Hello Tuanha, paid version here. I have a question about Frost spec. I've set routine to cast Blood presence while <60% HP. When character is below it would cast blood presence then go back to frost doing nothing else but that entire time. If my hp goes >60% it behaves normally again. For unholy it works as intended. Also do you plan to add more logic for Dark Simulacrum? I didn't see routine use it so much. Thank you.
hi, i love this CR, but use it only for PVE. i saw it deactivating autocast on gnaw & leap for my pet. i dont need any of the options for pet handling. any advise? should i just turn everything regarding to my pet usage 'on'? always checking those autocasts in raid kinda sucks ^^ greetings
Tuanha, of all the DK routines I've tried, yours does the best job. I'm a 659 Blood DK, and I can tank the crap out of a lot of things thanks to your great work. The lag/delay issues I've had may just be due to the nature of the DK resource system. However they seem to be a non-issue when I set Enyo to 100 TPS with Hardlock on (my PC can definitely handle it). I hope you continue your great work. Without your routine, all the progress I've made would not have been possible.
Version 6.1.5535 Fix issue sometime combat routine use 2 interrupt skill to stop 1 spell Festering Strike extent duration of Necrotic Plague now customizable Thank, I feel blood have FPS issue but that don't exist in Frost or Unholy... that really strange and maybe some bad code only exists in Blood, I need time to find out
Hello, Hahaha, thanks for the Necrotic Debuff update, it's really useful on fights like Kromog or Ka'Graz to stack to 1min the Plague for Wolfs / Hand switch then let it fall off and restack with UB. Managed to solve the problem before the update with "Auto Pause on Manual Cast" but this is really better.
Hello , thanks for your great product , please look into BoS uptime rotation Blood dk spec Add a hotkey to start pooling RP , and then switch to RP generating rotation once BoS is manually cast. Mind that chains is also glyphed to provide rp. I was able to make it work for 1,5 min uptime, via manually editing the config file. Adding the mechanics into dll should work better i guess.. thanks !
i check'em thank you tuanha, i feel sometimes blood boil dont activate on proc with crimson scourge on blood DK ofc.
I hope you succeed. Anything that would further enhance my Blood DK's performance would be a welcome asset.
The bot doesn't use Frost Strike enough in his rotation. Is there an option to increase? The bot keeps letting my runic power go full..
My humble contribuition to the community. Thank you TuanHA! I'm also posting my settings if you want it. View attachment TuanHA DK Frost Arena EASY MODE.xml EDIT: We don't have Death Coil, please ignore that setting and uncheck it.
Does cast it , just doesn't cast it that effectively (does not prioritize when there are many mobs around and you have to manually cast it yourself..)
Is this routine optimized for hardlock on or off. Also it seems here in last few patches that blood has some major lag issues.
Please TUANHA add BoS support for blood dk on your paid version , Or add more settings so that we could set it up ourselves. Thanks !
Tuanha, is there any update on this alleged "FPS issue" that you said Blood has but Frost and Unholy do not? Are such issues present on your other tank routines? EDIT: It is hard to tell sometimes what the cause of this delay is. I thought maybe it was the routine waiting for certain runes to regenerate before doing anything, but now, I'm not so sure.
Frost is looking pretty good for Arenas if mostly manually controlled. I do a ton of 2 boxing and 3 boxing both arenas and BG's so 2 of the toons have to be basically full auto (sometimes I do dual screens with hotkeys swapping windows but it's pretty cumbersome). The auto-target I feel needs a lot more intelligence. Right now it's all or nothing, once any dmg decrease aura is detected (dispersion, bubble, etc.) the CR will immediately switch targets no matter how far or how high HP the next target is. If a spriest casts dispersion at 5% health and the hunter is a mile away full health, the bot will still try and go chase the hunter down while the almost dead target is running in the opposite direction to the pillar. DK's have about the worst mobility in the game atm and will never, ever catch any target that has already lost you. You obviously will never catch the hunter a mile away with 100% HP and the priest will never be touched again until he is full health pillar humping and healing. By the time dispersion is down and the bot detects it, you're already across the whole map trying to catch an uncatchable hunter at 100% health. Then once you are 8 yards from the hunter and you might actually catch him (still unlikely) disperson wears off and the CR goes back and tries to chase down the spriest that has already healed up half the way and is behind a pillar 30 yards away. If you want auto-target to even half way work, there needs to be more than all or nothing based on something as simple as distance to next target and comparing health of each target. It's better the vast majority of the time to stay on an almost dead target with a dmg reduction aura if the next target is 40 yards away at 100% health. If you want to get even more advanced for full auto, for BG's auto-target could easily be optimized by priority better using some type of multiplier to "change" the HP of the targets. If there is any dmg increase aura it means they are likely carrying a flag or orb (I know there is an option for CR to immediately kill flag carrier but it doesn't work) and take extra damage perhaps modify how the CR see's their health as 50%, if they are a healer maybe adjust it by 70%, something along these lines would make it much smarter on full auto.