This is precious info Ethanjeel. I have a 571 hunter, it would help a lot, but I'll do the testing and see if really is the case. I've definitely noticed a dps drop after the latest update and I'm using Fervor for controlled burst. I'll see how thrill of the hunt works out. I don't really like leaving bursts to RNG, because on 25m Garrosh Heroic, engineers become quite an issue. It would be the best of both worlds to allow other specs to accomplish competitive dps too. I've a decked out PC, I have no problem running 100tps hardlock, but didn't Tuanha said his CRs perform better than without framelock?
It was better without framelock before but i remember a post that he said about his coding skills and honorbuddy improved a lot and it is better with hardlock on.At least for my own experience its %100 better with framelock on for me.For my post it was just for a temporary solution to do competitive dps while other talents were broken.He made lots of changes to rotation for usage of thrill of the hunt (mainly for pvp) and ended up having problems with other talents. but the new SVN update should fix all of the problems you faced. All talents working good now (especially getting insane results with Dire Beast talent) like 250k dps on 100m damage on 567 ilvl.
There is nothing like Not supporting framelock.It's about preference. I am a lot more comfortable and i think cc is getting better reactions with framelock on @ arena so use whatever u feel comfortable.So if your pc can handle framelock just use it and u can see minor improve on performance.
Just test newest revision on Markmanship, I think it better than old version, I got 16-0 in half Grivious gear (ilevel 508) I hope CR will serve you well (again) Time to move on and fix Rogue and Frost DK
Latest test with 571 surv, no buffs, no food, no flask or timeless isle crystal. Tested 100m with Surv and Thrill of the Hunt. 283k Dps Single Target only, no AOE dps. Disabled Serpent Sting on others. Will update more later, when I have the time to do other spec test. View attachment 120020 FemaleDwarf.com simmed 250k dps, based on no raid buffs and raid rotations. So the CR is actually outperforming. Pretty satisfied with the results.
lol I don't have your gear level and have no idea how many dps you should get with that gear, it mean DPS is bad, ok or good? Thank PureLife for doing the test for me though.
FemaleDwarf.com simmed 250k dps, based on no raid buffs and raid rotations. So the CR is actually outperforming. Pretty satisfied with the results. Edited the original post. I will do more testing to see if there's any changes later.
i am gettin similar results like you with cooldowns enabled. try with dire beast if u want i am getting better dps with it atm. Also for mm pvp its workin great right now with thrill of the hunt talent. Yet again great job tuanha
Tuanha, SOrry for not posting logs earlier, I will certainly keep it in mind in the future. With that said, I found out what is causing for the CR to constantly be in "Hold" and not attack. When in PvP mode, and I uncheck the "Attack out of combat" option, it will stay in Hold, and even when I manually attack the target that I want, it continues to stay in Hold, and does not do it's normal rotation.
Hey guys, i came back after a long breakt. Could anyone provide me with an actual talentbuild for mm arena? i guess wyvern sting is not supported? Greetings and thx in advance
Dps rotation keeps getting stuck mm hunter View attachment 120025 Waiting for steady focus. Stop steady shot we have chimera shot ... etc
With Killshot any target and Serpent Sting multidot options off, I'm getting the same results as YourRaidingBuddy and PureRotation (265k DPS on 100M runs with a 564 surv). Why turn these options off? I think these should be implemented under the AoE rotation especially on garrosh you DON'T want some trash to die in certain locations. Still this is a solid PvE CR but it's not cut out for HC raiding untill it gets hotkey support for toggle AoE and a PvE interrupt list. It's still a great improvement for PvE! Nice job there Tuan I will test MM PvP tomorrow in arena will let you know how that works out for me Update: I consider your pet buff a raid buff, turned it off in the tests I have 4-set bonus I have legendary cape and gem I used ToTH, aMoC and Glaive Toss as T4-5-6 talents The tests are meant to be single target, so I changed those options for the DPS comparison Update 2: FemaleDwarf tells me I should get 264k DPS with my setup WITH crit pet. So yes, the rotation is outperforming the simulated DPS, which is great!
This new update broke the CR, it interrupts all the steady shots, basically never finishes them. Also, the CR tries to use gloves activate even when you are pvp and can't activate gloves, so the log is getting spammed like twice a second with: ''Use: Gloves Buff Activated on Burst Mode'' Really annoying, I'm using the paid version and I hope this gets fixed, and is there any way to roll back to previous versions? Because this one is broken af. Edit; It basically starts casting steady shot, then after like 0,4 seconds it cancels the cast. I think it's because it's trying to use gloves activate but there is no gloves. At the moment this routine only works for pve if you have the gloves. Edit 2; I tried to fix this by turning off burst mode, now I get this message; Waiting for Steady Focus Stop Steady Shot we got Chimera Shot Waiting for Steady Focus Waiting for Steady Focus Stop Steady Shot we got Chimera Shot Waiting for Steady Focus Stop Steady Shot we got Chimera Shot When though the CR is stopping the steady shot to cast chimera shot, it doesn't cast the chimera shot, it just starts up another steady shot cast and interrupts it again and it repeats. Getting exactly the same.
Can anyone tell me the SVN Rev. To go back to before the tranquilizing shot an movement logic update? I was using the latest revision prior to tuanha's first update that was meant to bring improvements to tranq shot and movement but I'm not sure what rev. That was to go back...