iF you look at my post. It says if 1 unholy, then blood tap this will give a rune then use obliterate basically.
New rev, i believe I got major dps increase on DK frost dw PvE. Old rev: 65k dps New rev: 71k dps That testing on my DK, result may different from proc, fight... Anyway that worth trying. Please update and let me know. Thank you.
New rev: Fix Dark Transformation that too slow on cast when you have 5 stack of Shadow Infusion. OP UH DK PvP FTW
New update: More dps and frost PvE Smarter logic on death grip, do not death grip enemy off your rogue while he peeling him for example...
Dont know about you guys, but for last week or a bit longer this routine and the one for shadow priest makes my game choppy. As soon as i switch to another one everything is fine. Was even trying to run for low end CPU, same problem. Any suggestion ?
Whats the link to get the most updated version of the routine. In the first page it says the svn is included in the release version but after looking all i see is .svn file that i cant load into turtoise SVN client
Really liking the UH changes for PvP. Icy touch and necrotic use seems to be much improved. I think adding the dark sim logic i was talking about previously and you've essentially made a cr that does everything a human would do...
I've test the Logic on Dark Sim and use it on Cooldown is just better. Wait for a CAST Cyclone or Hex is cool. But precast will also get cool spell like Rejuvenation, Riptide, Fear... And in a tense arena game, people instant cast a lot, there little chance to wait for a cast for Dark Sim. In overal, Dark Sim on every cooldown > Wait for a CAST because you can use Dark Sim more often and get more pressure.
I have a suggestion.. If dark sim steals ice block or bubble make it so the cr doesn't use it unless hp is low.. or atleast maybe a check box so we can cast it manually if needed. been a few times where the cr used the stolen ice block/bubble and I missed out on a kill.