This is simply amazing... i went out and crafted 4 20 slot bags so it could run longer because it seems once the bags are full it has alot of wasted time tryin to loot the mob over and over.. the only thing that could make this better is grinding humans for the extra $$ so far im only 45 but will i stay in SS until 50 or will i go to Stillmoor at some point, or maybe IPP Sorry for retarded questions this is my first time botting ever
Stupid question im sure, but will the update simply sell the stuff in my bags once they are full? and if so what happens to things like Leather, Epics, Blues?
Yeah Hawker could you answer this question as to what are the items sold at a vendor. I believe i read somewhere it just vendors greys but i am not 100% sure. Thanks
Ive updated the mesh becouse at lvl 44 it goes in to a cave with 49 mobs. 2 try and kill 3 of em just to run out again. So i just removed it from going inside. View attachment South Telara 35-51.mesh View attachment South Telara 35-51.xml
I just had full bags, the bot ran to the next vendor, it took a while to interact and then one trash item was sold and the bot wanted to go back to grind That vending was not very effective hehe.
I mentioned encountering that in the vendoring thread I made. Not sure why that happens. I found it didn't matter the quality of the item, just sold the first item in the main backpack. Edit: I think this is probably fixed in the newest version of Ryftomate.
I'm running it as we speak and seems to be working fine. I'm just not sure if there is an updated version of this.
Hello, Great bot so far & very very efficient. I only have one issue. When farming Inlaid Planar Sextants sometimes I would get stuck inside one of those tents & eventually get disconnected. Anyway you can update the way points to avoid getting near those tents or make it specifically range pull the mobs near these tents instead of Bullrush? I play a warrior btw. Thanks!
... You can fix this easily. Click on mesher then load telara 35-51 then goto where its getting stuck and check render, then you just need to delete the waypoints causing the problem.