Just update new logic on spread disease. Normally if your target diseases (Frost Fever and Blood Plague) about to fall off you need to renew it with Outbreak, Icy Touch/Howling Blast, Plague Strike. The problem is Icy Touch/Howling Blast cost 1 Frost Rune, Plague Strike cost 1 Unholy Rune. Combat Routine just use a smarter way to renew disease. If your current target disease about to fall off and Outbreak on Cooldown, just Pestilience/Bloodboil the target which have diseases and voila, your target got Frost Fever and Blood Plague with just 1 GCD and Blood Rune. The new logic save 1 GCD, use 1 Blood Rune instead of 1 Frost + 1 Unholy Rune and help you get more dps. Tested and it really usefull on PvP too. Please update and enjoy.
Are you sure strang glyph applies to Asph? As is, if they are immune to stun, they get silenced. Does it lengthen the stun by 2s or the silence if they're immune?
Feels like its camping blood runes now Edit: Definitely camping them, I'm having to manual BB again to turn over death runes.
Unholy? Let me test more to see why. In theory, the new logic prefer Blood Rune over Frost/Unholy Rune to apply diseases... how come it don't dump Blood Rune fast enough lol
Yea not sure what's up - Icy Touchs are low too, bout half what they were. Seems like it's not doing the, if no disease/dispel then use rune anyways logic. Looks like it's waiting for a disease to spread instead of primarily just giving us death tunes.
Tuanha, Can you please look into Desecrated Ground. Even when I take check off, it will still cast it as soon as I get cc'd.
Hi i usualy play my DK UH in pvp (2c2 3c3) but yesterday i do lfr raid, and i was second in dps ranking )) (50% pvp stuff) so great cc for both pvp and pve tks Tuanha
New and Improved mechanic to dump Frost Rune and Blood Rune (the key feature to turn these Runes in to Death Rune): Frost Rune: Will Icy Touch dispell ANY dispelabe buff not only hot buff like previous version. Need Glyph of Icy Touch. Blood Rune: Will Blood Boil spam. Need talent Roiling Blood.
Hi Tuanha, little suggestion : is it possible to add an option to do interrupt with random delay ? (minimum delay time and maximum delay time) could be great for pvp to be more human )) tks
No, it not complicated but that break the simplicity concept. Adjust the time before interrupt is good enough. If you adjust setting and only interrupt a spell at 500-700 ms left, no one think you are a bot. Instantly interrupt may get hack reported.
New Rev: Complete rewrite interrupt mechanic, should be faster, more accurate and cover all spell. Please update and enjoy.
Holy Shit.... thats all i can say donated $50(60 my currency ) tryed UH with another UH in 2's and the other UH died basically straight away and i was one manning 2 full health mage/warr and ret/rogue and still win , thanks alot TuanHA!
Maybe it's just me, but like I feel as if my dmg is much lower... I dont put out the same pressure and dmg at the end of each game isn't as high. Losing quite a few games and dropping rating based on pressure imo... Maybe its just me?
The only problem so far is that in BGs after I rez, my character casts Death Coil to heal my 100% HP pet right after mounting thens runs a bit, then mounts again. Not sure why this is happening but it does, every time. Very bot like behavior. Is there anyway you can fix this Tuanha?