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  • Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

    Discussion in 'Archives' started by Xanathos, Apr 19, 2011.

    1. gogogaga

      gogogaga New Member

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      ^^^^
      same thing please
       
    2. froggystyle

      froggystyle New Member

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      the hazz resto works great for druids.. i wanna see a good boomkin cc that doesnt flake out o_O
       
    3. Deacon2482

      Deacon2482 New Member

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      I finally got exorcism working with art of war procs just replace
      Spell.Buff("Exorcism", ret => Unit.HasAura(StyxWoW.Me,"The Art of War",1))

      with

      Spell.Cast("Exorcism", ret => StyxWoW.Me.HasAura("Art of War"))

      it works without the "The" in there for me, not really sure why but it does.
       
    4. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Doesnt work at all for me... mh?
       
    5. hi1674

      hi1674 New Member

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      use


      Me.ActiveAuras.ContainsKey("Art of War")


      Something like that

      HasAura is not working 100% for all auras/buffs
       
    6. GraveWalker

      GraveWalker New Member

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      Apoc is there any chance the classes supported list could be updated?
       
    7. Nuok

      Nuok Community Developer

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      use:
      Code:
      StyxWoW.Me.Auras["Art of War"].Duration >= 1
      Its not a case of it being a stack; you gain duration on the static aura you receive from having the talent, from it being 0 to max; aka its 0 if you dont have it and >0 (i use 1 for lagg ect) if you do
       
      Last edited: May 24, 2011
    8. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Thanks Nuok, that helped alot! :)
      Exorcism work now.. :p
       

      Attached Files:

    9. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Hey Apoc, is it possible, that you add some more logic to the cat-behaviour?

      I use Honorbuddy alot just with just combatbot active and in dungeons / raids your cat-rotation works, but it could be improved :)

      I tried myself and came out with the following:
      Code:
              Spell.Cast("Feral Charge (Cat)", ret => StyxWoW.Me.CurrentTarget.Distance >= 10 && StyxWoW.Me.CurrentTarget.Distance <= 25),
              Spell.Cast("Tiger's Fury", ret => StyxWoW.Me.CurrentEnergy < 26 && !StyxWoW.Me.HasAura("Beserk")),
              Spell.Cast("Faerie Fire (Feral)", ret=>!Unit.HasAura(StyxWoW.Me.CurrentTarget, "Faerie Fire", 3)),
              Spell.Buff("Mangle (Cat)" ,ret => !Unit.HasAura(StyxWoW.Me.CurrentTarget, "Mangle") || (Unit.HasAura(StyxWoW.Me.CurrentTarget, "Mangle") && StyxWoW.Me.CurrentTarget.Auras["Mangle"].TimeLeft.TotalSeconds < 2)),
              //Ravage! 
                new Decorator(
                                  ret => StyxWoW.Me.HasAura("Stampede")  && StyxWoW.Me.Auras["Stampede"].TimeLeft.TotalSeconds < 2,
                                  new TreeSharp.Action(a => WoWSpell.FromId(81170).Cast())),
              Spell.Cast("Berserk", ret => StyxWoW.Me.CurrentEnergy > 80 ),
              Spell.Cast("Ferocious Bite", ret => BossList.BossIds.Contains(StyxWoW.Me.CurrentTarget.Entry) && StyxWoW.Me.CurrentTarget.HealthPercent < 25 && StyxWoW.Me.ComboPoints >0 && StyxWoW.Me.CurrentTarget.HasAura("Rip") && StyxWoW.Me.CurrentTarget.Auras["Rip"].TimeLeft.TotalSeconds < 2),
              Spell.Cast("Ferocious Bite", ret => BossList.BossIds.Contains(StyxWoW.Me.CurrentTarget.Entry) && StyxWoW.Me.CurrentTarget.HealthPercent < 25 && StyxWoW.Me.ComboPoints == 5 && StyxWoW.Me.CurrentTarget.HasAura("Rip")),
              Spell.Cast("Rip", ret => StyxWoW.Me.ComboPoints == 5 && !Unit.HasAura(StyxWoW.Me.CurrentTarget, "Rip")),
              Spell.Cast("Rip", ret => StyxWoW.Me.ComboPoints == 5 && StyxWoW.Me.CurrentTarget.HasAura("Rip") &&  StyxWoW.Me.CurrentTarget.Auras["Rip"].TimeLeft.TotalSeconds < 2),
              Spell.Cast("Rake",  ret=> StyxWoW.Me.HasAura("Tiger's Fury") && StyxWoW.Me.CurrentTarget.HasAura("Rake") && StyxWoW.Me.CurrentTarget.Auras["Rake"].TimeLeft.TotalSeconds < 9 ),
              Spell.Cast("Rake",  ret=> StyxWoW.Me.CurrentTarget.HasAura("Rake") && StyxWoW.Me.CurrentTarget.Auras["Rake"].TimeLeft.TotalSeconds < 3 ),
              Spell.Cast("Rake",  ret=> !StyxWoW.Me.CurrentTarget.HasAura("Rake")),
              Spell.Cast("Shred", ret => StyxWoW.Me.CurrentTarget.MeIsSafelyBehind && StyxWoW.Me.HasAura("Clearcasting")),
              Spell.BuffSelf("Savage Roar", ret => StyxWoW.Me.ComboPoints > 0 && !StyxWoW.Me.HasAura("Savage Roar")),
              Spell.BuffSelf("Savage Roar", ret => StyxWoW.Me.ComboPoints > 0 && StyxWoW.Me.HasAura("Savage Roar") && StyxWoW.Me.Auras["Savage Roar"].TimeLeft.TotalSeconds < 2 ),
              Spell.BuffSelf("Savage Roar", ret => StyxWoW.Me.ComboPoints == 5 && StyxWoW.Me.CurrentTarget.HasAura("Rip") &&  StyxWoW.Me.CurrentTarget.Auras["Rip"].TimeLeft.TotalSeconds < 12 ),
              Spell.Cast("Shred", ret => StyxWoW.Me.CurrentTarget.MeIsSafelyBehind),
              Spell.Cast("Mangle (Cat)")
       
    10. kayes

      kayes Active Member

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      When will the class specific files be updated?
       
    11. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      I've been doing big commits for like 3-4 days.

      So far DK, Druid, Hunter, Mage, Rogue, Warlock and Warrior should be working.

      I haven't tested them much
       
    12. kayes

      kayes Active Member

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      Well done Raphus :)

      IS it possible to revert to the retribution version that used Zealotry? Sadly I don't play the classes you have been working on much, hehe :)
       
    13. kayes

      kayes Active Member

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      Lol, my arena team killed a 1500 rating team alone :) Singular Retribution and ultimate palading healer CC's

      With Lazyrider :)
       
    14. GraveWalker

      GraveWalker New Member

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      hay guys great work so far . I was noticing the beast hunter keeps casting aspect of the hawk over and over , and it also is alittle late casting cobra shot to keep SS up. If you need a log let me know ill get ya one .
       
    15. mctrix

      mctrix Member

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      hey,

      ive been tinkering with the hunter marks.cc adding a focus check for arcane shot as it should only be used to bleed excess focus and always leave enough for chimera shot.

      also i have tried to add a trap launcher to the rotation i just wanted to see if the code would work then it needs a check for the debuff has worn off the target then it can shoot again.

      Also the arcane mage has a bug where it swaps fire buff to mage buff i fixed this by commenting out the buff code in the common cc.

      Code:
      #region Revision Info
      
      // This file is part of Singular - A community driven Honorbuddy CC
      // $Author: Nuok $
      // $Date: 2011-03-18 16:36:36 +0000 (Fri, 18 Mar 2011) $
      // $HeadURL: http://svn.apocdev.com/singular/trunk/Singular/ClassSpecific/Hunter/Marksman.cs $
      // $LastChangedBy: Nuok $
      
      #endregion
      
      using Styx.Combat.CombatRoutine;
      using Styx.Logic.Combat;
      using System.Threading;
      using System.Linq;
      
      using CommonBehaviors.Actions;
      
      using Singular.Settings;
      
      using Styx;
      using Styx.Combat.CombatRoutine;
      using Styx.Helpers;
      using Styx.Logic.Combat;
      using Styx.Logic.Pathing;
      
      using TreeSharp;
      using Styx.WoWInternals.WoWObjects;
      using Styx.WoWInternals;
      using TreeSharp;
      
      namespace Singular
      {
          partial class SingularRoutine
          {
              [Class(WoWClass.Hunter)]
              [Spec(TalentSpec.Marksmanship)]
              [Behavior(BehaviorType.Combat)]
              [Context(WoWContext.All)]
              public Composite CreateMarksmanshipCombat()
              {
                  WantedPet = "1";
                  return new PrioritySelector(
                      CreateEnsureTarget(),
                      CreateWaitForCast(true),
      				CreateAutoAttack(true),
                      CreateHunterBackPedal(),
                      CreateMoveToAndFace(35f, ret => Me.CurrentTarget),
                      CreateSpellCast("Raptor Strike", ret => Me.CurrentTarget.DistanceSqr < 5 * 5),
      				//Interupt
      				CreateSpellCast("Silencing Shot", ret => Me.CurrentTarget.IsCasting),
                      // Always keep it up on our target!
                      CreateSpellBuff("Hunter's Mark"),
                      //Rapid fire on elite 
                      CreateSpellBuff("Rapid Fire", ret => CurrentTargetIsElite),
                      //Cast when mob Hp below 20
                      CreateSpellCast("Kill Shot", ret => Me.CurrentTarget.HealthPercent < 19),
                      // Heal pet when below 70
                      CreateSpellCast("Mend Pet", ret => Me.Pet.HealthPercent < 70 && !Me.Pet.HasAura("Mend Pet")),
                      // Cast only when close to mob	to try and gain aggro with pet
      				CreateSpellCast("Kill Command", ret => Me.CurrentTarget.DistanceSqr < 5 * 5),
      				CreateSpellBuff("Serpent Sting"),
      				CreateSpellCast("Chimera Shot", ret => Me.CurrentTarget.HasAura("Serpent Sting")),
      				CreateSpellCast("Aimed Shot", ret => Me.CurrentTarget.HealthPercent > 80 || Me.Auras["Ready, Set, Aim..."].StackCount == 5),
                      CreateSpellCast("Arcane Shot", ret => Me.FocusPercent == 64),
                      CreateSpellCast("Steady Shot")
      
                      );
              }
              protected Composite CreateHunterExplosiveTrapOnAddBehavior()
              {
                  return new PrioritySelector(
                          ctx => NearbyUnfriendlyUnits.FirstOrDefault(u =>
                                  u.IsTargetingMeOrPet && u != Me.CurrentTarget && !u.IsMoving),
                          new Decorator(
                              ret => ret != null && CanCast("Explosive Trap", (WoWUnit)ret, false),
                              new PrioritySelector(
                                  CreateSpellBuffOnSelf("Trap Launcher"),
                                  new Sequence(
                                      new Action(ret => Lua.DoString("RunMacroText(\"/cast Explosive Trap\")")),
                                      new Action(ret => LegacySpellManager.ClickRemoteLocation(((WoWUnit)ret).Location))))));
              }
      
              }
      
              }			
          
      
       
    16. Nuok

      Nuok Community Developer

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      @mctrix, no one is updating for v1, swap svn to the other linked in the first post
       
    17. kayes

      kayes Active Member

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      There is no class rutines at all for some classes in that version.
       
    18. mctrix

      mctrix Member

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      Last edited: May 30, 2011
    19. mctrix

      mctrix Member

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      Hey so i have grabbed the dev build but i cant get this to work...

      Code:
      Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent == 64),
      Also the ready set aim stack count isnt working
      Code:
      Spell.Cast("Aimed Shot", ret => StyxWoW.Me.CurrentTarget.HealthPercent > 80 || StyxWoW.Me.Auras["Ready, Set, Aim..."].StackCount == 5),
      full code

      Code:
      using Singular.Dynamics;
      using Singular.Helpers;
      using Singular.Managers;
      using Styx;
      using Styx.Combat.CombatRoutine;
      using Styx.Logic.Combat;
      using TreeSharp;
      using System.Linq;
      using System.Threading;
      using CommonBehaviors.Actions;
      using Singular.Dynamics;
      using Singular.Helpers;
      using Singular.Managers;
      using Singular.Settings;
      using Styx;
      using Styx.Combat.CombatRoutine;
      using Styx.Helpers;
      using Styx.Logic.Combat;
      using Styx.Logic.Pathing;
      using Styx.WoWInternals;
      using Styx.WoWInternals.WoWObjects;
      using TreeSharp;
      using Action = TreeSharp.Action;
      namespace Singular.ClassSpecific.Hunter
      {
          public class Marksman
          {
              [Class(WoWClass.Hunter)]
              [Spec(TalentSpec.MarksmanshipHunter)]
              [Behavior(BehaviorType.Combat)]
              [Context(WoWContext.All)]
              public static Composite CreateMarksmanshipCombat()
              {
                  PetManager.WantedPet = "1";
                  return new PrioritySelector(
                      Safers.EnsureTarget(),
                      Movement.CreateMoveToLosBehavior(),
                      Common.CreateHunterBackPedal(),
                      Movement.CreateFaceTargetBehavior(),
                      Waiters.WaitForCast(true),
                      Helpers.Common.CreateAutoAttack(true),
                      Spell.Cast("Raptor Strike", ret => StyxWoW.Me.CurrentTarget.DistanceSqr < 5 * 5),
                      //Interupt
                      Spell.Cast("Silencing Shot", ret => StyxWoW.Me.CurrentTarget.IsCasting),
                      // Always keep it up on our target!
                      Spell.Buff("Hunter's Mark"),
                      // Heal pet when below 70
                      Spell.Cast("Mend Pet", ret => StyxWoW.Me.Pet.HealthPercent < 70 && !StyxWoW.Me.Pet.HasAura("Mend Pet")),
                      Spell.Cast(
                          "Concussive Shot",
                          ret => StyxWoW.Me.CurrentTarget.CurrentTarget == null || StyxWoW.Me.CurrentTarget.CurrentTarget == StyxWoW.Me),
                      // Cast only when close to mob	to try and gain aggro with pet
                      Spell.Cast("Kill Command", ret => StyxWoW.Me.CurrentTarget.DistanceSqr < 5 * 5),
                      Spell.Buff("Serpent Sting"),
                      Spell.Cast("Chimera Shot", ret => StyxWoW.Me.CurrentTarget.HasAura("Serpent Sting")),
                      Spell.Cast("Aimed Shot", ret => StyxWoW.Me.CurrentTarget.HealthPercent > 80 || StyxWoW.Me.Auras["Ready, Set, Aim..."].StackCount == 5),
                      Spell.Cast("Arcane Shot"),
                      //Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent == 64),
                      Spell.Cast("Steady Shot"),
                      Movement.CreateMoveToTargetBehavior(true,35f)
                      );
      
              }
      
              public static Composite CreateHunterTrapExplosiveOnAddBehavior()
              {
                  return new PrioritySelector(
                          ctx => Unit.NearbyUnfriendlyUnits.FirstOrDefault(u =>
                                  u.IsTargetingMeOrPet && u != StyxWoW.Me.CurrentTarget && !u.IsMoving),
                          new Decorator(
                              ret => ret != null && SpellManager.CanCast("Explosive Trap", (WoWUnit)ret, false),
                              new PrioritySelector(
                                  Spell.BuffSelf("Trap Launcher"),
                                  new Sequence(
                                      new Action(ret => Lua.DoString("RunMacroText(\"/cast Explosive Trap\")")),
                                      new Action(ret => LegacySpellManager.ClickRemoteLocation(((WoWUnit)ret).Location))))));
              }
          }
      
      }
      
       
      Last edited: May 30, 2011
    20. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Hehe:
      This will only use Arcane Shot if you have 64% of your current Focus, like 64/100. ;)

      just try
      Code:
      Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent > 63)
      or
      Code:
      Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent < 65),
      dont know what you want ;)


      The other part... you can try it with:
      Code:
      Spell.Cast("Aimed Shot", ret => StyxWoW.Me.CurrentTarget.HealthPercent > 80 ||Unit.HasAura(StyxWoW.Me.CurrentTarget, "Ready, Set, Aim...", 5)),
       
      Last edited: May 31, 2011

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