Issue with dungeon buddy not his CR, have the same problem with singularity atm, just DB needs to be updated
Misdirect Pet (a lot more cast on pet spell like Death Coil heal on my dk) is buggy so I disabled it. I posted a few page back.
try with neutral mobs like turtle on timeless island and you'll see that dps is not good when strafing.....
Hey rotation is awsome but one thing on sha of pride when corrupted prision comes in, sometimes if you get cought and then released from it the profiles wont work, it wont attack or cast any of the abilities!
Any idea what on earth is going on with misdirection? I see it constantly tries to cast it, but it doesn't actually click my pet? I have a macro Code: #showtooltip /focus [help] /stopmacro [help] /cast [@focus,exists] Misdirection;[@pet,exists] Misdirection and I'm not sure if I can somehow use that macro in the CC every 10 seconds or so, or even before a pull. On a side note, I'm a BM hunter with "http://www.wowhead.com/item=42907" Glyph of Misdirection, not sure if the CD is messing with the CC
I just update misdirect using Macro instead of HB Cast Manager API. It work well so far. I tried in Timeless Isle, the rotation working well, cobra/stead shot well. Please update svn and let me know. Thank.
This is the marks rotation as is: Classname.CallPet(), Classname.KillCommandCamouflage(), Classname.HoldCamouflage(), Classname.LastStand(), Classname.Cower(), Classname.PetTankAdd(), Classname.PetAttack(), Classname.PetFollow(), Classname.Aspect(), Classname.RoarofSacrifice(), Classname.BullHeaded(), Classname.MasterCallMe(), Classname.Fervor(), Classname.IntimidationInterrupt(), Classname.IntimidationLowHP(), Classname.IntimidationFriendLowHP(), Classname.AttackASAP(), Classname.KillShotCurrentTarget(), Classname.KillShotOffTarget(), Classname.CamouflageCombat(), Classname.MarkASAP(), Classname.GlaiveTossSnare(), Classname.Flare(), Classname.MeleeOnMe(), Classname.ConcussiveShot(), Classname.Stampede(), Classname.RapidFire(), Classname.TranquilizingShot(), Classname.SerpentSting(), Classname.AimedShotMasterMarksman(), Classname.ChimeraShot(), Classname.SteadyShotSteadyFocus(), Classname.LaunchTrapGroup(), Classname.ExplosiveTrapDPSCurrentTarget(), Classname.SerpentStingImprovedMM(), Classname.LynxRush(), Classname.DireBeast(), Classname.AMurderofCrows(), Classname.GlaiveToss(), Classname.Barrage(), Classname.Powershot(), Classname.AimedShotCapFocus(), Classname.ArcaneShotTotH(), Classname.SnakeTrapCasterHealer(), Classname.TranquilizingShotGlyph(), Classname.WidowVenom(), Classname.MendPet(), Classname.ArcaneShotMM(), Classname.SteadyShot(), Classname.Camouflage() This is rotation should net about 15-25% more damage: Classname.CallPet(), Classname.KillCommandCamouflage(), Classname.HoldCamouflage(), Classname.LastStand(), Classname.Cower(), Classname.PetTankAdd(), Classname.PetAttack(), Classname.PetFollow(), Classname.Aspect(), Classname.RoarofSacrifice(), Classname.BullHeaded(), Classname.MasterCallMe(), Classname.Fervor(), Classname.IntimidationInterrupt(), Classname.IntimidationLowHP(), Classname.IntimidationFriendLowHP(), Classname.AttackASAP(), Classname.KillShotCurrentTarget(), Classname.KillShotOffTarget(), Classname.CamouflageCombat(), Classname.MarkASAP(), Classname.GlaiveTossSnare(), Classname.Flare(), Classname.MeleeOnMe(), Classname.ConcussiveShot(), Classname.Stampede(), Classname.RapidFire(), Classname.TranquilizingShot(), Classname.SerpentSting(), Classname.WidowVenom(), Classname.AimedShotCapFocus(), Classname.AimedShotMasterMarksman(), Classname.ChimeraShot(), Classname.GlaiveToss(), Classname.SteadyShotSteadyFocus(), Classname.LaunchTrapGroup(), Classname.ExplosiveTrapDPSCurrentTarget(), Classname.SerpentStingImprovedMM(), Classname.LynxRush(), Classname.DireBeast(), Classname.AMurderofCrows(), Classname.Barrage(), Classname.Powershot(), Classname.ArcaneShotTotH(), Classname.SnakeTrapCasterHealer(), Classname.TranquilizingShotGlyph(), Classname.WidowVenom(), Classname.MendPet(), Classname.ArcaneShotMM(), Classname.SteadyShot(), Classname.Camouflage() This new rotation keeps Widow's venom on the target (as it should be) and pumps out more up front burst into the target. I've been manually weaving it to better effect than the bot performs the default one. The only reason I bring this up is because the file is in your .DLL and I understand that. However, its nice to be able to customize rotations. I did it last patch and gained a significant boost in damage in my pvp rotation. If this doesn't work for others, oh well, since it works for me.
thanks tuanha for all your hard work ive achieved 2.2k in every category of pvp still working on my last man standing for Arena Master. you've inspired me to learn how to code but have no idea where to start any recommendations on where to start learning as a total beginnner?
Hello new here and so I wonder if anyone has managed to use macro Scatter Shot + Freezing Trap? I'm not getting due to rotation of the hunter int?o not think an opening to use the macro. If someone can help me thank.
Hello! - Im pretty new to this CR, and i have just downloaded the Routine and updated it by using SVN. My problem is when i try to use the Default "profile" called Questing, it keeps tring to apply missdirection to my pet, but aint doing it? :/ Anybody there can help me? ** EDIT: I found out that it's casting the spell, but there is a hand with some blue glow like i can click on somthing??
I don't think the Public Release has been updated for 5.4 as the SVN says "Revision 4"... which it has said for quite a while now. Tuanha, any idea (ballpark timeframe) when your public release of this might be updated? Thanks for all you do for the HB community!