Okay so are you saying the issue is with Singular and that we should try running it with a different combat routine?
So I am interested in buying this and i am running the trial. I want to ask a specific question though. there are rare times where honorbuddy doesn't detect its stuck. and its running into a wall or a fence endlessly while the click to move way point is like 20 yards away. Does this plugin detect 'stucks' that normally wouldn't be detected by default honorbuddy?
Yes, this is the reason why it was made, I'm also in the process of rewriting the plugin and it's currently going through testing, basically making it easier to add UnStuck methods seamlessly.
Last night my bot was just running against a wall for 7 hours ): the plugin didnt do anything /: Is this intended?
The plugin has been redesigned, and is currently being tested on my 1-90 questing profile. It should now be a lot easier to add unstuck methods and I will be adding customization in the GUI in case of false positives.
Right now I have to say this thing looks like a SCAM. it literally does nothing. except take 10 euro from you that is. I kind of suspected it from the vague description. I've tested this thing over many hours and dozens of stucks using GB2 in Tanaan, on 4 different chars / accounts. where the char often gets stuck in trees, towers, etc. **absolutely nothing happens**. this plugin does nothing. The toon remains stuck forever. The plugin doesnt dismount, doesnt strafe left/right or go back, and it certainly doesnt hearth - which would work great since my hearth is set to Vol'mar and would instantly solve all stuck problem **if it would actually work, ever, even once** Dev seems to be saying he's working on something new, but atm beware - this DOES NOT WORK.
I like this idea. But sometimes it doesnt work as it should. For example: Gold Boss Engine searches for new tasks. StuckDetector sees that as a stuck, uses heartsthone and quits the game. Is it possible to check before exiting if the bot tries to move? so if the bot moves and dont change its Position its stuck.
Please could you provide a full log, also StuckDetector picks up on inefficiency too which encouraged me to improve my profiles.
Of course, I just wanted to see if this product is still supported. I'll buy it and post a log as soon as I can. Edit: Log attached. Line 2962: [19:58:07.346 N] [StuckDetector]: [CurrentHotspot] Stuck detected, attempting unstuck method Allways after it notice a stuck, it uses hearthstone and stops the bot. Bad thing about it is, that its not stuck, its just checking many things.
Unreleased change log for 0.0.2.3 version of this plugin, still testing the 3rd one as I want to make sure those false positives are dealt with. I'll be looking at that log later today. Thank you. ChangeLog 0.0.2.3 StuckDetector Added "o.SubType == WoWGameObjectType.MapObjectTransport" to TransportCheck on the CurrentHotspot IsStuck method, this was due to false positives being provided by transport which wasn't a Ship, they are lots of gameObjects detected as transport which are not ships and we saw a stuck which wasn't being handled because of this. Added Distance check on Transports, if the bot isn't close to a Transport then it will consider it non-existent, reduces false positives Added Reset Timer to event change to a quest to reduce false positives, so if you pickup an item which you've been waiting a while for it won't detect a stuck