Question: Necrotic Strike option drastically reduces DPS. Tested on dummy. 38k compared to 65k So in 2v2, when do you enable that and when do you disable that? Against 2dps, you should probably disable that right? Because if they don't have active healers it's probably better to have the higher DPS. Someone mentioned that necrotic will only be used when a healer is in the enemy team? Does it really check class spec?
Free or paid? Free version doesnt support arena buddy? EDIT, Just looked at log its special edition. .. dont mind me hehe
Its happening again Bot randomly stops attacking in arena. LOGS View attachment 12840 2013-11-17 21.34.txt
Is it just me or does TuanHA only support Frost as 2H and NOT DW? I have special edition and I have noticed during DW it, for the most part just auto attacks. Once you switch to 2H it goes full out. So just wanting to know if I missed something within settings or is only 2H supported?
Hmm, I can't see anything wrong on the log, there no error, CR attacking all kind of enemy Horde Paladin, Horde Hunter's pet, Horde Priest, Alliance Paladin, Alliance Hunter... Just test an arena and there's no random stop. The only time it "seem" to do nothing is to wait necrotic rune stack that intended.
Tuanha, I just installed a fresh copy of a release version, and i'm still getting the same errors in arena. Whats that manual cast detected on the log? New log attached. Thanks.
Remove TuanHA Settings because it conflict with user who don't know how to set Override Keys and Manual Cast Detection correctly. The reason is people just load my setting and try some game and report it's "bug". I use ESDF for movement instead of WASD so people use WASD trigger "Auto Manual Cast Detection" all the time and that the main reason CR do nothing. So try to make your own setting, it sure better than mine or load default setting it already good.
New revolutionary code: Override Key Config no longer required and it AUTOMATICALLY detect by Combat Routine. Setting are back. Now you can use any one setting without worrying about Manual Cast Detection/Override key conflict. Test and it work perfectly, now you can keybind movement to WASD (standard) or ESDF or whatever weir keybind like 1G8X for movement, it still just simply WORK!!!
Explanation about new code logic: At start CR will check for your movement key - my movement key look like this: Now whenever you push other key, it assume you are trying to manual cast and pause for a bit so you can cast it without issue. That important because in arena you need to strangulate healer at the right moment for example. The code will help a lot on facing too. When you touch your movement key (it auto detected now) CR will NOT try to turn back to Mind Freeze healer for example. If you do not click/hold your movement key , that mean your toon is not moving, it will automatically turn back to Mind Freeze. I love the new logic, not sure it will serve you guy well, please update to newest revision and let me know. (Newest SVN Revision: 46) Thank you.
Wow great tuan. You know that you keep improving yourself? I thought i just say it coz....dont see many post telling you how much easyer u making our game time well done fella Sent from my GT-I9505 using TheBuddyForum mobile app
It back but silently-brilliantly work in background so you don't have to worry about setting the right movement binding key. (and you don't see it in GUI too )
Btw i just noticed that with rev 43 i reach 170k dps on dummy and 140k with new rev. But i will test today after a good sleep again Sent from my GT-I9505 using TheBuddyForum mobile app