Points:
      0
      I see! Thanks for the fast reply Raphus :)
       
    16. Nuok

      Nuok Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      975
      Likes Received:
      28
      Trophy Points:
      28
      Please add something to stop it from cancelling channelled casts in wait for cast

      StyxWoW.Me.NonChanneledCastingSpellId == StyxWoW.Me.CastingSpellId

      that will work just fine.
       
    17. nokdu

      nokdu New Member

      Joined:
      Aug 16, 2010
      Messages:
      208
      Likes Received:
      3
      Trophy Points:
      0
      hope it comes soon..
      i miss singularity alot :D
       
    18. longhornfreak

      longhornfreak New Member

      Joined:
      Jul 16, 2010
      Messages:
      70
      Likes Received:
      4
      Trophy Points:
      0
      Been editing the hunter MM CC, but cannot get Aimed Shot! to work when Fire! procs.

      Code:
      Spell.Cast(82928 /*"Aimed Shot!"*/, ret => StyxWoW.Me.HasAura("Fire")),
      I've also tried several other ways that's just currently what I tried using. Anyone have any ideas?
       
    19. tozededao

      tozededao Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      1,225
      Likes Received:
      5
      Trophy Points:
      38
      Death Knight CC gives an error and doesn't compile,

      File: Frost.cs Line: 29 Error: Type 'Singular.SingularRoutine' already defines a member called 'CreateFrostDeathKnightCombat'with the same parameter types
       
    20. HyperMonkey

      HyperMonkey Member

      Joined:
      Jul 3, 2010
      Messages:
      517
      Likes Received:
      7
      Trophy Points:
      18
      I noticed a problem with Singular spinning like a madman if it's being attacked by a target on a small hill, cleft etc. The bot never tries to reach the target, but continuesly spins forth and back until it dies!
       

    Share This Page