u could compare them on your own, both routines offer some days of trial, i don't think there is a valid comparison out there, since everybody is looking at different things or missing stuff that a routine offers to make them comparable
lil update there will be definately a new version (will be display as 1.0.1.39) today (means i'll push it to the store and it should be approved until tomorrow) which will fix General fix for spells with cooldowns or talents that wasn't choosen - we ignore them now on our cast routine, these spells made some issues every now and then because we didn't checked if we have them or if they are on cooldown Subtlety Preparation fixed Combat Vanish with shadow focus Some pooling/energy issues fixed Eviscerate fixed Revealing Strike fixed Slice and Dice fixed Ambush fixed Adrenaline Rush will be delayed for Deep Insight Shadow Reflection will be delayed for Deep Insight Killing Sprre will be delayed for Deep Insight Death From Above will be delayed for Deep Insight thanks for your report and log, this specc was completely broken, but should now perform much better (my personal feeling atm, i can't compare these speccs one to each other, but my lil rogue in combat came now close to Subt and assassination (at least much closer than before the change, still 1 or 2k dps difference to the other 2 speccs))
great support, glad to see it improved! Combat isn't very strong in ST fights but it shines when cleaving! Think many combats will be switching over to sub due to BRF dropping more sub friendly gear
I buy this CC, and start to use but i have some dudes : 1- Why if confi all to use in boss, no active shadow dance? and other CD for burst phase? 2- Why no poisong both knifes?
1) because u haven't attached a log, or u use another routine, or you have setup wrong, or u haven't attached a log my personal opinion: you haven't attach a log! (but who i'm that i would know why) 2) because u haven't attach a log, or u use another routine, or you have setup wrong, or u haven't attach a log my personal opinion: you haven't attach a log! (but who i'm that i would know why) i can't repeat it as often as i want to ... since AGES (means since first release of CLU, followed by PureRotation, and many other CRs) ... we don't have glassballs that can see what you are doing, we always need a log.
1) hit ALT+F1 to enable auto mode or hit ALT+Q to only enable the usage of cooldowns 2) setup the routine properly, u have currently set it up for deadly and leeching, but u haven't choosen the Leeching Talent
upcoming changes (no eta yet - but i expect it to be ready for release on monday / tuesday) already fixed and in testing All 3 speccs do now support vanish AND shadowmeld properly removed some more unused code GCD - added check for Cooldown and HasSpell to method CommonActions - uncommented unused code Assassination - removed unused code Subtlety - applied vanish fix to shadowmeld in development change interrupt code to use interrupts a lil bit early (currently it CAN happen that interrupt is used some miliseconds too late) add interrupt to also use it on off-targets (not our maintarget)
Thanks for your help, now working better. Can you explain me the difference by AUTO MODE ( ALT + F1 ) and USAGE CD ( ALT +Q ). I try in dummys and not see any diferencie
Request: can you set up a GUI options: unit xx to activate AUTO AOE Sometimes I found two enemies will start around aoe with combat rouge I hope I can make my own Settings Of course, I also know that can be opened/closed set hotkeys aoe, but still hope can have a set, thank you
auto - switch between aoe/cleave/single target cd - adds only cooldowns to rotation aoe - adds aoe to rotation interrupt - adds interrupt to rotation
possible, but currently not on my priority list (noone is really playing combat for raiding ) would be easier when u tell me what's wrong with rotation and aoe / singletarget to have it fixed. adding a new setting means that i have to edit all speccs, fixing something means i have to edit only one specc
Hey, back again! I see you have fixed those earlier issues with combat now, great! However you should improve it's rotation a little and make it work better with anticipation. As it is now it dumps all combo points directly at 5. The spec gets more effective if you build combo points up to 4 or 5 anticipation charges (you dont want to use SS at 4 anticipation charges due to possible CP waste) and then dump only the anticipation charges except for red insight where you dump anticipation at 4+ and CP's directly at 5. This is for always having combo points for SnD or get as many eviscerates off on red insight. Even more beneficial is to have a bandits guile counter. So you pool some energy before the last SS that makes you go red insight and then dump like a maniac Combat is a pretty straight forward spec but a few tweaks can make it perform better than average. I hope you understand what I mean, if not, you could run YRBv2 as combat. EDIT: Also, revealing strike should never be reapplied before the buff runs out entirely and then it should have high priority! Keep up your good work!
Happy to see this Edit : Interrupts no working no? I use ALT + F to active interrupts but no interrupt all casting enemys. Please can you add Decay for list of spells? Decay - Spells - World of Warcraft
We don't need a list of spells. Did u have had the casting unit as your current target? If not..... Interrupting off-target is an upcoming change that is not yet implemented...a log would have helped a lot here
Ok Storm i try today in LFR and is strange because in blackspore cut plants but no Decay in big add, and i have a in current target. Is normal that with only 2 enemys ( Target and Add ) spam all time knifes in automatic mode? Is not best with 3-4 adds? Thanks I follow this guide, for one of the best rogue in wow : WoD Subtlety Rogue Guide