not good . before 4.3 i was doing 25k on target dummy's now iam doing 18k with new Rogue set daggers and some new DS gear. I was top rogue in guild always beating other Rogues and i got beat last night. they did 47k i did 37k. No idea whats going on
i'm sorry atm i'm playing an assassination rogue so i can't compare the dps with my older cc... i changed the adrenaline rush usage again... all i can do at the moment is trial and error^^? try it again if you like
Not sure what spec ya are, im doing 18k on target dummy right now buffless, only have poisons on, combat spec. only 1 DS piece the 397 thrown weap. weaps are 378 axe MH and a 359 OH dagger.. ilvl is 376
The MH dagger has 45% buff to SS, thats to balance the fast speed on dagger, you can indeed use them for combat
So I got up this afternoon and reforged all my gear thinking this might help and gues what. it did now pushing 28k dps on target dummy. I have no idea what was going on in the past couple of days :\. One thing I have noticed, its not using rupture when there is a 30% incressed bleed dmg on the boss not doing it at all.
okay i will look on that problem... but even if the cc would use rupture properly, it would just be a 1% dps increase... so it's not that bad...
Ive been doing some testing and I have come to the conclusion that the bugs are nothing to do with with the CC but Honorbudy its self. After spending all day in LFR and then guild run I can report these bugs. 1. The cc will stop working after you zone into a new boss in DS. 2.Adrenaline Rush hardly works, iam needing to manualy use it. 3. Rupture will work somtimes but most of the time it wont. I think this is a problem with HB not reading buff corectly maybe. I duno
I had been to Ds with my rogue and strix singular edit and it worked like a charm. i just disabled movement and targetting and everything else was default. greetz Weischbier
For the hb not working thing I get it alot in the new stuff, DS 10m and new instances, seems like dying breaks it and i have to close hb, restart it in front of boss and then it works again. AR seems to be firing just fine for me, it does take maybe 5-10sec after cd is up to fire sometimes but dont think ive ever gone longer then that w/o it using it, rupture..no idea i removed it and dont use it
I fixed the AR for me. as I was never going down below 25 energy and pushed it up to 40 energy and it is been used everytime now and Rupture seems to be working again.
Strange, I load this up with lazyraider and it just doesn't do anything. It says "Building behavior tree." "Initialization complete" and in the debug tab it says "False Flail of Go'rath"
You using it in DS? ive had some issues, HB related i think with DS and new 5mans. Sometimes it just stops working and wont attack. have to stop/close bot reopen and it will work again. Ps i use combat bot and not lazyraider, not real sure if theres a difference
hmm just happend to look at debug screen in HB and getting this spammed what looks like almost every kill Code: System.NullReferenceException: Object reference not set to an instance of an object. at MutaRaidBT.MutaRaidBT.IsTargetBoss() in e:\HB\CustomClasses\Trixter.cs:line 404 at MutaRaidBT.MutaRaidBT.<BuildBehaviorTree>b__1(Object ) in d:\HB2\CustomClasses\Trixter.cs:line 101 at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() along with Code: [System.NullReferenceException: Object reference not set to an instance of an object. at MutaRaidBT.MutaRaidBT.IsTargetBoss() in e:\HB\CustomClasses\Trixter.cs:line 404 at MutaRaidBT.MutaRaidBT.<BuildBehaviorTree>b__8(Object ret) in d:\HB2\CustomClasses\Trixter.cs:line 122 at MutaRaidBT.MutaRaidBT.<>c__DisplayClass57.<CastAdrenalineRush>b__55(Object ret) in d:\HB2\CustomClasses\Trixter.cs:line 684 at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick()
This is a phenomenal profile. I never energy cap and my dps is pretty nice. I'm just curious if there is a way which I can disable the Bot's AR because I prefer to use it Strategically with ICD's, Potions, Hero, etc for Maximum DPS. Just a reccomendation. Also, I've recently run into a problem since 4.3; the Profile will randomly stop working and I'll have to close and re-open HonorBuddy. I understand that this is 100% Useless information w/out a log, so I'm going to edit and post one as soon as servers come back up. It was worse last night during raids, and I was busy closing HB and reopening it between wipes so I didn't really didn't stop to think to get a log yet. I'll be sure to post one asap, but I was wondering if anyone else had this problem. Thanks in Advance.
Haha i became a pro at closing and opening HB while attacking bosses. I think i might of found the issue though, from my testing it seems to be an issue with the focus. ran bunch of instances lastnight and when it would stop working, i would remove my focus and then refocus that person and it would start attacking again. Gonna do more testing on it tonight
Here's the Log for My Error. I think it is the focus because it's running into a POI error I believe. I'm not great at code or anything, so here's the info: Code: [5:09:54 PM:371] Cleared POI - Reason Exception in Root.Tick() [5:09:54 PM:371] Cleared POI [5:09:54 PM:550] True Ultraxion [5:09:54 PM:558] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object. at Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field) at Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex) at Styx.WoWInternals.WoWObjects.WoWUnit.GetCurrentPower(WoWPowerType type) at Styx.WoWInternals.WoWObjects.WoWUnit.get_CurrentHealth() at Styx.WoWInternals.WoWObjects.WoWUnit.get_Dead() at MutaRaidBT.MutaRaidBT.<>c__DisplayClass3c.<CastSpellOnFocus>b__3a(Object ret) in c:\Users\Roy\Desktop\HB\CustomClasses\Trixter.cs:line 484 at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick()
Should add this as an edit but I want it to stick out: A quick and hopefully temporary fix for this is making 2 macros: A. /clearfocus B. /focus <Name of Desired Focus / Tricks target> Click Macro A then Macro B real fast and the CC will resume rotation. It seems that the problem occurs whenever the focus leaves range and it throws an error into a line somewhere. On Ultraxion whenever i Use Heroic Will to escape the Twilight, We each enter a different phase, meaning my focus is unreachable after each of Ultraxion's hour of twilight casts. Using this set of macros allows smooth recovery of the error and dps to continue. Hopefully this info helps with fixing whatever the problem is.
Heres what im using all in one macro and when using it while targeting the boss you dont lose your target or have to retarget boss. super fast and easy 1click