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  • TuanHA Combat Routine News, Update, Question and Answer...

    Discussion in 'Archives' started by tuanha, Dec 1, 2014.

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    1. ChrisRHughes

      ChrisRHughes New Member

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      Hey there, I'm having a problem with the paid version of the rogue CR. Currently, the rogue will not move or face after engaging in PVP combat. The bot will move and mount until the first attack is initiated. After that, the bot stands there like an idiot. It seems to be a problem with this CR--Singular works fine.

      Here are my settings:
      <?xml version="1.0" encoding="utf-8"?>
      <THSettings>
      <AdrenalineRush>True</AdrenalineRush>
      <AdrenalineRushCD>False</AdrenalineRushCD>
      <AdrenalineRushBurst>True</AdrenalineRushBurst>
      <AoENumber>0</AoENumber>
      <AutoStopAttack>True</AutoStopAttack>
      <AutoDetectManualCast>False</AutoDetectManualCast>
      <AutoDetectManualCastMS>300</AutoDetectManualCastMS>
      <AutoFace>True</AutoFace>
      <AutoMove>True</AutoMove>
      <AutoMoveBehind>True</AutoMoveBehind>
      <AutoPotion>True</AutoPotion>
      <AutoRacial>True</AutoRacial>
      <AutoSetFocus>True</AutoSetFocus>
      <AutoTarget>True</AutoTarget>
      <AutoWriteLog>True</AutoWriteLog>
      <AutoWriteLogDetail>False</AutoWriteLogDetail>
      <AttackASAP>True</AttackASAP>
      <AttackOOC>True</AttackOOC>
      <Ambush>True</Ambush>
      <Backstab>True</Backstab>
      <Backward>19</Backward>
      <BladeFlurry>True</BladeFlurry>
      <BlindHelpFriend>True</BlindHelpFriend>
      <BlindHelpFriendHP>40</BlindHelpFriendHP>
      <BlindTargetLow>True</BlindTargetLow>
      <BlindTargetLowHP>60</BlindTargetLowHP>
      <BlindTargetLowHealer>True</BlindTargetLowHealer>
      <BlindTargetLowDPS>True</BlindTargetLowDPS>
      <DispellMax>200</DispellMax>
      <DispellMin>50</DispellMin>
      <BurstKeyIndex>2</BurstKeyIndex>
      <BurstHP>70</BurstHP>
      <BurstString></BurstString>
      <BurstofSpeed>True</BurstofSpeed>
      <BurstofSpeedDistance>10</BurstofSpeedDistance>
      <BurstofSpeedEnergy>True</BurstofSpeedEnergy>
      <BurstofSpeedEnergyNumber>70</BurstofSpeedEnergyNumber>
      <BurstofSpeedRenew>500</BurstofSpeedRenew>
      <CheapShot>True</CheapShot>
      <CheapShotInterrupt>True</CheapShotInterrupt>
      <CloakofShadows>True</CloakofShadows>
      <CloakofShadowsHP>60</CloakofShadowsHP>
      <CloakofShadowsTarget>True</CloakofShadowsTarget>
      <CloakofShadowsTargetUnit>3</CloakofShadowsTargetUnit>
      <CloakofShadowsRoot>True</CloakofShadowsRoot>
      <CloakofShadowsCC>True</CloakofShadowsCC>
      <CombatReadiness>True</CombatReadiness>
      <CombatReadinessHP>60</CombatReadinessHP>
      <CombatReadinessTarget>True</CombatReadinessTarget>
      <CombatReadinessTargetUnit>3</CombatReadinessTargetUnit>
      <CrimsonTempest>True</CrimsonTempest>
      <CrimsonTempestUnit>3</CrimsonTempestUnit>
      <DeadlyThrow>True</DeadlyThrow>
      <DeadlyThrowInterrupt>True</DeadlyThrowInterrupt>
      <DeadlyThrowSlow>True</DeadlyThrowSlow>
      <DeadlyThrowSlowDistance>15</DeadlyThrowSlowDistance>
      <DeadlyThrowFinish>True</DeadlyThrowFinish>
      <DeadlyThrowFinishCP>5</DeadlyThrowFinishCP>
      <DeadlyThrowFinishDistance>15</DeadlyThrowFinishDistance>
      <DeathfromAbove>True</DeathfromAbove>
      <Dispatch>True</Dispatch>
      <Distract>True</Distract>
      <DoNotHealAbove>95</DoNotHealAbove>
      <Detection>True</Detection>
      <Evasion>True</Evasion>
      <EvasionPre>False</EvasionPre>
      <EvasionHP>60</EvasionHP>
      <EvasionTarget>True</EvasionTarget>
      <EvasionTargetUnit>3</EvasionTargetUnit>
      <Eviscerate>True</Eviscerate>
      <Envenom>True</Envenom>
      <EnvenomCP>5</EnvenomCP>
      <FanofKnives>True</FanofKnives>
      <Forward>23</Forward>
      <Feint>True</Feint>
      <FeintHP>80</FeintHP>
      <FeintTarget>True</FeintTarget>
      <FeintTargetUnit>3</FeintTargetUnit>
      <FeintFocus>False</FeintFocus>
      <FeintFocusPercent>130</FeintFocusPercent>
      <FileandSettingCheckLast>16615</FileandSettingCheckLast>
      <FlagReturnorPickup>True</FlagReturnorPickup>
      <Garrote>True</Garrote>
      <GarroteInterrupt>True</GarroteInterrupt>
      <Gouge>True</Gouge>
      <GougePet>True</GougePet>
      <GougeHelpFriend>True</GougeHelpFriend>
      <GougeHelpFriendHP>40</GougeHelpFriendHP>
      <GougeOffensiveCooldown>True</GougeOffensiveCooldown>
      <HealthStone>True</HealthStone>
      <HealthStoneHP>40</HealthStoneHP>
      <Hemorrhage>True</Hemorrhage>
      <InterruptMode1>True</InterruptMode1>
      <InterruptMode2>False</InterruptMode2>
      <InterruptAll>True</InterruptAll>
      <InterruptTarget>True</InterruptTarget>
      <InterruptFocus>True</InterruptFocus>
      <InterruptMin>30</InterruptMin>
      <InterruptMax>70</InterruptMax>
      <InterruptChannelDelay>300</InterruptChannelDelay>
      <InterruptMinTimeToInterrupt>400</InterruptMinTimeToInterrupt>
      <Kick>True</Kick>
      <KidneyShot>True</KidneyShot>
      <KidneyShotStunLevel>2</KidneyShotStunLevel>
      <KidneyShotCP>5</KidneyShotCP>
      <KidneyShotInterrupt>True</KidneyShotInterrupt>
      <KidneyShotStunLeft>500</KidneyShotStunLeft>
      <KillingSpree>True</KillingSpree>
      <KillingSpreeCD>False</KillingSpreeCD>
      <KillingSpreeBurst>True</KillingSpreeBurst>
      <LastSavedSpec>Assassination</LastSavedSpec>
      <LastSavedMode></LastSavedMode>
      <LagTolerance>True</LagTolerance>
      <MarkedforDeath>True</MarkedforDeath>
      <MarkedforDeathCD>False</MarkedforDeathCD>
      <MarkedforDeathBurst>True</MarkedforDeathBurst>
      <MarkedforDeathLow>True</MarkedforDeathLow>
      <MarkedforDeathLowHP>20</MarkedforDeathLowHP>
      <Mutilate>True</Mutilate>
      <PauseToggleKeys></PauseToggleKeys>
      <PausePressedKeys></PausePressedKeys>
      <Pause>False</Pause>
      <PickPocket>True</PickPocket>
      <PickPocketMode>False</PickPocketMode>
      <PoisonLethal>1</PoisonLethal>
      <PoisonNonLethal>2</PoisonNonLethal>
      <Premeditation>True</Premeditation>
      <Preparation>True</Preparation>
      <PriorityHeal>75</PriorityHeal>
      <Recuperate>True</Recuperate>
      <RecuperateHP>95</RecuperateHP>
      <RevealingStrike>True</RevealingStrike>
      <Rupture>True</Rupture>
      <SapLevel>3</SapLevel>
      <SapTarget>False</SapTarget>
      <SapFocus>False</SapFocus>
      <SapRogueDruid>False</SapRogueDruid>
      <SapAny>True</SapAny>
      <SearchInterval>2000</SearchInterval>
      <ShadowDance>True</ShadowDance>
      <ShadowDanceEnergy>90</ShadowDanceEnergy>
      <ShadowDanceCD>False</ShadowDanceCD>
      <ShadowDanceBurst>True</ShadowDanceBurst>
      <ShadowDanceSap>False</ShadowDanceSap>
      <ShadowReflectionCooldown>True</ShadowReflectionCooldown>
      <ShadowReflectionBurst>True</ShadowReflectionBurst>
      <Shadowstep>True</Shadowstep>
      <ShadowstepDistance>15</ShadowstepDistance>
      <Shiv>True</Shiv>
      <ShivEnrage>True</ShivEnrage>
      <ShivCripplingPoison>True</ShivCripplingPoison>
      <ShivLeechingPoison>True</ShivLeechingPoison>
      <ShivLeechingPoisonHP>70</ShivLeechingPoisonHP>
      <ShivParalysticHP>70</ShivParalysticHP>
      <ShroudofConcealment>True</ShroudofConcealment>
      <ShroudofConcealmentNumber>3</ShroudofConcealmentNumber>
      <ShurikenToss>True</ShurikenToss>
      <ShurikenTossDistance>15</ShurikenTossDistance>
      <SliceandDice>True</SliceandDice>
      <SmokeBomb>True</SmokeBomb>
      <SmokeBombHP>35</SmokeBombHP>
      <SmokeBombHealer>True</SmokeBombHealer>
      <SmokeBombDPS>True</SmokeBombDPS>
      <SmokeBombMeLow>True</SmokeBombMeLow>
      <SmokeBombMeLowHP>30</SmokeBombMeLowHP>
      <Sprint>True</Sprint>
      <SprintDistance>30</SprintDistance>
      <SprintPre>False</SprintPre>
      <Stealth>True</Stealth>
      <StealthForce>True</StealthForce>
      <StrafleLeft>17</StrafleLeft>
      <StrafleRight>5</StrafleRight>
      <Throw>True</Throw>
      <TricksoftheTrade>False</TricksoftheTrade>
      <TricksoftheTradeFocus>False</TricksoftheTradeFocus>
      <TricksoftheTradeAny>True</TricksoftheTradeAny>
      <Trinket1>3</Trinket1>
      <Trinket1HP>70</Trinket1HP>
      <Trinket2>4</Trinket2>
      <Trinket2HP>70</Trinket2HP>
      <TurnRight>4</TurnRight>
      <TurnLeft>1</TurnLeft>
      <UrgentHeal>40</UrgentHeal>
      <UseFood>True</UseFood>
      <UseFoodHP>50</UseFoodHP>
      <UsePauseKey>True</UsePauseKey>
      <Vanish>True</Vanish>
      <VanishPre>True</VanishPre>
      <VanishHP>35</VanishHP>
      <VanishCD>False</VanishCD>
      <VanishBurst>False</VanishBurst>
      <VanishSap>False</VanishSap>
      <Vendetta>True</Vendetta>
      <VendettaCD>False</VendettaCD>
      <VendettaBurst>True</VendettaBurst>
      </THSettings>
       
    2. ChrisRHughes

      ChrisRHughes New Member

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      Also, it would be really cool to see some new stuff added to rogues. Currently, there doesn't seem to a functional 'always stealth' option. The 'stealth out of combat' option doesn't really seem to change the stealth behavior which causes the rogue to approach battles in PvP without being stealthed and often gets spanked because of it. Can you add functionality to restealth after the vanishing buff dissipates? Many rogues are using Glyph of Disappearance and get autokicked out of stealth once the vanish buffs falls off.

      Would it be possible to prioritize Recuperate? The healing is often necessary to win fights and starting it 20%-30% below the threshold specified in the configuration is annoying and causes the rogue to die too early.
       
    3. natalia21

      natalia21 New Member

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      tuanha currently works in arenas pvp?
       
    4. Drowsic

      Drowsic Member

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      Well as we wont be able to stream the free version due to disabling, I am considering purchasing a few (and stop being a leech to a wonderful CR). I had questions but most were answered by reading!

      Shame the SVN thing isnt going to be the faster update, but I understand the OS updates and such. Hopefully you guys can update the store as needed soon as well!

      I see you have been making CRs for 3+ years. Is it safe to assume you will keep making amazing CRs? I'll likely eventually get most if not all of them over time considering how fluid the free versions have been. Easy to use and customize to need! I'd just hate to see you leave when these CRs are some of the best!
       
    5. tuanha

      tuanha Well-Known Member

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      Hi guys,

      Thank for the log and bug report...

      I've update all CRs for 6.2, I hope HB will approve them fast.

      This is the change log:

      All Class version 6.2.5658

      Improved Combat Routine for patch 6.2
      Minor Improvement and Fix


      Shaman: Fix Enhancement Shaman low level rotation
      Paladin: Fix Double Hand of Sacrifice
      Paladin: Fix Eternal Flame cast out of combat
      Death-Knight: Fix DK Presence Swap
      Hunter: Fix Kill-Shot

      More optimized rotation for all class for 5.2 is coming next update too.

      TuanHA
       
    6. natalia21

      natalia21 New Member

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      you can use cr currently sands?
       
    7. zhangxu92

      zhangxu92 Member

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      you hurt my eyes
       
    8. tuanha

      tuanha Well-Known Member

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      Last edited: Jun 30, 2015
    9. Flacito

      Flacito Member

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      tuanha,

      any updates on the arena?
       
    10. Mario27

      Mario27 Banned

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      didtnt you readed hb doesend support arena anymore tuanha cant fix that if hb doesend support arena:)
       
    11. tylerdriver

      tylerdriver New Member

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    12. Mario27

      Mario27 Banned

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    13. Chombichrist

      Chombichrist New Member

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      I haven't been able to get TuanHA on Skype so I can't really speak to him personally. Awesome routines btw, bought the ALL Access a few years ago and haven't looked back at any other routines since (Other than caster ones :p). Keep up the amazing work!

      Was just wondering what is being done to the Ret Pally priority considering it changes just depending on which trinkets you have on in HFC. Also, is it possible to get a revised "Auto AoE" option? It's not viable to use SoR on 2 targets, yet it does all the time. Being able to just switch the number of targets before it turns on would help out alot, I know you can do it manually but I would rather try and keep from adding more auto switching of profiles.

      I can help out with letting you know just what Ret Pallies are going to be doing for HFC. Like when they get their trinkets, rotations/talents/stats change, they also change with 2pc and again with 4pc. If you need any help with the Ret side of things just PM me and I can see what I can do to help.
       
    14. reqara61

      reqara61 New Member

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      any update for priest cr ?
       
    15. seahaze

      seahaze New Member

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      would love to know as well
       
    16. tuanha

      tuanha Well-Known Member

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      Hi guys,

      I wanted to make a priest to make a complete 5 healing class (I already have Druid, Monk, Paladin, Shaman)

      But the recent change and the Ban Wave suddenly create a lot of work and I'm on my way leveling my new Priest to 100, I hope a Combat Routine for Priest will be there in 2 weeks :D
       
    17. MrPotato

      MrPotato Member

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      Hi tuanha! I'd like to know if you are working on healing routine only (disci and holy) or all 3 specs?

      Anyways you are doing a great work!

      Keep working hard!!
       
    18. tuanha

      tuanha Well-Known Member

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      It's 3 spec but I'll work on Healing part first.
       
    19. Soeski

      Soeski Member

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      Auto targetting

      Hey TuanHA,

      I have been using your CR's for quite some time now, and they work very well. I do have one question about the auto targetting function.
      I use this often (for Hunter, Warrior etc.) but IMO it's a little too smart. I frequently want to target another mob myself, but the Auto Targetting will not let me. It usually switches back to my previous target.

      Can you somehow make the targetting logic different? With Millz' CR's for example; it auto targets a mob ot boss, but when I manually select another target, it stays on that target until it dies, goes out of range or I manually switch again. I'd like for TuanHA's CR's to do that too.

      In short: Auto targetting = great, but when I manually need to select anaother target I do not want the CR to switch back instantly to my previous target. I do switch targets for a reason :)
      What is the auto targetting based on? Threat level, range...?
       
    20. tuanha

      tuanha Well-Known Member

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      The Auto Target logic is a bit complicated and I'll try to improve the part on Manual Override on next update :D

      I think new logic like next 30 seconds if manual target detected then auto target should be disabled.
       
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